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#41 |
Amiga will never die!
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To be honest I agree, after I read what I posted I felt it came off the wrong way, but it wasn't intentional, I'm just not any good at buttering up my words. I still really appreciate the game in any case, jump button or not.
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#42 | |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,549
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Quote:
![]() Maybe a bit slower, because it is now 50Hz instead of 60Hz. |
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#43 | ||
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,549
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Quote:
![]() For me control pads don't really belong to the Amiga. They first appeared with the CD32, very late in the Amiga's history. All game designers would expect you to use a joystick. Quote:
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#44 | |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,817
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Quote:
![]() Honestly truly fantastic work ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Big! congratulations on all your hard work and Thanks ![]() |
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#45 | |
Registered User
Join Date: May 2001
Location: ?
Posts: 19,658
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Quote:
![]() Also understood about the scrolling. Is the displayed game area, though, any smaller than in other versions? I am comparing to the Caanoo version but I can't really be sure, my eyes are deceiving me I think ![]() Thanks a lot for making this little game happen. |
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#46 | |||
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,549
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Quote:
Just that checking options in inner game-loops wastes time. ![]() Quote:
Quote:
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#47 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,865
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The WHDLoad version can now be found on the WHDLoad site. For those that hate floppies or need some trainers.
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#48 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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Thank you very much! Awesome work!
![]() Just played the Amiga version to the end in WinUAE. Requesting a port of Sqrxz 2 ![]() Last edited by hipoonios; 12 September 2012 at 12:20. |
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#49 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,549
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#50 |
Registered User
Join Date: Aug 2007
Location: Tasmania, Australia
Age: 39
Posts: 1,198
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Hi phx, I hope you don't mind if I spread the word around a bit, I think more people should know about this great port of Sqrxz!
Also is it okay if I send a pre-installed WHDLoad version of Sqrxz to some Amiga users who can't use floppy disks? |
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#51 |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,549
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#52 |
Registered User
Join Date: Aug 2007
Location: Tasmania, Australia
Age: 39
Posts: 1,198
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I'm glad you don't mind, if you'd like to check out what other people have to say about your game here are some of the threads I've made about it:
http://www.amiga.org/forums/showthread.php?t=62684 http://www.amibay.com/showthread.php?t=34698 http://www.facebook.com/groups/2214169156/ (A little way down the page you will see a thumbnail of Sqrxz and some people talking about it) I'm showing you what people are saying because most people are too lazy to send direct feedback, but you should still know how much they are enjoying your work, and I read in the scroller that feedback is motivation to continue your awesome work. ![]() |
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#53 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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longplay:
[ Show youtube player ]
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#54 |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Well after writing this ADF to a floppy, I was fully prepared to adopt the usual countermeasures to get PAL games working on the A500. To my astonishment
![]() ![]() I am seeing the same coarse scrolling at the intro described earlier, but the game is smooth. For what it's worth, I could time jumps more accurately on the Windows port which defaults to joystick w/fire button to jump. I attribute this to having to move extra mass of handle+high spring resistance+longer distance to move compared to quickness of a finger on the fire button. Certainly it couldn't have anything to do with my reflexes could it? ![]() I'm trying again on the Amiga to find the Easter egg promised which wasn't found despite finishing the Windows port a while back. Clue ? ![]() |
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#55 | |||
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,549
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Quote:
Otherwise I don't know what I did. ![]() Quote:
![]() It also depends on the joystick. A Quickshot has longer ways than a CompetitionPro, for example. What I find to be difficult with a jump-button is the coordination with left/right movement during a jump. I can hardly move the joystick left/right at the same time as pressing the button, while it is easy to move the stick up-left or up-right to achieve the desired effect. Quote:
I didn't run into any easter egg code in the original C source, so there is definitely nothing in the AmigaOCS version. |
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#56 |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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It is the last bullet point in the Features: section of this page .
EDIT: also paragraph three, last sentence of About Sqrxz? section, same page. Last edited by clenched; 14 September 2012 at 17:29. |
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#57 |
Registered User
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An ADF version with a trainer can be downloaded here
http://flashtro.com/page.php?id=2982 |
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#58 |
Registered User
Join Date: Oct 2009
Location: Germany
Posts: 3,310
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Someone tried the unlimited time trainer in the whdload version?
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#59 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,865
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Yes me, obviously. Why?
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#60 | |
Natteravn
Join Date: Nov 2009
Location: Herford / Germany
Posts: 2,549
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Quote:
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