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#561 |
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Join Date: Feb 2011
Location: Italy/Rome
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#562 |
Banned
Join Date: Jan 2012
Location: Serbia
Posts: 275
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Hi,
very, very interesting thread ![]() I would say that Saint Dragon is pretty much same as Rygar: [ Show youtube player ] right? Saint Dragon is written by http://www.codetapper.com/amiga/inte...eket-weeserik/ |
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#563 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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Sandruzzo, since no one was able to help you, I'll try it out.
You need a background graphic which is 16 pixels wide, 16 frames each one 1-pixel shifted on each frame? Which background do you need? |
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#564 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
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#565 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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I am no graphic artist, but I'll do my best to get it with just 4 colors. I'll try to send it to you tomorrow.
On what file format should I send to you? Also, 64 frames, for a 1pixel scroller? One question, why just 4 colors? If you are using attached sprites, can't you go for 16 colors? Or are you going to save HW sprites/colors for something else ? |
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#566 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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yes I can go for 16 colors, but only 32 px wide. Mind you
I need frame by frame file .iff format, each frame for each sprites Last edited by TCD; 23 November 2015 at 10:45. Reason: Back-to-back posts merged. |
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#567 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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Can you please check if this image would be ok? If it is, I'll do 64 horizontal shifts to it and send it to you.
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#568 |
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#569 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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I am completely newbie about this, do i need to do anything on the image to. Use the correct colors? Is the pallete already defined somewhere?
I Just saved the image in PNG, converted it to iff using old paint shop pro and uploaded it here. |
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#570 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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In the zone there is all
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#571 |
2 contact me: email only!
Join Date: May 2001
Location: Auckland / New Zealand
Posts: 3,187
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Why on earth do you need every possible indentation? You can surely rotate the pixel data yourself in code if you need 32 versions of it. The 68k has rotate operations after all.
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#572 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Codetapper thanks for the tip. As I said, too much time far from Amiga programming
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#573 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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So you won't need the background shifted?
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#574 |
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Join Date: Feb 2011
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#575 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
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I was going for a 64px 4 Colors wide.....
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#576 |
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#577 | |
Code Kitten
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Location: Montreal/Canadia
Age: 52
Posts: 1,178
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Quote:
I haven't confirmed the phenomenon myself but I saw it mentioned in several threads here. |
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#578 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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I also think now that a 64 px wide would look better even with just 4 color than a 32px wide with 16 colors.
You don't need 16 colors to do a simple mountain backdrop ![]() |
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#579 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,604
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Is nice to see new life in this thread! Should i restart to work on the in-game music? :P
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#580 |
Warhasneverbeensomuchfun
Join Date: Jun 2001
Location: Rio de Janeiro / Brazil
Age: 41
Posts: 3,450
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Ok, I got the Rygar Sprites files, got the pallete from there, I'm working in a 4 colors 64 wide sprite.
From what I understand from attached sprites (Thank you for your site, Codetapper ![]() I am using color 31 as transparent color, and using colors 15-30 to make the background (I am actually using just 3 colors anyway). Is this ok? |
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