English Amiga Board


Go Back   English Amiga Board > Main > Amiga scene

 
 
Thread Tools
Old 29 September 2014, 14:54   #41
van_dammesque
Registered User
 
Join Date: Aug 2014
Location: England
Posts: 235
RE Slap fight.

Not blowing my own trumpet but I am the World Record Holder for the arcade version. So I know the game inside out and would like to offer my play testing services!
van_dammesque is offline  
Old 29 September 2014, 15:06   #42
s2325
Zone Friend
 
s2325's Avatar
 
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
Maybe you may test Atari ST version before porting to Amiga.
s2325 is offline  
Old 29 September 2014, 19:59   #43
van_dammesque
Registered User
 
Join Date: Aug 2014
Location: England
Posts: 235
Quote:
Originally Posted by s2325 View Post
Maybe you may test Atari ST version before porting to Amiga.
Good idea, I have seen the youtube video of the ST version, I'll revisit the video and make some notes!
van_dammesque is offline  
Old 29 September 2014, 21:39   #44
Valaxuna
Registered User
 
Join Date: Sep 2014
Location: Germany
Posts: 13
Quote:
Originally Posted by kamelito View Post
Starquake for sure while I tend to prefer the ZX Spectrum GFX.
Moon Patrol
Get Dexter 1 & 2
Elemental
Highway Encounter
Tau Ceti
Lethal Access not sure if an Amiga port exist thought

Kamelito
Do you mean "Lethal Xcess" ? This does exist.
Valaxuna is offline  
Old 30 September 2014, 12:00   #45
van_dammesque
Registered User
 
Join Date: Aug 2014
Location: England
Posts: 235
Quote:
Originally Posted by s2325 View Post
Maybe you may test Atari ST version before porting to Amiga.
I have watched the longplay version on the ST, problems that hopefully would be rectified for the Amiga version:
1. Sound or Music, not both.
2. Poor SFX and Music.
3. Aspect Ratio, cant see enemies coming properly.
4. Flickering sprites. (Maybe youtube or recording software?)
5. Poor homing missile sprites. Incorrect flight path.
6. Poor ship and enemy sprites (why not rip straight from arcade version?).
7. Bosses too easy.
8. Poor Boss GFX.
9. Bullets from enemy not the same.
10. Poor explosion effect of when you die.
11. Secret power ups and 'sprouts', space invader.
12. In the 'train section', level 2, you cannot shoot the enemies when they are not protected by the tunnels.
13. Too short shield time.
14. Backgrounds don't react to weapons. e.g. bomb causes sprouts to appear, homing missiles destroy tracks in lvl 3.
15. Some bigger enmies missin after track section.
16. No intermediate section between last level and the 1st level.


Things that are OK:
1. Enemy layout (Just).
2. Star (powerups) layout.
3. Background GFX OK.

van_dammesque is offline  
Old 30 September 2014, 12:11   #46
van_dammesque
Registered User
 
Join Date: Aug 2014
Location: England
Posts: 235
This might be a good place for the music:
[ Show youtube player ]
van_dammesque is offline  
Old 30 September 2014, 13:55   #47
kamelito
Zone Friend
 
kamelito's Avatar
 
Join Date: May 2006
Location: France
Posts: 1,835
Quote:
Originally Posted by Valaxuna View Post
Do you mean "Lethal Xcess" ? This does exist.
yep
kamelito is offline  
Old 30 September 2014, 13:56   #48
kamelito
Zone Friend
 
