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#561 |
Computer Nerd
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#562 |
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Do rabbit's feet also work inside chests in our version like they do in the Atari ST version, or do they only work in the main inventory?
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#563 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
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#564 |
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Join Date: Jul 2023
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In your opinion, does the luck statistic make enough of a difference that it's worth sacrificing inventory slots for rabbit's feet?
I vaguely remember reading somewhere that the luck statistic gets increased with every failed luck roll and decreased with every successful luck roll. If so, wouldn't it eventually even out after a while no matter your champion's starting luck or how many rabbit's feet you're carrying or cursed items you're wearing? |
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#565 |
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If you mean for combat, then absolutely not. Stat boost potions are way better because they stack up to 170 per stat. With high wisdom characters you can permanently maintain fully boosted strength, for example.
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#566 |
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Yes, I make use of stat boosting potions in every run, prioritizing wisdom, strength, dexterity (and once I've got plenty of spare mana also vitality but never above twice its base value) in that order.
If your combined wisdom + priest level + wizard level is greater than or equal to 112, you get maximum mana generation. I boost wisdom until it's above 120 and top it up once it has fallen below 120 again. meynaf, you're very familiar with the source code. What's your take on the luck statistic? |
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#567 | |
son of 68k
Join Date: Nov 2007
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Quote:
![]() Rabbit's foot has too little effect to really count, but very high luck would make a better fighter than very high strength or even dexterity... |
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#568 |
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Make missile weapons more useful by allowing them stack. Right now you can only really use four at a time, making them less than great. Don't reduce their weight, though.
Might be harder to do, but auto-pickup for used missiles would be nice. When a character uses a missile weapon from inventory, the missile gets picked up automatically when the party walks onto the space the missile landed on. |
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#569 | ||
son of 68k
Join Date: Nov 2007
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Quote:
What do you mean, four at a time ? Quote:
When the party comes on a cell, that cell needs to be scanned (potentially taking some time). And then what to do ? Not instantly grab objects, it's irrealistic. |
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#570 | |||
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You have four inventory spaces for throwing things like darts and rocks, and it's not enough to make good use of bows and slings. Four shots and you're done. Real quivers generally hold more than three arrows (plus one in hand). Quote:
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That's the idea. Basically the characters would be doing things by themselves. The Legend of Grimrock games do that. |
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#571 | ||||
son of 68k
Join Date: Nov 2007
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![]() DM2 has real quiver that can hold 8 (IIRC). Retrofitting to DM1 is in theory possible, but it's too late for existing dungeons. Quote:
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Not sure of the exact effect it would have, though, hence my 'potentially'. Doing things by themselves is something, doing irrealistic things is something else. Grabbing objects on the floor should take time. |
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#572 | |||||
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Indeed ![]() Quote:
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Exactly. That's one reason why auto pickup would be nice. Quote:
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#573 | ||
son of 68k
Join Date: Nov 2007
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Furthermore, that's not very DM-like. We need to add small numbers to indicate how many objets are in the stack. There would be no way to specify you want to move around a single object and not the whole stack, or vice versa. And what would happen if we want to throw the stack at once ? That wasn't my point. It was that auto pickup could slow down the game when walking among many objects on floor. Quote:
Another possibility is to scan the pile of objects only when the player explicity asks to. The GUI does not have anything for this option, but a keyboard shortcut could. That's possible. But as i mentioned, say goodbye to all your saved games. |
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#574 | ||||||
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The stack is a single item with a quantity. Just like a chest is one item that activates a container. Quote:
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You'd have to start over to benefit from the feature anyway. Might not be an issue, but not ideal nonetheless. |
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#575 | ||||
son of 68k
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Quote:
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That's an idea. Quote:
Right but it can't be done at the same time (i think). Yup, especially if only one object is taken back at once. Adding a sound would be great too, to indicate items have been gotten. Being fully DM-like would need to have an option in the bare hand menu but there is no space for it and it would probably be 'too slow'. That would be for single character. This has just made me understand where this feature request comes from. So only 5 objects can be thrown ? No way. It's 20 of them that can. This number seems good enough. But it's true you're soloing and DM hasn't been designed for that. ![]() Quote:
But now we need to link a potentially vast amount of objects to a player... |
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#576 | |||||||
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Is it buried in the rendering code or something? Quote:
Yes, per character. Shift clicking the hand icon per character is still much nicer than picking up the items from the floor by hand. Quote:
It's not for good bow use for the back row characters. They always end up using magic much more. Quote:
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Can the item struct be expanded? Or perhaps it contains some space that can be repurposed? You only need two bits per item potentially. Or wait, don't tell me, items are not instances but references? |
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#577 | ||||||
son of 68k
Join Date: Nov 2007
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I don't remember, it's been some time i haven't put my hands in that code. I'm not currently on DM at all, but completely in my system frame -- that said, DmCsb might benefit of new features there as i finally got that damned wb startup code (don't expect anything soon though, it's under complete rework). Quote:
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Anyway, there is no free space. Not even a single bit. Expanding it would be possible, but i'd rather put that info elsewhere. And items in inventories are indeed references. They are links to the actual object. |
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#578 | |||
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It's probably best to just add the quiver from DM2.
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Yes, but it would create more build options. Quote:
Perhaps not ![]() Quote:
In this case that's quite logical. Saves a lot of memory potentially. You'd indeed have to store the data somewhere else. |
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#579 | |
son of 68k
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#580 |
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Another problem is when you throw a missile weapon onto a pressure plate. What to do now? When this happens in combat you want to pick up the items, but not otherwise.
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