05 October 2018, 18:20 | #41 |
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The atari st version seems is complete I have been playing with it
is 45k crunched while the amiga version uploaded to the zone is only 29k crunched is obvious that the game is incomplete perhaps we can restore the game using the atariST data? |
05 October 2018, 18:25 | #42 |
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05 October 2018, 18:35 | #43 |
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05 October 2018, 18:51 | #44 |
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My WinUAE is displaying this in this very moment:
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05 October 2018, 19:03 | #45 |
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Just for the record.
I had already the idea of using ST version graphics this morning. So I studied how the graphics are used on the ST, I installed Hatari, and wrote a conversion program (never done anything like that before). Once converted, I put it on Amiga disk and... it was all distorted.. I checked and double-checked and it seemed like I had not made any mistakes during the conversion. Then I had an atrocious doubts and I went to check if the graphics were manipulated in some way during the loading and.. I found game code that convert ST raw data to Amiga! So in the end, i've just put the raw data. So far only those of the main screen, I have to look again for the right areas for the game screens, but it's just a matter of time. |
05 October 2018, 20:16 | #46 |
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05 October 2018, 20:56 | #47 |
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OK, I've played up to level 6 and I got bored to death..
If anyone wants to try if everything is okay, in to the Zone there is a beta version. |
05 October 2018, 21:00 | #48 |
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Euuuuuuh.... if you get bored.... how many levels in all are there ?
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05 October 2018, 21:03 | #49 |
CaptainM68K-SPS France
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Awesome, Ross, you did an awesome job again !
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05 October 2018, 21:22 | #50 | |
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Quote:
Anyway I dont think that Monkey Business can be the first Amiga commercial game. Because first Amigas has only 256K RAM, and Monkey Business needs 512K RAM. |
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05 October 2018, 21:36 | #51 | ||
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Quote:
Quote:
The other possibility is that developer machines sent to coders by Commodore prior to the A1000's release might have had more than 256k ram. The fact that the A1000 came with 256k ram as standard (instead of, say, 512k ram) may have been a late cost-cutting decision by Commodore. That's only an educated guess on my part, but we know that Commodore were a big bunch of penny-pinchers throughout their history! Besides, we know that 256k as a standard for Ami games did not last very long. By late 1986/early 1987, most commercial Amiga game releases required a minimum of 512k ram. Last edited by DrBong; 10 October 2018 at 18:41. Reason: Fixed sentence! |
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05 October 2018, 21:50 | #52 | |
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05 October 2018, 22:07 | #53 | |
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Quote:
Amiga World was indisputably the first Amiga review magazine launched worldwide, and the comments below are from the first Amiga World games editor Peter Olafson. He didn't just post comments to newsgroups; he also put them in print in an interview with Bill Williams (the coder of Mind Walker released by Commodore), published in Amazing Computing in the late 90s. Incidentally, Bill Williams didn't disagree with him about Monkey Business and Delta Patrol being the Amiga's first two commercial game releases, or that Mind Walker wasn't the first one ever released on the Amiga. 'My candidate [for most obscure Amiga game] is Monkey Business from The Other Valley Software. It's a Donkey Kong clone released in late 1985--the first game Amiga World received (I was AW's games editor) and, quite possibly, the first Amiga game, period.' [Source: Peter Olafson (ex-Amiga World games editor), "The Most Obscure Amiga Game" online thread (23-Feb-2000); comp.sys.amiga.games newsgroup] 'Over the years, Mind Walker has acquired a beard of myths that have gained credence through repetition. Like most myths, they contain a grain of truth. But only a small grain. Mind Walker was not the first commercial Amiga game. Although among the earliest Amiga games - and probably the best distributed of them (owing to CBM's participation) - Mind Walker wasn't actually released until early 1986, when the Amiga had already been available for some months. The earliest commercial Amiga games I've been able to find are Monkey Business and Delta Patrol - both from The Other Valley Software and released in late 1985.' [Source: Peter Olafson (Amiga games journalist), A Tribute to the Work of Bill Williams: Part 1; Amazing Computing, Vol. 13 Issue 2 (Feb 98), p46] Last edited by DrBong; 05 October 2018 at 22:19. |
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05 October 2018, 22:20 | #54 |
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Whether it was first or not you have to admit two things:
- Ross did a fine job to get it to a playable state. - Only Captain dlfrsilver's trained bloodhound nose could find it. |
05 October 2018, 22:24 | #55 | |
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05 October 2018, 22:36 | #56 | |
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@clenched
Absolutely! I'd still like to see a clean crack or dump from an original copy of the game, though......me being the purist that I am! Quote:
As for the first A1000s being sold with bundled software in the U.S. - it would've been nice, but not even the C64 when first released was bundled with games software except for perhaps the shitty games in BASIC that were included with the "Introduction to the C64" packs. However, I don't think those packs were included until later when Commodore came up with the concept of C64 family packs etc. Tramiel and Commodore, even after he left, were all about getting machines to home users for as cheaply as possible. Commissioning games software for bundling with machines at launch wasn't a luxury they had (in terms of time or money), unlike the lucrative console companies who knew that games had to exist from day one for console sales to be a success. At the launch of the A1000, Commodore was massively cash-strapped and almost went under during the first year of the A1000's production. It's probably the very reason why the A1000 failed in the U.S. - they didn't have the money to embark on massive sales campaigns after the machine's launch. I imagine a lot of of it got spent on the pre-launch publicity involving Andy Warhol, Debbie Harry etc. I disagree. If it wasn't the PD-style Monkey Business or Delta Patrol games from The Other Valley Software, then it would've been an Infocom text adventure. Infocom probably had developer machines from C= and had everything set-up in-house from a software/hardware point-of-view to quickly port text adventures between different platforms in a matter of weeks. It is well-established that they had cross-platform facilities set-up in-house for 8-bit platform development per se way before any of the 16-bit machines like the ST and Amiga were launched. Last edited by DrBong; 10 October 2018 at 18:43. |
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05 October 2018, 22:38 | #57 |
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Thanks Ross, beautiful work again.
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05 October 2018, 22:40 | #58 |
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05 October 2018, 23:02 | #59 | |
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btw. And 256KB Ram expansion must be available to buy from begining too. |
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05 October 2018, 23:10 | #60 |
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I dont think its ‘certain’ that Monkey Business was the first commercial Amiga game, yeah the chances are high going by what Peter said that they received that game first, of course we all know not every company sends games to magazines, there well could be another game out before that, it was all close in terms of dates and what was sent to who.
Looking at early Amiga World mags, looks like the first 3 EA games and a couple of other publisher games got released 1st Dec 1985 going by an mail order advert, so in all all of these games were ‘late 1985’ but no means certain for 100% which was first unless more evidence is shown, receipts etc. One thing we know only one of those 256k games is actually the first playable on a stock A1000 game. |
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