09 June 2021, 16:10 | #41 |
Registered User
Join Date: Apr 2010
Location: Amigaplanet
Posts: 645
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Looks already very nice.
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09 June 2021, 23:27 | #42 |
Registered User
Join Date: Jun 2018
Location: istanbul * turkey
Posts: 94
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hi everybody
We continue to work. . sorry saimon69. I'm looking at your message now. latest status -------------- * Robocop player control routines. Partial work 60% ok. video [ Show youtube player ] |
11 June 2021, 22:34 | #43 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,812
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Not having a go, I like your projects but I assume these are huge IFFs?
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12 June 2021, 02:11 | #44 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,927
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Dude! This is awesome! Keep up the great work! I always was disappointing with the Amiga version. I think it was an ST port. :P
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12 June 2021, 09:58 | #45 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,369
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an ST port based on the spectrum version
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12 June 2021, 10:14 | #46 |
CaptainM68K-SPS France
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13 June 2021, 22:27 | #47 | |
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Join Date: Jun 2018
Location: istanbul * turkey
Posts: 94
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Quote:
Yes huge iff. but i have got tile patterns. Latest status -------------------- * Robocop player control routines. Partial work 80% ok. * Robocop startup icon design for workbench. Latest disk image -------------------- https://drive.google.com/file/d/1QFd...ew?usp=sharing latest videos -------------------- [ Show youtube player ] |
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13 June 2021, 23:48 | #48 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,595
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Robocop Meets Johnny Dorelli in the video soundtrack from the 60s - btw Dorelli also used to do a parody of Diabolik called Dorellik; i was not even born but i seen replicas
(and am going to send updated version of songs, will work on capture samples from the movie on the week) |
17 June 2021, 22:13 | #49 |
Registered User
Join Date: Jun 2018
Location: istanbul * turkey
Posts: 94
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Thanks saimon69 for music .
In progress. Latest status ------------- * Robocop player control %85 Ready.walk Frame issue Fixed. * play music and soundfx in game. Latest disk image ----------------- https://drive.google.com/file/d/1ATu...ew?usp=sharing Latest Video ------------- [ Show youtube player ] |
18 June 2021, 16:20 | #50 |
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Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,858
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excellent!
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18 June 2021, 16:55 | #51 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,369
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I loved how the FM soundtracks were captured by saimon69
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18 June 2021, 17:28 | #52 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,595
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18 June 2021, 18:39 | #53 |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 490
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Any reason anyone can think of why this game can't be near arcade perfect?
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18 June 2021, 18:50 | #54 |
CaptainM68K-SPS France
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18 June 2021, 19:04 | #55 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,595
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18 June 2021, 20:39 | #56 |
Registered User
Join Date: Jun 2018
Location: istanbul * turkey
Posts: 94
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You are right. no parallax and less color. Amiga 1200 is required for parallax and more color. I think parallax can be made on a standard Amiga 500. Parallax can be made using sprites as Saimon69 wrote.
In the video below, there is a video where I parallax using dualplayfield. [ Show youtube player ] |
18 June 2021, 22:18 | #57 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,858
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Oh man, that looks once again, fantastic. Will you keep the parallax?
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19 June 2021, 01:55 | #58 | |
CaptainM68K-SPS France
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Quote:
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19 June 2021, 11:07 | #59 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
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That background looks awesome, I see progress in quality of graphics. I wonder because I do not remember where there enemies in those black windows? Could it be possible to make those black windows transparent to make them reflect same background sky?
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19 June 2021, 11:24 | #60 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,895
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Parallax looks great and really impressive use of colour if running in 8 by 8 colours. Obviously a 1200 would give you 8 more colours for both background and foreground and more processing power as I would still worry that an A500 would struggle with all the blitting reqiured!
Does look amazing though and if this is how the original looked... |
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