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#41 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,290
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Okay..... It's just that there seems like there's very little difference between an 030 and an 060 with it.
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#42 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,376
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probably AGA display. Chip memory is often a limitation. And Phase 5 060 board is notoriously slow with chipmem...
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#43 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,290
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#44 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,468
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It doesn't make any sense. The PiSTorm CPU and FastRAM is 100x 040 speed. If the only thing in chipRAM was the screen buffer it should be able to make 40-50fps. It must be horrendously inefficient use of the screen buffer
Last edited by alexh; 05 June 2023 at 13:55. |
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#45 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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#46 | |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,022
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Quote:
Last edited by abu_the_monkey; 04 June 2023 at 14:47. Reason: original post had wrong quote |
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#47 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,480
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Is there a viable disassembly of the code anywhere?
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#48 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,290
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I was having a google, and there have been some pc mods to the game, because a few years ago the source code was found on an old cd. I didn't see any mention of the Amiga source code, but it didn't say it wasn't there either. There's discussion and links to the source here: http://dogsofwarvu.com/forum/index.php/board,50.0.html See also: https://github.com/TornadoGame/Tornado
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#49 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,376
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Good find, but it's asm so not for amiga.
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#50 |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 654
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Tornado doesn't have fps limiter, it can be butter smooth in WinUAE.
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#51 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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#52 |
Registered User
Join Date: Jan 2019
Location: Finland
Posts: 654
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#53 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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#54 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,444
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it depends how is set emu68. on WinUAE if you emulate a stock A1200 it is exaclty like in that video shwoing pistorm32 performance.
Not need to change blitter or unlimited chipram. If you disable cycle_exact and put cpu_speed at maximun the game is smooth. If you maintain cycle_exact and change cpu_multiplier you can reach good level of fluidity. Pistorm32 emulate processor, but it share chipset on motherbord. So very fast processor, but it is connected at very slow hardware. |
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#55 | |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,468
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Quote:
The problem will be this game must not use the chipRAM screen buffer very efficiently. I speculate this could be fixed. |
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#56 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,290
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How well does the PiStorm 32 handle pc emulation?
Obviously there are "better" ways, but if you got Amiga Dosbox running MS-DOS Tornado (which includes the mission planner and Command parts unlike the Amiga version) would it be able to handle that at a decent framerate? |
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#57 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,468
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PC-Task 4.4 Dynamic can emulate 286@100MHz or 386@25MHz
[ Show youtube player ] |
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#58 |
Amiga Games Database
Join Date: Jun 2006
Location: South West England
Posts: 1,290
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Yes, I've used it to play the original Mechwarrior on my 060, works well... but Tornado is going to be a bit too ambitious isn't it? But I don't know anything about Amiga DOSBox.
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#59 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,444
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But does emu68 working in jit?
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#60 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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Quote:
[ Show youtube player ] Unfortunetly couldn't get it to run under PC-Task Dynamic.. |
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