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#41 |
Registered User
Join Date: Aug 2014
Location: England
Posts: 235
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RE Slap fight.
Not blowing my own trumpet but I am the World Record Holder for the arcade version. So I know the game inside out and would like to offer my play testing services! |
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#42 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Maybe you may test Atari ST version before porting to Amiga.
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#43 |
Registered User
Join Date: Aug 2014
Location: England
Posts: 235
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#44 |
Registered User
Join Date: Sep 2014
Location: Germany
Posts: 13
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#45 |
Registered User
Join Date: Aug 2014
Location: England
Posts: 235
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I have watched the longplay version on the ST, problems that hopefully would be rectified for the Amiga version:
1. Sound or Music, not both. 2. Poor SFX and Music. 3. Aspect Ratio, cant see enemies coming properly. 4. Flickering sprites. (Maybe youtube or recording software?) 5. Poor homing missile sprites. Incorrect flight path. 6. Poor ship and enemy sprites (why not rip straight from arcade version?). 7. Bosses too easy. 8. Poor Boss GFX. 9. Bullets from enemy not the same. 10. Poor explosion effect of when you die. 11. Secret power ups and 'sprouts', space invader. 12. In the 'train section', level 2, you cannot shoot the enemies when they are not protected by the tunnels. 13. Too short shield time. 14. Backgrounds don't react to weapons. e.g. bomb causes sprouts to appear, homing missiles destroy tracks in lvl 3. 15. Some bigger enmies missin after track section. 16. No intermediate section between last level and the 1st level. Things that are OK: 1. Enemy layout (Just). 2. Star (powerups) layout. 3. Background GFX OK. ![]() |
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#46 |
Registered User
Join Date: Aug 2014
Location: England
Posts: 235
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This might be a good place for the music:
[ Show youtube player ] |
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#47 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,835
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#48 | |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,835
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Quote:
Kamelito |
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#49 |
Posts: n/a
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Asman PM me ............ I will tell you about some St atari games
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#50 |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 829
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@evanluca4
PM sent. |
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#51 | |
68k
Join Date: Sep 2005
Location: Somewhere
Posts: 829
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Quote:
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#52 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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karateka !!! this is the one to port !
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#53 |
Registered User
Join Date: Aug 2014
Location: England
Posts: 235
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#54 |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 56
Posts: 2,039
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#55 |
Registered User
Join Date: May 2013
Location: Grimstad / Norway
Posts: 852
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Retro Gamer #140 has a list of 10 (nee 11) games "not on the Amiga". Could I put forward those as worthy proposals for a hostile conversion?
-Super Sprint (done) -Road Runner (WIP 2013?) -Where time stood still (done) -Enduro racer (WIP) -Oids (done) -Ranarama -Star Quake (WIP) -Championship Wrestling -Slap Fight -Trantor: The last stormtrooper -Gaunlet (done) And since I found out that Crystal Castles also exists, that would be a personal wish. |
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#56 |
HOL Team Member
Join Date: Dec 2001
Location: Manchester
Posts: 2,529
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#57 | |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 229
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Quote:
The original game has 240x280 pixels, maybe we can use the same on Amiga. |
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#58 | |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 229
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Quote:
Here you can find the color palette, 32 colors for the entire game, looks almost like the arcade, much better than the Atari ST conversion. |
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#59 | |
Junior Member
Join Date: Aug 2001
Location: France
Posts: 1,385
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Quote:
Any news about the conversion of Slap Fight ? |
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#60 |
Junior Member
Join Date: Aug 2001
Location: France
Posts: 1,385
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knock knock.?.?.?... is Slap Fight still on your W.I.P. list ?
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