kamelito's Avatar
 
Join Date: May 2006
Location: France
Posts: 1,835
Quote:
Originally Posted by van_dammesque View Post
I have watched the longplay version on the ST, problems that hopefully would be rectified for the Amiga version:
1. Sound or Music, not both.
2. Poor SFX and Music.
3. Aspect Ratio, cant see enemies coming properly.
4. Flickering sprites. (Maybe youtube or recording software?)
5. Poor homing missile sprites. Incorrect flight path.
6. Poor ship and enemy sprites (why not rip straight from arcade version?).
7. Bosses too easy.
8. Poor Boss GFX.
9. Bullets from enemy not the same.
10. Poor explosion effect of when you die.
11. Secret power ups and 'sprouts', space invader.
12. In the 'train section', level 2, you cannot shoot the enemies when they are not protected by the tunnels.
13. Too short shield time.
14. Backgrounds don't react to weapons. e.g. bomb causes sprouts to appear, homing missiles destroy tracks in lvl 3.
15. Some bigger enmies missin after track section.
16. No intermediate section between last level and the 1st level.


Things that are OK:
1. Enemy layout (Just).
2. Star (powerups) layout.
3. Background GFX OK.

Better port the Arcade version then, as Atari ST ports for now are more or less equal to the Atari ST version.

Kamelito
kamelito is offline  
Old 30 September 2014, 13:59   #49
evanluca4
 
Posts: n/a
Asman PM me ............ I will tell you about some St atari games
 
Old 30 September 2014, 15:17   #50
Asman
68k
 
Asman's Avatar
 
Join Date: Sep 2005
Location: Somewhere
Posts: 829
@evanluca4
PM sent.
Asman is offline  
Old 30 September 2014, 15:32   #51
Asman
68k
 
Asman's Avatar
 
Join Date: Sep 2005
Location: Somewhere
Posts: 829
Quote:
Originally Posted by van_dammesque View Post
I have watched the longplay version on the ST, problems that hopefully would be rectified for the Amiga version:
1. Sound or Music, not both.
2. Poor SFX and Music.
3. Aspect Ratio, cant see enemies coming properly.
4. Flickering sprites. (Maybe youtube or recording software?)
5. Poor homing missile sprites. Incorrect flight path.
6. Poor ship and enemy sprites (why not rip straight from arcade version?).
7. Bosses too easy.
8. Poor Boss GFX.
9. Bullets from enemy not the same.
10. Poor explosion effect of when you die.
11. Secret power ups and 'sprouts', space invader.
12. In the 'train section', level 2, you cannot shoot the enemies when they are not protected by the tunnels.
13. Too short shield time.
14. Backgrounds don't react to weapons. e.g. bomb causes sprouts to appear, homing missiles destroy tracks in lvl 3.
15. Some bigger enmies missin after track section.
16. No intermediate section between last level and the 1st level.


Things that are OK:
1. Enemy layout (Just).
2. Star (powerups) layout.
3. Background GFX OK.

What about Sega Genesis version of Slap Fight ?
Asman is offline  
Old 30 September 2014, 16:45   #52
turrican3
Moon 1969 = amiga 1985
 
turrican3's Avatar
 
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
karateka !!! this is the one to port !
turrican3 is offline  
Old 30 September 2014, 17:47   #53
van_dammesque
Registered User
 
Join Date: Aug 2014
Location: England
Posts: 235
Quote:
Originally Posted by Asman View Post
What about Sega Genesis version of Slap Fight ?
Still different in gameplay but would only require 'slight' tweaking!
van_dammesque is offline  
Old 19 October 2014, 14:12   #54
Don_Adan
Registered User
 
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 56
Posts: 2,039
Quote:
Originally Posted by Valaxuna View Post
Twilight Story ... but because just the ST-Original is hard to find, a port will be very improbably ...
I can't find infos about this game. Cracked version or info is available somewhere?
Don_Adan is offline  
Old 03 April 2015, 23:30   #55
NorthWay
Registered User
 
Join Date: May 2013
Location: Grimstad / Norway
Posts: 852
Retro Gamer #140 has a list of 10 (nee 11) games "not on the Amiga". Could I put forward those as worthy proposals for a hostile conversion?
-Super Sprint (done)
-Road Runner (WIP 2013?)
-Where time stood still (done)
-Enduro racer (WIP)
-Oids (done)
-Ranarama
-Star Quake (WIP)
-Championship Wrestling
-Slap Fight
-Trantor: The last stormtrooper
-Gaunlet (done)

