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#41 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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#42 |
A3000-Fan
Join Date: Sep 2008
Location: Germany
Posts: 321
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#43 | |
Registered User
Join Date: Nov 2019
Location: Croydon
Posts: 594
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Wow amazing!
Would this run better on an A1200? Seems to lag quite a bit here. Quote:
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#44 |
DIY
Join Date: Sep 2018
Location: Budapest
Age: 46
Posts: 77
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The Intro+Game video was recorded from UAE with a standard A1200+HDD config (as close as i can set to a real HW). A500 is a bit slower of course, but the framerate is pretty good at the moment (except a few bug, like lagging and stayng at constant framerate).
The current config also needs 1mb of chipram that we recently decided to set to 2MB. From now on the game itself need 2 mb of chipram (That is why we mentioned ECS). but it is only becouse of the amount of the gfx&sfx in it. The main engine itself (that is written in AMOS) only need a standard A500(OCS). The "final" version there will be free for everyone (sourcecode+map editor, the hole thing). When someone want to make a new game and use it as an "engine", than you can do it even for OCS, just stay under that limitation. The Intro is a whole different thing. We using Roy Schneider HamPlayer. The result/quality depends on the hardwere (chipset&hdd speed..), but it is capable of playing "acceptable" ![]() |
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#45 |
Registered User
Join Date: Nov 2016
Location: France
Posts: 855
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Ham8 need AGA, ham6 for ECS
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#46 |
DIY
Join Date: Sep 2018
Location: Budapest
Age: 46
Posts: 77
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Ham
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#47 |
A3000-Fan
Join Date: Sep 2008
Location: Germany
Posts: 321
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That's why I was asking. So the intro above is HAM6?
Btw: How did you create the intro? It's awesome. Also the game looks very promising, of course! |
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#48 | |
DIY
Join Date: Sep 2018
Location: Budapest
Age: 46
Posts: 77
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Intro..
Quote:
![]() Last edited by gyagyagyerek; 16 January 2020 at 15:21. |
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#49 |
DIY
Join Date: Sep 2018
Location: Budapest
Age: 46
Posts: 77
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The original idea (for the game) was to render everything from the main characters to the background tiles, but that would be almost impossible because of the tile (32x32) and (16) color limitation where the games can run "smooth".
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#50 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,595
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Well if you need some extra music let me know as usual ^^
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#51 |
Puttymoon inhabitant
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Noticed your
[ Show youtube player ]. Great, thank you!
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#52 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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Looks great!!
Fantastic work so far. |
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#53 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,895
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As a Blitz person I have to say you are doing amazing things on Amos (loved Amos before I got Blitz). If you pull this off then you have set a whole new bar and people will never look at Amos games the same way!
Keep it going - wow, wow and treble wow! |
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#54 |
Registered User
Join Date: Apr 2020
Location: Denmark
Posts: 30
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This forum needs one of them fancy modern "Like" buttons. :-)
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#55 |
pixels
Join Date: May 2014
Location: Australia
Age: 53
Posts: 476
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Agreed, MisthaLu, often I visit but don't want to add potential dribble and still show support
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#56 |
Puttymoon inhabitant
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Apologize my impatience, but is there any progress in this super promising game?
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#57 |
DIY
Join Date: Sep 2018
Location: Budapest
Age: 46
Posts: 77
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Updates..
Hi,
No problem, just slowdowns! ![]() The Project (Horizon) is not abandoned! The code and the level tiles has been restructured a few times. We try to make a playable .ADF (with a demostage) soon that will be posted here on the forum! For the meantime there are a few shots from other levels. And an interview with a "local" amiga magazine (page 54). http://amigamania.amigaspirit.hu/Ami...-14_OnLine.pdf |
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#58 |
Registered User
Join Date: Feb 2014
Location: Warszawa / Polska
Posts: 1,862
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Good to hear that. I hope You will finish it. I would love to play it
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#59 |
Puttymoon inhabitant
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What a nice magazine! Shame it is not English.
Those screenshots look really nice, looking forward to play the demo. |
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#60 |
DIY
Join Date: Sep 2018
Location: Budapest
Age: 46
Posts: 77
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Hi,
As promised here are the links to a little demo we put together. It is only one demo stage, no level-editor or source attached yet (and no intro becouse of the filesize ![]() ADF version (with no music): https://www.dropbox.com/s/c6a2i849de...00615.adf?dl=0 HDD version (with music): https://www.dropbox.com/s/m9p3mrm8t9...00615.rar?dl=0 Have fun! ![]() |
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