08 March 2024, 14:07 | #41 |
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A proper effort and no mistake.
Zero concessions to the idea that the platform is no longer worthy of going 'all in'. Splendid stuff. |
08 March 2024, 14:48 | #42 |
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Cheers dude
Big game and probably largest I've worked on as a personal project. Worked on level 13 'Guildingston' today. Have no idea just yet when it will be released tho yet. |
08 March 2024, 16:29 | #43 |
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08 March 2024, 18:31 | #44 |
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Might seem a superflous question but are you going full scroll or old NES style zelda flip screen with the environment?
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08 March 2024, 18:33 | #45 |
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08 March 2024, 21:50 | #46 |
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08 March 2024, 23:54 | #47 |
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09 March 2024, 00:08 | #48 |
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09 March 2024, 06:51 | #49 |
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Hahahaha you guys
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09 March 2024, 10:20 | #50 |
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09 March 2024, 10:27 | #51 |
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Nice! The ST version normally looked good on the box against the Amiga version! They were lucky there was no Youtube back then!
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09 March 2024, 10:50 | #52 | |
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Quote:
[ Show youtube player ] Rob68K is AtariST man tho - not me! Just doing this for Amiga is mind bending enough for my rusty old brain these days |
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09 March 2024, 13:22 | #53 |
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Yeah i shouldn’t be too mean about the ST, after all it did bridge a gap from the 8-bits to the Amiga for some developers!
And i think it was probably underused more than the A500 was, with alot of more recent ST stuff doing different scrolling and the like showed it could have been possible back then. And bar Thalion, Bitmap Brothers there wasn’t too many others that pushed the hardware like Psygnosis, Team 17 did for the Amiga. |
09 March 2024, 15:32 | #54 |
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I might have one more ST project in me but I have to do an Amiga project first.
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09 March 2024, 17:24 | #55 |
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Looking great! Really great map.
Are you planning on 2/3 button support? Would you consider ever releasing a short single level demo at any point? |
10 March 2024, 07:41 | #56 |
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No worries on ST porting, Amiga is still king
2 button support is planned. There will be a demo version later to try around the time of release. Cheers all. |
10 March 2024, 10:50 | #57 |
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Nice. Looks "console quality"
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10 March 2024, 10:56 | #58 |
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Thanks, hopefully it should look pretty good when done. Taking a while, but it's already evolved quite a bit in the last 8 months since I started it.
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04 April 2024, 11:20 | #59 |
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Dungeonette update:
I'm just coming to the last game map sometime next week. Been a long journey that bit for sure, as is now a pretty big game with many more tile sets than I usually create. Just so you know, I'll be switching to a new form of packaging for the Physical version, so I'm afraid it's curtains for the older Micro Series boxes for this release and the now very expensive Big Glossy boxes too. Basically the Physical version of Dungeonette will feature 'everything' in one neat and tidy package for everyone wanting that offering, and the Digital versions will be as before with previous releases pretty much. I know this will annoy some but I have some very real physical packaging related issues my end that make this time for change this next game release. The game should be ready by end of this year if there are no major problems with anything. Can't say more that that currently but on it all some of the time L8rz. |
04 April 2024, 12:12 | #60 |
Puttymoon inhabitant
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I am not sure if I understand well regarding the physical packaging. Does it mean the game will not be released neither in micro box nor in big box? How it will be released then?
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