And since I found out that Crystal Castles also exists, that would be a personal wish.
NorthWay is offline  
Old 04 April 2015, 19:44   #56
Belgarath
HOL Team Member
 
Belgarath's Avatar
 
Join Date: Dec 2001
Location: Manchester
Posts: 2,529
Quote:
Originally Posted by Don_Adan View Post
I can't find infos about this game. Cracked version or info is available somewhere?
I'd also like to know about this game as I've never come across the name before
Belgarath is offline  
Old 05 April 2015, 15:37   #57
Toni Galvez
Registered User
 
Join Date: Jan 2015
Location: London/UK
Posts: 229
Quote:
Originally Posted by van_dammesque View Post
I have watched the longplay version on the ST, problems that hopefully would be rectified for the Amiga version:
1. Sound or Music, not both.
2. Poor SFX and Music.
3. Aspect Ratio, cant see enemies coming properly.
4. Flickering sprites. (Maybe youtube or recording software?)
5. Poor homing missile sprites. Incorrect flight path.
6. Poor ship and enemy sprites (why not rip straight from arcade version?).
7. Bosses too easy.
8. Poor Boss GFX.
9. Bullets from enemy not the same.
10. Poor explosion effect of when you die.
11. Secret power ups and 'sprouts', space invader.
12. In the 'train section', level 2, you cannot shoot the enemies when they are not protected by the tunnels.
13. Too short shield time.
14. Backgrounds don't react to weapons. e.g. bomb causes sprouts to appear, homing missiles destroy tracks in lvl 3.
15. Some bigger enmies missin after track section.
16. No intermediate section between last level and the 1st level.


Things that are OK:
1. Enemy layout (Just).
2. Star (powerups) layout.
3. Background GFX OK.

Please consider to make Slap Fight using the Megadrive code, it is much better version.

The original game has 240x280 pixels, maybe we can use the same on Amiga.
Toni Galvez is offline  
Old 05 April 2015, 16:28   #58
Toni Galvez
Registered User
 
Join Date: Jan 2015
Location: London/UK
Posts: 229
Quote:
Originally Posted by Toni Galvez View Post
Please consider to make Slap Fight using the Megadrive code, it is much better version.

The original game has 240x280 pixels, maybe we can use the same on Amiga.
Click image for larger version

Name:	Slap-Fight1.gif
Views:	659
Size:	136.6 KB
ID:	43875
Here you can find the color palette, 32 colors for the entire game, looks almost like the arcade, much better than the Atari ST conversion.
Toni Galvez is offline  
Old 13 June 2015, 17:06   #59
Frog
Junior Member
 
Frog's Avatar
 
Join Date: Aug 2001
Location: France
Posts: 1,385
Quote:
Originally Posted by Toni Galvez View Post
Attachment 43875
Here you can find the color palette, 32 colors for the entire game, looks almost like the arcade, much better than the Atari ST conversion.
Really good choice of colors !

Any news about the conversion of Slap Fight ?
Frog is offline  
Old 07 August 2015, 23:48   #60
Frog
Junior Member
 
Frog's Avatar
 
Join Date: Aug 2001
Location: France
Posts: 1,385
knock knock.?.?.?... is Slap Fight still on your W.I.P. list ?
Frog is offline  
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
The X68000 games porting experiment AnimaInCorpore project.CARE 106 14 November 2019 23:22
What's worth playing on Atari ST today? rare_j Retrogaming General Discussion 74 06 January 2019 12:20
Are those games worth enough to dump ??? Joe Maroni project.SPS (was CAPS) 30 29 July 2012 20:13
What are games worth? Adeptus MarketPlace 6 01 January 2004 03:58
About to sell some games and would like to know what you think they are worth Peanutuk MarketPlace 2 20 June 2003 01:44

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 09:32.

Top

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Page generated in 0.10799 seconds with 14 queries