13 May 2015, 14:10 | #541 |
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It could also mean you've just put in Budbrain Demo Disk 1.
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13 May 2015, 14:48 | #542 |
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.. or launched Glory Stars II by Scoopex ..
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13 May 2015, 14:53 | #543 |
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Starting WinUAE with stock A1200 config from your Amiga CF card with ACATune in your Startup-Sequence...
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13 May 2015, 23:00 | #544 | |
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Quote:
But yea - badly coded software, faulty hardware, incompatible software and faulty disks are all common reasons for this. I think the first of the two numbers tells you what the system was doing and the second tells you the memory address (or vice-versa). Programmers could probably use these to debug the program. |
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13 May 2015, 23:13 | #545 |
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14 May 2015, 01:02 | #546 |
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Amiga questions you've always been too embarrassed to ask
Stupid question:
If I create a folder in Amiga dos and later want it to be visible in work bench, how do I do that without just turning on show all items? |
14 May 2015, 01:27 | #547 | |
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Amiga questions you've always been too embarrassed to ask
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Copy a folder icon to the name of the folder i.e copy sourcefolder.info mynewfolder.info. The icons will show on top of each other as they will have the same icon location so you will need to cleanup and snapshot the folder. Last edited by Vot; 15 May 2015 at 00:51. |
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14 May 2015, 01:57 | #548 |
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14 May 2015, 23:33 | #549 |
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.info, not .icon
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15 May 2015, 00:46 | #550 |
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Amiga questions you've always been too embarrassed to ask
Last edited by Vot; 15 May 2015 at 00:51. |
20 May 2015, 17:33 | #551 | |
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Not that whatever happened is usually recoverable. After clicking on, a software failure alert occurs or the program you were in is unusable. |
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20 May 2015, 19:33 | #552 |
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Is this warning possible? http://hol.abime.net/608/diskscan
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21 May 2015, 13:55 | #553 | |
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21 May 2015, 14:19 | #554 |
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Normally you cannot put something on a disk which makes a copy program act up writing to the disk instead of reading.
If however the disk has a valid AmigaDOS root block with the "bitmap valid" flag off, then the disk validator jumps in and might write to blocks on the disk which appear unused to AmigaDOS but are actually used by the game. This would not only happen with a copy program, though, but it always happens when you insert a disk after Workbench has loaded. |
21 May 2015, 14:21 | #555 | |
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22 May 2015, 18:17 | #556 |
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I'm sure I ask about it once and do not receive answer so I will ask again:
Why there is no bounty on making WHDLoad versions of requested games? Would fact that someone is willing to donate that kind of action would motivate someone or it will be seen as bad behavior? |
25 May 2015, 22:57 | #557 |
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Is Alien 4 creature based on Katakis box art?
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26 May 2015, 13:19 | #558 | |
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The answer is simple, you have many HDD partitions and possibly different file systems that take up valuable memory. The best you can do is disable the unneeded ones in bootmenu and then kill as much buffers as you can on the active partition, including DFx. You can also do it in script and put it in a 1K RAD disk, this will save you all the mem you can, and get the most demanding game/demo running in 2MB of chip ram. |
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26 May 2015, 13:43 | #559 |
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Amiga questions you've always been too embarrassed to ask
Ok, my stupid question for the day - how do you change icons in workbench 3.1 classic full?
I have loads but can't for the life of me work or how to apply them. It's doing my head in! |
26 May 2015, 13:46 | #560 | |
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Amiga questions you've always been too embarrassed to ask
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Each file with an icon has an associated .info file. The .info file is the icon. You can use the icon editor and create a new one or copy an .info file from another program. I.e for a read me file you may have (if you do a dir in cli) ReadMe ReadMe.info If you want a different icon you just copy a different .info file to that name. However look at the icon properties in workbench with the old icon first. The new icon must have the same default tool and tool-types Last edited by Vot; 26 May 2015 at 16:16. |
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