07 March 2016, 23:26 | #41 | |
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Quote:
The only way is to use Street Fighter floppy and Ctrl+D trick! You can't try on emulator, you must use real AMIGA and I'm the only one that is using real hardware You have to do this: Set the kickstart switcher on 1.3 ROM, then boot from this floppy (Street Fighter), press Ctrl+D (as soon as the window AMIGA DOS appears), insert floppy with Final Fight, launch "Crystal" at CLI, press left mouse at crack presentation and launch "Final" at the new CLI. The floppy that I used is this: Final Fight (1991)(U.S. Gold)[cr CSL][t +6 LGD](Disk 1 of 2) At the moment the Ctrl+D trick only works on Final Fight (1991)(U.S. Gold)[cr CSL][t +6 LGD](Disk 1 of 2) and only with Street Fighter floppy Last edited by padremayi; 16 March 2016 at 17:26. |
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08 March 2016, 00:02 | #42 |
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Ctrl-D breaks the currently running command or script. I have no idea why you'd have to use another diskette though. What is on the SF disk that isn't on the FF one? A special bootblock?
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08 March 2016, 00:13 | #43 |
R.I.P Smudge 18-08-16
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It looks like the game loads from bootblock. The SS is just a load of text to me.
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08 March 2016, 05:20 | #44 |
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I have no idea why it works but its just how I remember running it - It seems after booting sf without Startup-Sequence you only have about half the chip - maybe theres a way to combine the disks - (I just copied track 0 from sf to ff disk 1 and it seemed to work.) The Folowing Disks seem to work - so no need for SF 1
for me it worked on Kick2.x There's options in tude and there's an app called fakemem to fake memory settings. Street Fighter is shocking The Folowing Disks seem to work - so no need for SF 1 Last edited by Retro1234; 13 March 2016 at 23:30. |
08 March 2016, 10:22 | #45 | |
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Quote:
Copying track 0 from SF to FF floppy results in copy all sectors that are inside the track 0. Not all of these sectors are from bootblock, you risk to overwrite important data of Final Fight!!! The correct way is to use BootBase in order to copy Street Fighter bootblock to Final Fight floppy Also I confirm that Tude and Fakemem don't work, maybe the setting they apply to the memory isn't enough for playing Final Fight. It's a mistery! Last edited by padremayi; 09 March 2016 at 15:09. |
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08 March 2016, 16:18 | #46 |
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What is the technical explanation???
Last edited by padremayi; 08 March 2016 at 16:50. |
08 March 2016, 16:43 | #47 |
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Can anybody explain what is going on here? I'm interested in the technical explanation.
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08 March 2016, 16:56 | #48 |
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08 March 2016, 18:42 | #49 |
Phone Homer
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hehe Im glad this old trick came in uesful
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08 March 2016, 22:19 | #50 | |
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Quote:
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09 March 2016, 01:55 | #51 | |
Phone Homer
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@padremayi maybe you could attach fixed version to first post.
Quote:
I never knew there was an offical fix disk. Last edited by Retro1234; 09 March 2016 at 02:16. |
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09 March 2016, 02:22 | #52 |
CaptainM68K-SPS France
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the actual IPF 1329 is coming from the second version, which works on A500+ A600.
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09 March 2016, 13:48 | #53 |
Phone Homer
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Ok ill put v0 to be clear
Hopefuly it will end up on the first post or you can use adf from post #44 but I might have overwritten something but think its ok. So anyone know what special about the SF bootblock? I also never knew all this time! there wasn't a working crack for Kick2.x |
09 March 2016, 15:07 | #54 |
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I'm going to upload in the first page the fixed Final Fight floppy for AMIGA 500+.
This floppy was created with BootBase with the bootblock of Boo Boo's Street Fighter floppy. Boo Boo, maybe it's better that you delete your Final Fight attachment in post #44 with all track 0 overwritten |
09 March 2016, 16:15 | #55 |
Phone Homer
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I'm going to delete all my attachments ill put SF on the file server its horrible game but an original disk image.
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09 March 2016, 20:39 | #56 |
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