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#41 |
Registered User
Join Date: Mar 2013
Location: Morwell Victoria Australia
Age: 49
Posts: 113
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maybe mr do would be a good option 9 levels without scrolling backgrounds
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#42 |
Registered User
Join Date: Nov 2019
Location: Croydon
Posts: 594
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#43 | |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,367
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Quote:
![]() I'm reserving high level languages for serious work projects. I had an attempt doing a C++ game on the amiga and it was not really a success. It will be asm or nothing. Scorpion can do great things but probably impossible to transcode games like I'm doing. And I love baremetal programming even if some aspects of it eludes me (DIWSTART/DDFSTOP values...) Now that my "long term" (just understood the question that someone posted a month ago meant...) project is done (yes it was Donkey Kong), I'm torn between resuming the RE of the game and doing that one (this is a mockup, but using ripped assets by tcdev, already converted to amiga bitmaps and MAME memory dump for sprites so it's half real! And the game has been fully reversed & commented like Donkey Kong) EDIT: same mockup image now displaying on the real machine, well, WinUAE ![]() side question: do you think sprite multiplexing could be used here as the enemies of the swarm share the exact same animation pattern at all times? Last edited by jotd; 10 February 2024 at 17:46. |
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#44 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,593
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That (galaga) is a BIG missing in the western 8 bit: msx have it, pc-xx, x68000 have it but not spectrum, c64, amstrad and so on and i not even know why
Last edited by saimon69; 10 February 2024 at 23:36. |
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#45 |
Registered User
Join Date: Dec 2012
Location: Greece
Posts: 293
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CPC had Moon Patrol, very good.
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#46 |
Total Chaos forever!
Join Date: Aug 2007
Location: Waterville, MN, USA
Age: 49
Posts: 2,200
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C64 had Moon Patrol also.
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#47 |
Registered User
Join Date: Dec 2012
Location: Greece
Posts: 293
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Sorry, typo.
CPC had Moon Buggy. |
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#48 |
Registered User
Join Date: Jan 2024
Location: Canada
Posts: 27
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Oh nice,Moon Patrol arcade port.
Last edited by Cimmerian; 19 February 2024 at 05:06. |
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#49 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,835
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It looks like a port of Super Jeep to me
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#50 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,367
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I remember cracking & completing Super Jeep on my Oric
![]() Moon Patrol is a different league. I'll post a new video in a few. I made the scolling & the wheels follow the terrain which is great because it means that the scrolling is properly aligned. It also doesn't "jump" which means that game logic is respected. There are a lot of remaining issues but the intro is running nicely ![]() I found a partially reversed Z80 code that completed my personal reverse effort. Not as complete as Donkey Kong, but helps. |
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#51 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,835
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I suppose that this is the one https://computerarcheology.com/Arcad...trol/Code.html
It may be worth asking the author if he did more. |
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#52 |
Registered User
Join Date: Jan 2024
Location: Canada
Posts: 27
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That's awesome,looking forward to video of progress.
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#53 | |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,367
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Quote:
Well, I'm too lazy for that. I'm grateful for what's already there. new video of project: [ Show youtube player ] |
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#54 |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 229
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#55 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 769
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Good !
Here a Romicon and OS3.5 icon for the future release. Many thanks Jotd Last edited by DanyPPC; 20 February 2024 at 17:24. |
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#56 |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,954
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great shock absorbers
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#57 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,367
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debugged more last night and fixed some errors. Still some bugs, but appears less daunting that when I paused the project.
ATM I can even play ! I can jump the 2 first holes, then it crashes when rock is going to appear... Then there are the UFOs that probably won't work. But taking shape! |
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#58 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 849
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When you paused the project I had anticipated this to be on hold for months, now your back in the groove already!
Is this gonna be ready by next Tuesday then ![]() In all serious, another great port to look forward to, utter classic of a game. |
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#59 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,367
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I hate starting something that I can't finish. Currently having 4 projects in parallel, but that's to avoid being bored. But Moon Patrol takes the lead again.
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#60 |
Registered User
Join Date: Jan 2024
Location: Canada
Posts: 27
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Thread | Thread Starter | Forum | Replies | Last Post |
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do you know if moon patrol was ported to the amiga ? | pbareges | request.Old Rare Games | 8 | 08 March 2005 18:12 |
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