19 May 2022, 21:36 | #41 |
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This looks like a decent engine.
As you're not in Dual Playfield mode I can only assume you're holding a mask of the front playfield allowing you to plot sprites either behind or in front. I tried this a while ago but couldn't get the blit minterms right, I may attempt it again. |
19 May 2022, 22:35 | #42 | |
J.M.D - Bedroom Musician
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20 May 2022, 06:46 | #43 | ||||
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No doubt it'll sound much better than my lame efforts then. Quote:
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20 May 2022, 16:40 | #44 | |||
CaptainM68K-SPS France
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20 May 2022, 17:47 | #45 |
Mutation Software
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For no other reason other than plain general interest, I checked out here (below) and it is pretty good too.
https://vgmrips.net/packs/search?q=flying+shark |
20 May 2022, 18:03 | #46 |
Mutation Software
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I just tried out M1 and got it working after I fiddled with .xml file to run with a chosen Neo-Geo ROM - bit painful but worked also tho
Going now but learned something new here so that is good. Best wishes to all. |
20 May 2022, 18:52 | #47 | |
CaptainM68K-SPS France
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22 May 2022, 21:57 | #48 |
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Hi everyone! Nice thread that i just got the link to, from Simon69. Yes i am the coder of that port you are talking about. When i started to code on it i just wanted to see if it was possible to make a 50fps version, so i needed placeholder graphics to try it out so i ripped most of the graphics out from the old port and after a couple of weeks which was my first try to code the 2 tile layer engine, i realize that it was actually possible to scroll it as smooth like i wanted it to do with enough enemies. It won't be possible to have as many enemy/player bullets as the original port, but i don't think that is necessary either if you ask me. Just the feeling of smoothness and being possible to scroll left and right like the original arcade game is an amazing feeling. I would my self rank the graphics 3 of 10 and know it can be done better if so slightly it will be worth to replace the graphics i am using now, if anyone want to work on it, i would be very excited and will of course be credited in the game for the work. The tiles i am using is 16x16 pixels which my editor can handle. Since it 2 layers i use 2 editors to make the design of the level, one is for the bottom layer and one is for the top layer like trees, roofs and bunker roof where tanks can run beneath. If the tiles which should be on top it must use color 0 which graphics will shine through from the bottom layer. The main plane is a BOB so it has to share the colors of the background and it wasn't possible to make it as a sprite like i first wanted. Bullets are sprites, those ugly i did in 3 colors and uses it's own color palette. Since the enemies should be reused on most of the levels it's hard to change the colors that they use. One or 2 colors could be change from level to level and is only used by the background tiles and not the enemies.
The link to my FB is and i will happy add anyone who helps me out with this project: https://m.me/magnus.tegstrom |
23 May 2022, 16:19 | #49 |
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Hi Magnus,
Great to hear from you and all the best with your conversion of the game. Did you manage to extract any of the graphics from the arcade roms already? Just interested to know whether you've had a look at how well they color reduce to a palette that's usable on the Amiga..... Cheers, Rob. |
26 May 2022, 19:34 | #50 |
J.M.D - Bedroom Musician
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Thanks to moderators for changing the thread title
Last night i did grab all high scores instruments and did work on the tune, is kept together with the title tune to save space (am considering the sky shark one from NES follin but with the toaplan instruments) |
25 June 2022, 20:28 | #51 |
Saberman
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Gameplay:
[ Show youtube player ] |
25 June 2022, 21:22 | #52 |
J.M.D - Bedroom Musician
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You anticipated me!
Title song is the music from Sky Shark (the NTSC version) by Tim follin, here in its Toaplan edition (using instruments from the arcade)! Last edited by saimon69; 25 June 2022 at 21:32. |
26 June 2022, 03:17 | #53 |
J.M.D - Bedroom Musician
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Another Video directly from Magnus and a link to download a test ADF:
https://files.fm/u/b7xjg46gk [ Show youtube player ] |
28 June 2022, 18:17 | #54 |
J.M.D - Bedroom Musician
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Bombs are coming...
[ Show youtube player ] |
28 June 2022, 19:49 | #55 |
Autistic 'n IRN!
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You are not currently logged in with a user account.
You are trying to open a folder with a link: https://files.fm/u/ff486jn5b |
28 June 2022, 21:36 | #56 |
Zone Friend
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looking and sounding very slick
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29 June 2022, 19:13 | #57 | |
J.M.D - Bedroom Musician
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29 June 2022, 23:06 | #58 |
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30 June 2022, 00:15 | #59 |
J.M.D - Bedroom Musician
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I asked him to get in touch with Magnus to extract arcade assets so to have a better conversion, however i feel Magnus want to complete the engine first
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30 June 2022, 00:23 | #60 |
Going nowhere
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That's pretty nice to see.
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