13 June 2022, 15:25 | #541 |
Registered User
Join Date: May 2004
Location: Somewhere secret
Age: 50
Posts: 366
|
I'm pretty sure Deep Core is the work of Sauron/Miracle with some loader + disk stuff by Conqueror/Agile - not surprised it requires some work to crack
|
13 June 2022, 15:39 | #542 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,018
|
|
13 June 2022, 15:50 | #543 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,865
|
Sauron and Conqueror is correct. And Sabbath/QTX too if memory serves me right.
|
13 June 2022, 16:08 | #544 | |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,967
|
Quote:
Nothing really bad, i cannot say for sure what does not work, prolly the levels too much 8-bit style, as sense of freedom like a single screen game |
|
13 June 2022, 18:08 | #545 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,018
|
|
13 June 2022, 19:36 | #546 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,380
|
MFM disk format, multi-part, decrunch, and a few checksums.
I'm going to try to play it. The atmosphere is intriguing, even if the (dull) color palette seems to repeat along the levels. |
13 June 2022, 20:41 | #547 | |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 6,978
|
Quote:
Nice reflection effect in the water. |
|
14 June 2022, 08:02 | #548 | |
CaptainM68K-SPS France
|
Quote:
This is why it's not possible to make a working extended ADF set for this game. the weakbit protection is located on disk 1 track 0.0 and disk 3 track 0.0. |
|
14 June 2022, 08:04 | #549 | |
CaptainM68K-SPS France
|
Quote:
The checksum protection crashes..... The only way to play this game correctly in original is through the whdload installed version. |
|
14 June 2022, 08:09 | #550 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,380
|
this looks like it's protected against the original
I'll give it a go. I added second button jump so it's going to be more "modern". |
14 June 2022, 12:31 | #551 |
Registered User
Join Date: May 2004
Location: Somewhere secret
Age: 50
Posts: 366
|
|
14 June 2022, 12:47 | #552 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,018
|
Quote:
I heard Gaston was involved which I dont doubt and his name is listed on HOL but also his name in Sweden is the English equivalent of John Smith, i.e. its a super common name in Sweden. |
|
09 July 2022, 20:30 | #553 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,018
|
Speedball
"Dedicated to: CND, Greenpeace, Friends of the Earth & Amnesty. If you've ripped this off, send them a donation."
|
25 January 2023, 22:41 | #554 | |
Registered User
Join Date: May 2017
Location: Germany
Posts: 8
|
Super Wonderboy
When you load Super Wonderboy, it says for some frames:
* PLEASE INSERT DATA DISK * before starting the game. When the game loads and you dump the memory it says in there: Quote:
|
|
26 January 2023, 10:09 | #555 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 6,978
|
Wow I never noticed that insert data disk message.
|
26 January 2023, 17:29 | #556 |
-
Join Date: Jul 2003
Location: Helsinki / Finland
Age: 43
Posts: 9,921
|
My guess here is, that WBML is an Atari ST port. Just double checked and the ST version is on two disks.. Seems like it was quite a direct port. :-) Both diskfuls fit on one in the Amiga version.
|
23 March 2023, 23:15 | #557 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,018
|
Spellbound - Psyclapse
"Enjoy this game, but please don't copy it!"
|
24 March 2023, 11:34 | #558 | |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
|
Quote:
LAURA P. PAUL equates to 'Lorra People' (ref: Cilla Black RIP) as in 'Lots of People' as loads of people worked on this game port from the arcade machine to Amiga/Atari ST. I worked on the original Amiga/Atari ST version of the title screen for this game before it got mangled into another version because the eyes were way too big (they were, but just my style). It then also got converted into the Amiga/Atari ST physical box art by somebody else. I've also since used the same LAURA P. PAUL phrase as coined by the then graphic artist Jason Lihou, in many of my own Amiga games down the years too The End. |
|
24 March 2023, 11:47 | #559 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,024
|
|
24 March 2023, 11:51 | #560 |
Mutation Software
Join Date: Sep 2009
Location: Sconnie Botland
Age: 59
Posts: 840
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Interesting Crackers Messages | Methanoid | Nostalgia & memories | 33 | 09 February 2021 15:15 |
Unofficial game "sequels" made by crackers | Minuous | Nostalgia & memories | 84 | 17 July 2016 01:38 |
Did you ever crack the protection for a game? (not for scene crackers) | Jgames | Retrogaming General Discussion | 43 | 21 June 2014 11:24 |
Amiga Game Crackers | Smiley | Retrogaming General Discussion | 22 | 07 January 2010 23:55 |
|
|