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Old 13 May 2015, 14:10   #541
john1979
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It could also mean you've just put in Budbrain Demo Disk 1.
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Old 13 May 2015, 14:48   #542
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.. or launched Glory Stars II by Scoopex ..
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Old 13 May 2015, 14:53   #543
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Starting WinUAE with stock A1200 config from your Amiga CF card with ACATune in your Startup-Sequence...
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Old 13 May 2015, 23:00   #544
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Quote:
Originally Posted by demolition View Post
It means what it says in the top left corner - software failure. The red variant means it is unrecoverable, but there is also a yellow variant which is recoverable. The error code in the bottom can be used to track down where the crash happened and why it happened.

It was common to see this error regularly on Amigas, even if you only used original software, so it does not have to be caused by viruses. Many disks made for 1.3 also produce this error if you try to run it on 2.0+, perhaps if they made invalid assumptions about the hardware configuration and kickstart.
The common cause is incompatible software versions or hardware faults (like you had).
Normally the power light will flicker for a few seconds before it happens. 'Recoverable Alert' incidentally is only ever seen on 1.x systems, except for attempting to load the Kickstart-2-incompatible TV Sports Football.

But yea - badly coded software, faulty hardware, incompatible software and faulty disks are all common reasons for this.

I think the first of the two numbers tells you what the system was doing and the second tells you the memory address (or vice-versa). Programmers could probably use these to debug the program.
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Old 13 May 2015, 23:13   #545
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Originally Posted by DisposableHero View Post
'Recoverable Alert' incidentally is only ever seen on 1.x systems
I have never seen the yellow error on 1.x, only with later kickstarts. I usually see it when I have some incompatible library version when starting some software under 3.1.
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Old 14 May 2015, 01:02   #546
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Amiga questions you've always been too embarrassed to ask

Stupid question:

If I create a folder in Amiga dos and later want it to be visible in work bench, how do I do that without just turning on show all items?
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Old 14 May 2015, 01:27   #547
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Amiga questions you've always been too embarrassed to ask

Quote:
Originally Posted by dJOS View Post
Stupid question:

If I create a folder in Amiga dos and later want it to be visible in work bench, how do I do that without just turning on show all items?

Copy a folder icon to the name of the folder i.e copy sourcefolder.info mynewfolder.info. The icons will show on top of each other as they will have the same icon location so you will need to cleanup and snapshot the folder.

Last edited by Vot; 15 May 2015 at 00:51.
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Old 14 May 2015, 01:57   #548
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Copy a folder icon to the name of the folder i.e copy sourcefolder.icon mynewfolder.icon. The icons will show on top of each other as they will have the same icon location so you will need to cleanup and snapshot the folder.
Cheers, I'll give that a go.
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Old 14 May 2015, 23:33   #549
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.info, not .icon
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Old 15 May 2015, 00:46   #550
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Amiga questions you've always been too embarrassed to ask

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.info, not .icon

Good grief I'm loosing it.. Original post edited

Last edited by Vot; 15 May 2015 at 00:51.
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Old 20 May 2015, 17:33   #551
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I have never seen the yellow error on 1.x, only with later kickstarts. I usually see it when I have some incompatible library version when starting some software under 3.1.
I'm sure I've seen the recoverable alert on both 1.3 and 3.x ROMS.

Not that whatever happened is usually recoverable. After clicking on, a software failure alert occurs or the program you were in is unusable.
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Old 20 May 2015, 19:33   #552
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Is this warning possible? http://hol.abime.net/608/diskscan
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Old 21 May 2015, 13:55   #553
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Is this warning possible? http://hol.abime.net/608/diskscan
I would say no. As long as you keep the write protect tab open, the drive is electrically disabled from writing to the disk and there is no way to circumvent that in software.
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Old 21 May 2015, 14:19   #554
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Normally you cannot put something on a disk which makes a copy program act up writing to the disk instead of reading.

If however the disk has a valid AmigaDOS root block with the "bitmap valid" flag off, then the disk validator jumps in and might write to blocks on the disk which appear unused to AmigaDOS but are actually used by the game.

This would not only happen with a copy program, though, but it always happens when you insert a disk after Workbench has loaded.
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Old 21 May 2015, 14:21   #555
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Is this warning possible? http://hol.abime.net/608/diskscan
It's the piracy equivalent of your mother telling you your Amiga's adapter would overheat and explode from overload if you played more than an hour per day.
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Old 22 May 2015, 18:17   #556
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I'm sure I ask about it once and do not receive answer so I will ask again:

Why there is no bounty on making WHDLoad versions of requested games? Would fact that someone is willing to donate that kind of action would motivate someone or it will be seen as bad behavior?
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Old 25 May 2015, 22:57   #557
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Is Alien 4 creature based on Katakis box art?
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Old 26 May 2015, 13:19   #558
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Why is that on my stock A1200, I can run the games on the CD32 compilation discs (which use WHDLoad) using the CD32 emu bootable floppy, but can't run the same games (also WHDLoad) by booting into the shell and running them from the HD? No matter what the game, I seem to always get a lack of memory error. I think I'm going to answer my own question by saying that the CD32 discs load them into RAD, and boot from there. Which leads to my main question, how can games be stored in RAD (which I believe is on the RAM) and still have enough memory left on RAM that the game requires to operate?
Sorry for the long reply, but the subject seems to be still open.
The answer is simple, you have many HDD partitions and possibly different file systems that take up valuable memory. The best you can do is disable the unneeded ones in bootmenu and then kill as much buffers as you can on the active partition, including DFx. You can also do it in script and put it in a 1K RAD disk, this will save you all the mem you can, and get the most demanding game/demo running in 2MB of chip ram.
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Old 26 May 2015, 13:43   #559
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Amiga questions you've always been too embarrassed to ask

Ok, my stupid question for the day - how do you change icons in workbench 3.1 classic full?

I have loads but can't for the life of me work or how to apply them.

It's doing my head in!
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Old 26 May 2015, 13:46   #560
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Amiga questions you've always been too embarrassed to ask

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Ok, my stupid question for the day - how do you change icons in workbench 3.1 classic full?

I have loads but can't for the life of me work or how to apply them.

It's doing my head in!

Each file with an icon has an associated .info file. The .info file is the icon. You can use the icon editor and create a new one or copy an .info file from another program.

I.e for a read me file you may have (if you do a dir in cli)

ReadMe
ReadMe.info

If you want a different icon you just copy a different .info file to that name. However look at the icon properties in workbench with the old icon first. The new icon must have the same default tool and tool-types

Last edited by Vot; 26 May 2015 at 16:16.
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