27 September 2020, 19:55 | #541 |
Registered User
Join Date: Aug 2014
Location: Netherlands
Posts: 699
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What a huge improvement! The sprite based weapons look amazing and the chaingun animation is smooth as butter.
It's also a nice video, I liked the "John calling" part, angrily stamping his feet proclaiming your weapons suck! "Hold my beer!", Hilarious "Dread" is getting better with every update. |
27 September 2020, 19:56 | #542 |
Registered User
Join Date: Nov 2019
Location: Greece
Posts: 992
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What a great video and awesome progress!
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27 September 2020, 20:07 | #543 |
Registered User
Join Date: Jun 2010
Location: US
Posts: 111
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Can't wait to see how the plasma rifle and BFG look!
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27 September 2020, 20:12 | #544 |
Registered User
Join Date: Mar 2012
Location: Norfolk, UK
Posts: 1,157
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That's awesome! Really looking forward to being able to run this!
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27 September 2020, 20:24 | #545 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,613
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I understand that the video before this one was just a teaser
This is almost to good to be true Gratz!! |
27 September 2020, 21:20 | #546 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,973
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27 September 2020, 21:20 | #547 |
Banana
Join Date: Jul 2016
Location: Darmstadt
Posts: 1,215
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This is literally the best thing in 2020
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27 September 2020, 21:30 | #548 |
Registered User
Join Date: Sep 2005
Location: Peterborough
Age: 47
Posts: 849
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That’s a brilliant video and the game is looking so impressive and professional. It’s really remarkable.
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28 September 2020, 00:21 | #549 |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,349
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Astonishing!
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28 September 2020, 00:23 | #550 |
Registered User
Join Date: Jan 2015
Location: Finland
Posts: 31
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Amazing weapons upgrade!
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28 September 2020, 00:44 | #551 |
Bad Banana
Join Date: Jul 2020
Location: Sweden
Posts: 58
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Yeah I'm amazed! During the last video I was like yeah it doesn't look the best but what can you do it's an Amiga, we have to live with some limitations, then this videos came along and I was blown away, never underestimate the Amiga.
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28 September 2020, 08:35 | #552 |
Registered User
Join Date: Aug 2020
Location: Australia
Posts: 992
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Looks good.
I plan to run Dread on my A500 with overclocked 50Mhz 68000 via Wicher 508i e.g. [ Show youtube player ] Despite the fast 50Mhz 68000, most Amiga FPS games require the 68020 instruction set support which runs on my A1200 (with 8MB fast ram + 40 Mhz FPU). I tried Run68017 and it didn't resolve the 68020 instruction set issue. Last edited by hammer; 28 September 2020 at 08:49. |
28 September 2020, 13:04 | #553 |
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Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,668
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Thank you KK, and Tsak.
Not only you did an amazing update on the weapons, you provided sort of tutorial on how you did it, and personally, this helps me a lot. Thank you Tsak for this conversion tips, it gave me some ideas how I can do better mine conversions. What about explosions? Can they be used as sprites, or it's a part of level 16 color palette? |
28 September 2020, 16:09 | #554 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,046
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Thanks for the kind words guys!
@d4rk3lf: yes, explosions are part of the level's 16 color palette. However all the gfx (including the palette) are currently reworked so these are gonna get much better later on |
28 September 2020, 16:14 | #555 | |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,613
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Quote:
Whow, that will be great to see I been looking at the weapons and the smooth gfx, fireing. The explosions does not exactly keep up with that quality. |
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28 September 2020, 20:08 | #556 |
Registered User
Join Date: Apr 2018
Location: UK
Posts: 490
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This is going to look even more amazing when it all comes together. Such a cool project.
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28 September 2020, 20:41 | #557 | |
Registered User
Join Date: Aug 2014
Location: Netherlands
Posts: 699
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Quote:
It's amazing how these little tricks can make a game look so good. Truly professional But now you got me curious to the reworked textures and palette... |
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29 September 2020, 08:37 | #558 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,788
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Great work, guys....
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29 September 2020, 11:45 | #559 | |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,668
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little of topic.
@KK I just saw in the youtube comments that you basically agreed with John Carmack, that Amiga can't run Doom. That is probably true for Amiga 500, but I think you're missing the part, that Carmack thinks that just about any Amiga (except 040 + hardware chunky pixel), can't run it. Let's quote him. Quote:
Can we safely say that Vanilla A1200 with some Ram addition, and clever coding, can actually produce even better result then 386 - 8MB Doom version? What's your thoughts on this? (and everybody else) |
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29 September 2020, 19:41 | #560 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,583
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Did anybody showed him?
Not a programmer but i think is because John think as a C programmer using C programs and therefore does not know well - or consider impractical - the demoscene approach of bashing the metal with assembly code? And it does not know the Amiga architecture? and consider detrimental to downgrade for OCS/ECS to 16+16 colors, therefore thinking "if it does not run as i made it does not run at all" in very polarized way? Is also to be said that, at least as i remember on my doom sessions in Adoom, the way you play Doom in a slow machine is completely different from the way you play it in a fast one; therefore, if for him doom HAS to be play in the fast frenetical head spinning way, that was hardly possible on the AGA amigas without RTG, but that is a conjecture... |
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