14 February 2017, 18:55 | #41 | |
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14 February 2017, 19:09 | #42 |
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14 February 2017, 19:21 | #43 |
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14 February 2017, 19:29 | #44 |
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You mean you put them all into the root of your partition? For now TL doesn't support that. Older versions could scan the root of partitions though. I will nag Gibs at some point if he can implement it again. But seriously, where is the trouble to move all your games or A-Z folders into another folder and scan it then?
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14 February 2017, 22:59 | #45 |
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I have a dedicated partition for games, I always had a dedicated partitions for games on my systems, always thought that was the obvious thing to do. So when I point TinyLauncher to my "Games:" partition, and it pops up an error message that looks like something out of MSDOS, I am not sure what to believe.
But no worries, I am probably not exactly the kind of person that this software targets. |
15 February 2017, 10:07 | #46 | |
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15 February 2017, 10:17 | #47 | |
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For now, it's already a great job done with the current pack. |
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15 February 2017, 18:59 | #48 |
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Okay, so indeed the PhotoShop dithering and quantization was producing better results (surprise, surprise! ). Therefore I have modified my original approach to more closely match PhotoShop as follows:
1. I am now using Floyd-Steinberg dithering 2. I have introduced a 25% reduction in the dithering error propagation to more closely match the default Diffusion dither with an amount of 75% in PhotoShop 3. I am now using a selective palette for the dithering based on each image rather than using a general purpose palette Whilst my results do not match PhotoShop exactly (this is always going to be difficult given the number of variables involved and closed nature of the product), I believe it's now producing significantly better results than before that are rather comparable to PhotoShop. For example, here are the Turrican II and Battle Squadron images from before and after alongside Gibs original PhotoShop images: StatMat (Before): StatMat (After): Gibs (PhotoShop): StatMat (Before): StatMat (After): Gibs (PhotoShop): This time I have uploaded a new pack to the FTP containing just the boxart and a combined v0.3 complete pack. Again, this is still PAL only at the moment. Let me know what you all think. |
15 February 2017, 19:10 | #49 |
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I tried TL a couple of days ago and I found a problem with the lenght of the name of the path to where my mods are (Sys:Utilities/EaglePlayer/Modules).
It doesn't let me use it. |
15 February 2017, 19:11 | #50 |
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Great job, condering the sometimes too blurry pics from the FS-UAE database you've used. And the Turrican 2 and Battle Squadron covers are pretty much equal now.
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16 February 2017, 07:02 | #51 |
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@Reto-Nerd, Statmat
Gibs's pictures have been sent by myself and are were originally providen with AmiGame. You can use them but I'll appreciate if a mention to AmiGame can be done in a readme file or something like that. ;-) [I was a really hard work, to collect, scan, correct and rename pictures] I've a second pack to send to Gibs. |
16 February 2017, 09:21 | #52 |
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So far the packs I have produced have been sourced from the openretro database. However as Retro-Nerd has indicated, Gibs has been using your cover images for his pack and quite a lot of yours seem to be better quality. I am sure Gibs will credit you in the readme.
Do you have your set renamed to match the WHDLoad slave names? I am thinking if you can share (perhaps on the FTP?) I will perhaps be able to convert them all using my new script. I know Gibs has done conversion work already, but I'm not sure if he's finished this yet and it could save everyone some time. That way we could perhaps have an alternative boxart pack. |
16 February 2017, 09:28 | #53 |
Code Fiddler
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So I have now created the NTSC pack which I have uploaded to my folder on the FTP (TinyLauncher-Screenshots-And-Boxart-NTSC-v0.3.7z). Enjoy.
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16 February 2017, 11:03 | #54 | |
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16 February 2017, 12:40 | #55 | |
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btw: scanning the root for game folders/game folders inside A-Z folders is working now in the latest beta. Last edited by Retro-Nerd; 16 February 2017 at 14:07. |
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16 February 2017, 13:45 | #56 | |
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Just need the following which I assume you can get from a "dir /b /s > list.txt" from a command prompt: a) A list of the cover names. b) A list of the correct slave names. I'll create a batch file afterwards |
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16 February 2017, 14:04 | #57 |
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They are not identical in numbers. But here are both lists. Tarzin Covers and the filenames from StatMats FS-UAE database covers rip.
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16 February 2017, 14:06 | #58 | |
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Assign path tlmods: |
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16 February 2017, 14:12 | #59 |
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Hello , does the path for Demos works the same as the one for games ?
I ask because when i put dh0:demos (foder A to Z from classic workbench) and then press F1 i don't see the "stateofTheArt" text but if i press ENTER then the demo is launched... Thanks Edit : found (didn't read enough) , must be at least 2 objects.... Last edited by lolafg; 16 February 2017 at 15:13. |
16 February 2017, 14:19 | #60 | |
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Thought it would be a relative quick job but considering you've said the numbers aren't identical, I'll need to do some manual adjustments. |
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