14 January 2022, 20:56 | #41 |
Retro Gamer
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I really like video, great job. Can't wait to see finished game. I would still play FF from time to time... even played one on SNES.
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14 January 2022, 23:13 | #42 | |
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One of my favourite arcade games of all time. Spent a lot of money in youth on this lol. |
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15 January 2022, 00:20 | #43 |
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Excellent work, looks fantastic for an A500.
Not to be a downer but this game is bandwidth hungry, came out well after the Amiga, and really needs AGA to really show what the Amiga is capable of, i think AGA Amigas with a 68030 processor should be able to replicale the arcade, a 020 with some drawbacks. Keep going on OCS regardless, fantastic work!!!! |
15 January 2022, 09:46 | #44 | |
Prototron
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Oh by the way, I keep forgetting to say thanks to you, as your YouTube tutorials and Photon's ones got me a good deal of the way so far. |
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17 January 2022, 11:23 | #45 |
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@Brick Nash
Excellent work so far m8! I really hope a better version for the A500 can come out of this! |
17 January 2022, 16:55 | #46 |
Phone Homer
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But it's not 128 colour with parallax???
Seriously looks great but one thing I think is the original FF pallette looks dated and flat. |
18 January 2022, 11:35 | #47 |
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This looks amazing. Great work
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18 January 2022, 16:43 | #48 |
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Improved 16 col palette
To Brick Nash. Have you seen the redone 16 col palette by Master484? I think they are a vast improvement over the original. Maybe its something you could collaborate on?
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18 January 2022, 17:07 | #49 |
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Wow! This is impressive. Certainly worth implementing as the colours seem more akin to arcade rather than the Amiga version. It really depends if @Brick Nash wishes to improve on the original Amiga version in terms of gameplay or with aesthetics too...
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18 January 2022, 17:36 | #50 |
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18 January 2022, 20:08 | #51 |
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I would also change some colors and assets in latter parts of the game - that green stuff in the subway walls o_O
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18 January 2022, 20:43 | #52 | ||
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Quote:
Quote:
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18 January 2022, 21:16 | #53 |
Phone Homer
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What does parallax 15 colors mean?
if you're using the CPU to redraw the whole screen then the parallax is the same screen depth? Its strange because a while ago there was a video of Final Fight that seems to be fake - I made it in Amos O my hardrive crashed blah blah but why would someone put all that effort in creating a fake? |
18 January 2022, 23:11 | #54 | |
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18 January 2022, 23:14 | #55 |
Phone Homer
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I assume he is trying to say he would do the parallax like is done in Toki but even then it doesn't make sense you would have 1 palette for the whole screen.
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19 January 2022, 08:24 | #56 |
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the video on real hardware is starting to convince me. First because of the damn flickering and second because WinUAE isn't there to speed things up.
I'm surprises that in 30 years that those boards exist (got my 68060 board in 1995) noone ever used the 040 and lots of fastram to create a fast and AGA 2D game. |
19 January 2022, 08:56 | #57 | |
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It means that parallax drawing/blitting happens in only 4 planes even if the game runs in more planes/colors. Similiar thing/example: imagine you have a 16 color (4 plane) game and some objects/bobs only move around in the black (color 0) areas (sky) of it. You can then have 2-plane-only or 3-plane-only bobs there without needing to do anything and they still display fine. Quote:
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19 January 2022, 09:37 | #58 |
Phone Homer
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He's making out that he has a independent pallette for the parallax and it's just not possible.
It still doesn't make sense there isn't a separate screen depth for the foreground and background wouldn't be separate screen depths that would be the same - Yes you could just use 11??? Colours of your 128 screen but it's not a separate screen with a separate palette etc. Why 11 ??? Why 12mb??? Just doesn't add up like the other fake FF video. |
19 January 2022, 17:08 | #59 | |
Retro Gamer
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LOL, me too. We had arcade at local Kebap shop where we would try to see who can get further on single coin, and couple of times we would load coins to complete game. I think this is only game that has ending that I saw completed in arcade / shop. This was end of 1992 and 1993 in Germany. |
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19 January 2022, 18:34 | #60 |
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waiting for a downloadable executable so everyone can test.
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