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View Poll Results: Are you interested in using Codetapper's graphics and map ripper? | |||
Yes, I'm interested in ripping graphics and maps! |
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47 | 79.66% |
I'm only interested in ripping graphics |
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5 | 8.47% |
I'll have a look but not really into it |
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7 | 11.86% |
Not interested at all |
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0 | 0% |
Voters: 59. You may not vote on this poll |
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#41 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,914
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codemapper
amiga rapemap riprapemap gfx rapist Last edited by turrican3; 30 May 2013 at 09:18. |
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#42 |
Registered User
Join Date: Sep 2004
Location: Brasil
Age: 50
Posts: 181
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ReConsTructor (with uppercase in CT)
RestoreMap ReGenerator |
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#43 |
Administrator
Join Date: Feb 2001
Location: Paris / France
Age: 46
Posts: 3,099
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Very impressive tool, excellent work Codetapper
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#44 |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Some names:
Tile Mason Cartoguru Game Surveyor Graphic Grappler Sprite Hound |
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#45 | |
Moderator
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Quote:
![]() found gfx and data, seems to work like Rick Dangerous. |
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#46 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 6,990
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That looks like an incredible tool, well done! Nice to see people using the "alternative" languages too
![]() I never did wrap my head around gfxrip, perhaps I will have more luck this time :/ |
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#47 |
Global Moderator
Join Date: Aug 2008
Location: Sidcup, England
Posts: 10,300
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#48 |
Registered User
Join Date: Jul 2011
Location: UK
Posts: 341
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This looks great
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#49 |
Registered User
Join Date: Mar 2005
Location: Germany
Age: 44
Posts: 210
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Yeah,
fantastic work. Could be very useful when doing remakes. At least to get one started just using a screenshot and this tool would be so much easier than directly diving into ReSource and the likes... |
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#50 |
Joy Division
Join Date: Nov 2006
Location: East Yorkshire
Age: 60
Posts: 243
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I certainly don't wish to appear pushy, but is there any further news on this?
Is it in development hell, or just being thoroughly tested prior to release? Waiting in hope ![]() Zen |
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#51 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,187
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I'll hopefully finish the install kit tonight and let people have a play. It won't be completely bug free but it's certainly good enough to do most ripping
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#52 |
Zone Friend
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Yays
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#53 |
Joy Division
Join Date: Nov 2006
Location: East Yorkshire
Age: 60
Posts: 243
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@Codetapper
Fantastic news. So excited ![]() Thanks, in anticipation. Zen |
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#54 |
Registered User
Join Date: Mar 2005
Location: Germany
Age: 44
Posts: 210
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Yep, can't wait!
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#55 |
Administrator
Join Date: Feb 2001
Location: Paris / France
Age: 46
Posts: 3,099
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it's like christmass
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#56 |
Moderator
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The tool is a dream. I'm currently working on maps for chaos engine. It use a custom format, which can't be ripped automatically with the tool, but its very helpful to find out how the game works.
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#57 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,187
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Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
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Thread | Thread Starter | Forum | Replies | Last Post |
Tile map sample | Blip | Coders. General | 1 | 18 July 2007 13:53 |
Tile Map Editor | stainy | request.Apps | 4 | 04 April 2007 01:09 |
Help with Graphics Ripper | falconfx | project.Sprites | 12 | 04 March 2006 07:56 |
Graphics Ripper 1.05 released | tomcat666 | project.Sprites | 16 | 17 July 2005 21:09 |
Graphics Ripper | GIMPY | New to Emulation or Amiga scene | 3 | 03 March 2003 09:30 |
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