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#41 | |
Registered User
Join Date: May 2021
Location: Austria
Age: 47
Posts: 3
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Quote:
My FSUAE 3.0.5 Folder is 187 GB large, so what should i do with a "calculator" Rasberry Port? FSUAE will otherwise be the FIRST Emulation Frontend that will force me to update my current Operating System to Win10 (which is more demanding than Win7 and more incompatible to all my older games on my retrosystem). Linux is also no option for my retrosystem! Is there no inofficial python combatiblity project, which will make your good work easier? ![]() |
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#42 |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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I think using Python 3.8.x for Windows should be fine for the current time being. The 3.8.x series is still maintained and supported by the Python project. I checked that Qt 5.15 (which is also used) still supports Windows 7 as well.
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#43 |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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I've made available FS-UAE-Launcher_4.0.75. The only changes is that for Windows it is built with Python 3.8.10 instead of 3.9.2 (might work on Windows 7 now), and the macOS version is built with a slightly newer Python version (3.9.2 -> 3.9.5). @RetroKing please check if this version runs on Windows 7.
@jbl007 I moved your interesting post to https://eab.abime.net/showthread.php?t=106972 for further discussion there ![]() |
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#44 |
Registered User
Join Date: Sep 2010
Location: Vienna
Posts: 133
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Is there any reason why the latest build does not work on older,systems anymore? I‘m still an 10.9.5 and can’t update because of several reasons…
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#45 | |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Quote:
It doesn't really make sense to use an older version of Qt to make it work on 10.9 if the consequence is that it does not work as well on the current, supported and maintained macOS versions. That being said, it is still possible to build a version which works fine on macOS 10.9, so there are still several other options: - I might provide an additional version for older systems. It is somewhat more feasible now compared to earlier due to automated builds (but the support burden is there anyway of course). - Same as above, but only for main releases. - Provide easy-to-follow instructions for letting people build their own version for older operating systems. - Same as above, but encourage volunteers to test and provide the builds for older operating systems. Note; the current minimum version of 10.13 only applies to the new builds of the Launcher. The FS-UAE emulator builds require macOS 10.9 or higher. |
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#46 |
Registered User
Join Date: Sep 2010
Location: Vienna
Posts: 133
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Thanx for the extensive information! Would be nice if at least the next main release works with 10.9
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#47 |
Registered User
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Still no way to use blizkick on this version ? it crash at start for me...
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#48 | |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Quote:
EDIT: If it is the latter, and if this is related to the config you sent me long ago (I checked my inbox because I vaguely remembered we've been in touch about BlizKick earlier), then Remove: uae_maprom = 0xf0000000 and add: uae_cpuboard_settings = maprom Last edited by FrodeSolheim; 16 May 2021 at 18:57. |
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#49 |
Registered User
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#50 |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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I've published an update for the Launcher (4.0.79) which contains some UI-niceness. The main window position and size is not remembered. Also, there is a splitter between the config list and the rest of the UI, and between the screenshots panel and the stuff above. So finally, you can choose the size of these elements yourself (they will also be remembered). The screenshots will scale with the panel. There is also a new Window ->Restore default window size option in the main menu.
(Note, if you managed to download 4.0.78 in the brief window it was available, please manually "Check for updates..." to get 4.0.79. The update available notification was broken in 4.0.78). |
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#51 |
Registered User
Join Date: Mar 2013
Location: Leipzig/Germany
Posts: 471
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UI changes =
![]() If you pull the splitter all the way up, you get a nice non distracting interface with one large image. Some things I noticed: 1. Image aspect ratio is slightly off. See Lotus 2 title screen for example. 2. Would be cool to be able to flip through the images on mouse click (just like launcher v3) 3. Looks like position of the splitter is saved to the .ini but not restored on (re)start. |
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#52 | |||
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Quote:
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Quote:
It is, but just not in your particular case where the splitter position is 0. I'll change it so this position is restored correctly (in this case). |
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#53 |
Registered User
Join Date: Apr 2013
Location: Engelsdorf / Germany
Posts: 468
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Custom ROMs (i.e. Kick 3.1.4) aren't able to setup in Launcher. Is this known?
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#54 |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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#55 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,143
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Thanks
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#56 |
Registered User
Join Date: May 2021
Location: Earth
Posts: 3
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I sent this via email earlier but it's probably best to put it here with all the other feedback. Big fan of the emulator, the new version looks pretty cool. I do have one issue to report, though:
I have a line in my advanced options to set one of my gamepad buttons (specifically, pressing the right stick) to take a screenshot: Code:
joystick_0_button_9 = action_screenshot |
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#57 |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Input mapping isn't implemented yet in the new input system for FS-UAE 4. It will be possible to do this later.
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#58 |
FS-UAE Developer
![]() Join Date: Dec 2011
Location: Førde, Norway
Age: 43
Posts: 4,043
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Yesterday, I pushed out some new builds (minor changes only).
For FS-UAE: * Fixed screenshot function (Mod+S). * Disabled some non-working shortcuts. For FS-UAE Launcher: * Make sure initial window position is not stored as 0, 0. * Allow overriding kickstart ROM file again. * Ask to "upgrade" (install) FS-UAE / QEMU-UAE / CAPSImg if not installed. * Start/redirect to newer Launcher, if it exists, from plugin dir. * Remember splitter position also when collapsed. So, with this update, the restricting about having to put the Launcher in a specific directory to make updates work is effectively lifted. If you try to run the "old" version after an update has been installed - the update will still be installed into (...)/FS-UAE/System/FS-UAE-Launcher - the installed updated will be started instead. Also, there is no longer a need to download a full suite of programs/plugins, just the Launcher alone is enough, since it will prompt you to install the missing bits (I will probably expand a bit more on this functionality later, for example prompt the user to allow installation of CAPSImg when needed) P.S.: Native builds for M1 might appear soon. |
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#59 |
Registered User
Join Date: May 2021
Location: Earth
Posts: 3
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#60 |
Registered User
Join Date: Apr 2013
Location: Engelsdorf / Germany
Posts: 468
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