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#41 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,674
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This is so darn good so far!
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#42 |
Registered User
Join Date: Feb 2024
Location: Canada
Posts: 44
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This is looking beautiful! Is the footage from A1200? What are your current performance expectations?
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#43 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,441
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ATM this is running on ECS winuae at 50 fps but it needs a lot of optimizing even to run at 25 fps with cycle exact.
There are a lot of small BOBs to draw, which takes a lot of time. But the BOBs are 3 color + black, and mainly either bees (blue/yellow) or moths (red). So, by picking palette indexes carefully (colors 1,2,3 and 4,8,12), it's possible to use half the current blits (2 bitplanes per alien instead of 4 bitplanes), because most aliens only use 2 bitplanes. I'll try that soon. Apart from that, the game is really doing well. Ship capture & double ship features are now working, so the logic of the game is nearly 100%. |
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#44 | |
Registered User
Join Date: Feb 2024
Location: Canada
Posts: 44
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Quote:
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#45 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,441
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I could use 2 bitplanes instead of 3 only for bees and moths, and also bosses (when they're it).
Not enough for 50 fps but it saves a lot of bandwidth for the same visuals! |
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#46 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,441
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Ok, releasing a very early version in the zone, which is playable with some visual bugs. It runs very well on 68060/50 at 50 fps, but can be run on slower machines using whdload options (slow machine).
ATM on 68000 it looks pretty slow but still playable. Game will crash on game over too... Only 2 lives too... But still can be played. No need to report bugs, I have a long list of them. If it's playable on slow machines I'd be glad to know. This port was started about a year ago, with full Z80 source from Glenn Neidermeier and gfx from Mark, and was halted several times, but now it's drawing completion and it plays exactly like the arcade Last edited by jotd; 25 June 2024 at 23:30. |
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#47 |
PascalDe73
Join Date: Apr 2019
Location: Charleroi Belgium
Age: 51
Posts: 232
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Hi JOTD,
Many Thanks for Early Version. You can find my GlowIcons Pascal Last edited by PascalDe73; 19 July 2024 at 02:18. |
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#48 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 6,029
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very good so far jotd, extremely playable. Well done
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#49 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 343
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Very nice! Gameplay:
[ Show youtube player ] |
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#50 |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 56
Posts: 2,121
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In demo mode, one bug is visible.
400 (red) points are not displayed on zzbylu video. 1600 and 800 points are displayed. |
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#51 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,441
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you're right, it's a problem!
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#52 |
PascalDe73
Join Date: Apr 2019
Location: Charleroi Belgium
Age: 51
Posts: 232
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@JOTD
I think the game is not yet 68000 compatible but here is a first report to help. Tested with my A500 ACA500Plus 68000 @28 Mhz with 7MB Fast Ram Preload Custom3=1 (Slow machine) Last edited by PascalDe73; 19 July 2024 at 02:18. |
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#53 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,441
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I have fixed this issue. New update soon. Thanks for the icon.
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#54 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,441
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update in the zone, less bugs, more sounds, still a few gfx glitches, but much better already.
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#55 |
Registered User
Join Date: Apr 2020
Location: England
Age: 53
Posts: 458
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If you just let the attract mode run, just after the bit where you're ship is captured, the game crashes back to Workbench with this error.
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#56 |
PascalDe73
Join Date: Apr 2019
Location: Charleroi Belgium
Age: 51
Posts: 232
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Hi JOTD,
Sorry but On my A500ACA500Plus, I have another Crash at the start of the game (Beta2) Last edited by PascalDe73; 19 July 2024 at 02:18. |
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#57 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,441
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No worries, I have fixed a ton of bugs since. Game now runs on 68000. Will post another beta or will release on itch.
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#58 |
Registered User
Join Date: Dec 2009
Location: nowhere / no.
Posts: 22
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Amazing progress JoTD just saw this played on AmigaLive twitch stream !
pure bliss. |
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#59 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,441
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Thanks, I'm very glad about the progress, even if it's one of the most taxing conversions I've made.
No9 finalized all tunes and they're awesome as always. Fighting with a few bugs, but nothing serious. It's going to be a great release in a few days/weeks I hope. |
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#60 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 343
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Beta - gameplay:
[ Show youtube player ] |
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Currently Active Users Viewing This Thread: 2 (1 members and 1 guests) | |
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