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#41 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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#42 |
Zone Friend
Join Date: Apr 2005
Location: Leipzig/Germany
Age: 50
Posts: 460
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Congratulations, Save-Option is now working under MorphOS! Thank you very much!
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#43 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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People are too fast downloading.....
MOS beta3 above. Warpos version happens to need some time.... IMPORTANT : Delete old saved game (single_0.sv) and ini script. |
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#44 | |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 417
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Quote:
Great and fantastic! ![]() We're waiting for WOS version ![]() Last edited by BULI; 18 January 2020 at 19:34. |
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#45 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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Latest (important) upgrade for Morphos and new Warpos versions.
Still problems when exit the game for warpos and not so much for Morphos. Last edited by Cowcat; 26 February 2020 at 13:05. |
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#46 | |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 417
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Quote:
Ha, ha it works, it works (WOS versions) ![]() ![]() ![]() On both versions, save and load options work excellent ![]() No crashes, when I return from underground level ![]() 8bit version has correct colors, and looks as good as 16bit version ![]() (except intro- still something wrong in 8bit version). Speed on my Ragnarok is the same as was in earlier versions ![]() As before, when I use SoundBlaster 16bit stereo ++: In 16bit version, sound in intro is little too fast (asynchro), but in game is OK. In 8bit version, sound is jerky and not smoth. When I use Paula 8bit DMA sound is correct in both version ![]() Arti an Cowcat- great WORK- BIG THANK YOU ![]() ![]() ![]() Don't forget delete saves and diablo.ini files ![]() |
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#47 | |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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Quote:
ATENTION: Regarding of possible crashes in game (they are), you could end without your earned levels when you start the game again because what you saved disappeared. Happened to me ![]() Don't panic. Single_*.sv file could/should be ended with .tmp extension. What I did is rename (or remove) the .tmp extension (keep only .sv extension) and start the game. Now it loads but you need to "save" manually, close the game and then all is saved properly. At least today. Another thing I found: "ini" file sometimes get "dirty" and starting game slows down because it increased in size to the point it doesn't even starts ![]() |
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#48 | |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 417
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Quote:
Right, big THANKS for all: Marlon, AJenbo and specially Samuel-DEVULDER ![]() ![]() ![]() |
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#49 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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Another tip:
If you found that even game loads but you cannot go through portals or something stops loading, just start again, move around a bit and save. No need to exit the game (specially the warpos version and their problems). I'm doing it just every time I play. |
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#50 |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 766
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I can play the last beta with no problems at all but when I exit to MorphOS the internal LogTool shows the attached errors.
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#51 | |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 417
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Quote:
I found solution. Set 16 bit Stereo and 22050 (not 44100), and will be perfect synchro i intro ![]() Last edited by BULI; 22 January 2020 at 11:15. |
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#52 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 417
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I have reports from users of BPPC and CS PPC that the have problem with 8BIt version (crash).
Update. Friend with Blizzard PPC found solution- He changed FileSystem on partition and now it works :-) Last edited by BULI; 27 January 2020 at 10:13. |
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#53 |
Registered User
Join Date: Jan 2007
Location: near Vienna/Austria
Posts: 391
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Hi Buli - he changed the filesystem? I use SFS.
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#54 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 417
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#55 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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There are some important issues regarding saving/loading that leads to stopping game from further reading/loading levels. I played 5 times through the game to final level 16 till I couldn't. Sometimes even before, game crashed or complained about saved files.
Didn't see anyone commenting about that ![]() 3 Things: - There's no "official" build, only testing versions on any system. My github fork is frozen till new merges for master are pushed. Meanwhile I continue upload wos/mos stuff here. - Don't use new warpos versions for morphos systems. They don't even load now. - Stop the fud: No, more fps than 60 means better. Original game runs at 20 frames whatever they said. I even tested a 120+ frames version before "sync" changes and guess what: It felt exactly the same. |
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#56 | |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 417
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Quote:
Was problem finish 4 level (if I correct remember), but Arti written about that on PPA.PL, and He made new file for 68k- if I have correct news. |
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#57 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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@BULI This was already done for the latest version I uploaded. Code is new from today and I'm testing it playing from the bottom. All new stuff can't work ok with old saved games, so patience.
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#58 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 417
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#59 |
Registered User
Join Date: Apr 2013
Location: Mallorca
Posts: 772
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@BULI All changes are done at the same time for WOS/MOS.
New: All versions are now 8 bit depth only as originally expected. Fixed movie playing for both versions. Fixed "hits" and closing game for MOS (don't know for WOS). Could be some problems when going up to higher levels(+12): I use to backup sv files before entering level 13. Of course no old sv versions from old devilx builds should be used. Last edited by Cowcat; 26 February 2020 at 14:15. |
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#60 | |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 417
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Quote:
After quick test: Now, intro works correct in 8bit ![]() Exit to workbench still don't work correct. As before, in 8bit version I have a problem with sound via Sound Blastera (Stereo++ 44100, or 22050) - distorted sound in game ![]() Via Paula 8bit DMA, sound is Ok (as before). In 16bit mode Sound via SoundBlaster was OK. |
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