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#41 |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 1,305
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For me MSX2 version is too dull and mono-themed (just brown... and brown...). Even original version has rooms in different colours. Moreover it's a day, so it's bright. Good idea is add day and night different palette, like in MSX2 version.
Day: ![]() Night: ![]() And that's is about adding different tilesets selection, which i was talking about. One choose "monothemed", other "colorful". |
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#42 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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I had high hopes for Universal Monsters
[ Show youtube player ] and tried to complete preview version many times. Game have everything which I liked - adventure, monsters, Indiana Jones, fair gameplay.
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#43 |
pixels
Join Date: May 2014
Location: Australia
Age: 53
Posts: 476
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#44 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,836
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Nice, I love the CPC gfx back then even if the game look smaller than the ZX Spectrum, being 256x192 on a 320x200 screen IIRC.
Kamelito |
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#45 |
The Sacred Armour Of
Join Date: Aug 2002
Location: Sussex, UK
Age: 45
Posts: 1,141
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How about the graphics from the Spec256 version?http://www.emulatronia.com/emusdaqui...knightlore.htm
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#46 | |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Quote:
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#47 |
Registered User
Join Date: Mar 2015
Location: Bristol/UK
Posts: 166
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I'd seen video of some 256 colour "ZX spectrum" games before but didn't know where they came from, so thanks for that. Here's video of Spec256 in action
[ Show youtube player ]. An interesting solution using a parallel 64bit Z80 and memory in the emulator to provide the graphics. If they've used all 8 planes for the knightlore graphics a port to AGA would be a possibility assuming the graphics can be extracted. Some very nice graphics done on those game conversions, shame they didn't do more.
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#48 | |
Registered User
Join Date: Sep 2004
Location: Poland
Posts: 1,305
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Quote:
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#49 |
Registered User
Join Date: Mar 2009
Location: Formby
Posts: 44
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I'm a great fan of Ultimate and their games on the 8-bit computers of the early 80's. It really is a shame that this port has stalled in it's current form, playable it may be, but only with monochrome graphics and no sound. But anything it better than nothing, so I applaud the author for porting this classic game to the Amiga
![]() To spice the Amiga version up a little I though would add a loading screen and title music, both of which have come from the Spectrum version. You can find it in the Zone, I hope someone finds it a bit more interesting this way! |
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#50 |
Registered User
Join Date: Mar 2009
Location: Formby
Posts: 44
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Almost forgot, you need to press the left mouse button to quit the Loading screen. You do not have to wait until the music stops, you can do it anytime. Maybe I should have put a message on the loading screen about this
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#51 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,600
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Just a Loader ?
Coz no game follows... |
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#52 |
Registered User
Join Date: Mar 2009
Location: Formby
Posts: 44
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#53 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,600
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Just a Black Screen (WinUAE 3.0 = A1200 + 4 Meg - Best Compatibility) #EDIT# The same on my main Amiga = A1200 +040 + 32 Meg Last edited by Nobby_UK; 11 May 2016 at 22:16. Reason: update |
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#54 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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I'm with ya Nobby_UK
![]() Thought I'd give it a try tonight but same issue as you i.e. disk loads, see title screen / music playing, click left mouse button, disk loads for a bit then a black screen... Using latest WinUAE beta and a standard A1200 configuration. |
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#55 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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#56 | |
Moon Monkey
Join Date: Jun 2010
Location: Plymouth, Devon
Posts: 419
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Quote:
![]() Last edited by Baboon; 22 August 2016 at 20:18. |
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#57 | |
Amiga user
Join Date: Nov 2008
Location: Sofia / Bulgaria
Posts: 472
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Quote:
[ Show youtube player ] |
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#58 |
Registered User
Join Date: Jun 2008
Location: somewhere else
Posts: 524
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