12 June 2008, 16:03 | #41 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
|
I always found it rather awkward to use with all the pull down menus and stuff. But that's just a matter of personal preferences I guess.
Quote:
|
|
12 June 2008, 16:04 | #42 |
noodle
Join Date: Jun 2007
Location: europe
Posts: 247
|
...oops, edit bug?
Last edited by heavy; 12 June 2008 at 16:42. |
12 June 2008, 16:07 | #43 | |
noodle
Join Date: Jun 2007
Location: europe
Posts: 247
|
Quote:
which source is it from Agile ? 1, 5 or 6 ? (or link .php?id=xxx) these sources are AsmOne/DevPac compatible : uncomment "ASMONE" at the top of the source if you have any problems with them, contact me (PS: I like both AsmPro 1.17/AsmOne 1.48 and DevPac 2 or 3) Last edited by heavy; 12 June 2008 at 16:24. |
|
12 June 2008, 16:15 | #44 | |
Registered User
|
Quote:
I don't know why, but I am trying to assemble intros that I have on Scene Storm Volume 1 but no one finish the compiling because or files are mìssing or occur errors. |
|
12 June 2008, 16:34 | #45 |
noodle
Join Date: Jun 2007
Location: europe
Posts: 247
|
like agile and others sources, change path of incbin/include or incdir with your path.
ex: for agile, at the top, change the "incdir dh0:agile5/" what kind of occur errors and files ? (I haven't scene storm) |
12 June 2008, 16:39 | #46 |
Registered User
|
I will post 2 intros in the zone and u will tell me if they works is it ok?
|
12 June 2008, 16:59 | #47 |
noodle
Join Date: Jun 2007
Location: europe
Posts: 247
|
source SinScroll is not complete ! includes bitmap, headers (include/hwequates.inc) and module replayer, etc... missing
for plasma source, files pmc.sine1, sine1024bs.dat and sine1024bs.dat are missing. perhaps in a common data directory somewhere on the cd ? else there is the final executable : it's possible to grab sinetabs directly... |
12 June 2008, 17:15 | #48 | |
Registered User
|
Quote:
into the file :SineScroll_1.rar there is a folder bitmap and a folder include,check the file I have sent to u. For plasma actually I don't know. But I am winraring all the demo section of the cd I have and will upload on and will post u the link because are more of 30 MB and the zone is till 6 MB. Thanks Daniele |
|
12 June 2008, 17:25 | #49 | ||
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,553
|
Quote:
Quote:
|
||
12 June 2008, 17:26 | #50 |
noodle
Join Date: Jun 2007
Location: europe
Posts: 247
|
yep, I know there are 2 folders in archive, but I talk about the source : code is missing !
source is cutted at the end. Even the routine "logoshaker" in VBI and buffers ! you can skip player, and logoshaker, but you have to rewrite the rest. Last edited by heavy; 12 June 2008 at 17:32. |
12 June 2008, 20:08 | #51 |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
|
devpac for the text editing,(well it's nicer than using Ed!) , but BarFly for compiling is a winner
ASM-one fills the source code file with a bunch of header junk . yuk! |
12 June 2008, 21:11 | #52 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
|
|
12 June 2008, 21:20 | #53 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
|
That brings back memories of using Asm1 and later Trash'm-One on my 1.3 A500 back in the day.
Quote:
Except for the English. I want to see any Devpac user beating ASM-One's turnaround times. a/j for the win! |
|
12 June 2008, 21:47 | #54 | |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
|
Quote:
(as a complete asm 'nobrainer' exercise, with no previous experience at all, i was able to make whd sources compile with asm where they would not with asm-one - there is little that is 'technical' in my reasoning!) Last edited by Hungry Horace; 12 June 2008 at 21:57. |
|
12 June 2008, 21:54 | #55 | |
Zone Friend
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 424
|
Quote:
Imho the devpac advantage was that it came with include files and libraries.Hisofts Devpac could handle the include derective. (1988 or 89) The Sekas weren´t able to include files (back in those days). Even in patched versions it was nessesary to define external files and load them with "Y" command. And AsmOne was not available until 1990 or 91. |
|
13 June 2008, 10:22 | #56 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
|
Quote:
|
|
14 June 2008, 13:00 | #57 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Execute file without using execute | VoltureX | support.Apps | 3 | 01 December 2011 09:59 |
I can't execute installer | paulo_becas | support.Apps | 5 | 01 March 2010 10:02 |
Unable to get 'Nu' PD Game to Execute! | Heavy Stylus | support.Games | 4 | 27 April 2009 22:15 |
Execute a script | frikilokooo | project.ClassicWB | 6 | 20 November 2007 11:36 |
|
|