![]() |
![]() |
#541 |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 49
Posts: 1,337
|
This is an incredible achievement thank you for all your hard work.
![]() Runs great on my A500 with gotek. [ Show youtube player ] Last edited by Superman; 13 July 2024 at 22:38. |
![]() |
![]() |
#542 | |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 895
|
Quote:
|
|
![]() |
![]() |
#543 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 895
|
The repeating sprite background do use quite a bit of DMA, enough for another enemy worth of blits ? Hard to know for sure.
|
![]() |
![]() |
#544 | |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 895
|
Quote:
![]() Also difficulty levels and general gameplay balance improvements will certaintly be developed before the game is finished. We might even release some additional demo builds that include balance work. |
|
![]() |
![]() |
#545 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 895
|
And to everyone that has played the demo and reported success or failure, thank you!!
With an almost infinite number of weird Amiga configurations out there reports of the game working or not working are very helpful to us (especially if you get a video of it). |
![]() |
![]() |
#546 | |
Registered User
Join Date: Nov 2018
Location: Liverpool
Posts: 183
|
Quote:
|
|
![]() |
![]() |
#547 |
Registered User
Join Date: Mar 2012
Location: Norfolk, UK
Posts: 1,160
|
Just tested on the Minimig core for SiDi128, and it runs flawlessly both in a vanilla 1 Meg A500-ish configuration and also with everything running at full turbo.
The game's a magnificent piece of work - very impressive! |
![]() |
![]() |
#548 | |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,720
|
Quote:
What I also find curious, is that every brawler on 16-bit consoles are also limited to max 4 enemies. Snes Final Fight port. Snes Captain Commando port. I didn't played Streets of Rage on Genesis, but from what I saw, it seems they are also limited to that number (someone please let me know if I am wrong). Is that some magic number? ![]() Is it have anything to do with 68k proc (although Snes doesn't have one)? Or is it a memory thing, and just a sweet spot for 16-bit machines? I mean 4 enemies + 2 players are more then enough... just curious about technical side of things, and being noob, I'd very appreciate some quick thoughts, although I know I can spend whole evening in searching for answers. ![]() (I'd like to hear opinions of everyone else (that are more into the subject then me) too). Cheers to all! I am so happy.. first Final Fight Enhanced.. now this... ![]() |
|
![]() |
![]() |
#549 | |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 895
|
Quote:
If 5 enemies and 2 players was the target, it would 100% be possible, but you would have to make other compromises and spend way more time optimising. Metro Siege is reasonbly well optimised, but as soon as it runs with "4+2" we stop optimising and move on to something else. |
|
![]() |
![]() |
#550 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,720
|
Thank you very much bro.
This answers my question.. it's not like a hard, must be, coded thing, but more like a.. soft spot... yeah 4+2 is amazing balance... Keep up the amazing work! |
![]() |
![]() |
#551 |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 56
Posts: 2,059
|
Ok, but why not for hardcore players "5+1"?
Of course only for special 1 player mode. No second player possible. |
![]() |
![]() |
#552 |
Registered User
Join Date: Aug 2018
Location: Groningen
Posts: 7
|
This is insane, great work! Just played it through from floppy on my A500 (with 2 diskdrives), loved every minute of it, triple A stuff regarding sound, graphics and gameplay. The hd version also plays fine on my A1200 (030).
|
![]() |
![]() |
#553 |
Guru Meditating
Join Date: Jun 2014
Location: England
Posts: 2,360
|
Tested the hdf version on an A1200 with Blizzard 1220/4 8MB, works very well, no issue. It's an amazing game, imagine having had this back in 1992, astonishing!
|
![]() |
![]() |
#554 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 895
|
|
![]() |
![]() |
#555 |
Registered User
Join Date: Nov 2018
Location: Italy
Posts: 161
|
I tried it in emulation under OS4 and I must say that it works really well...
I only noticed some difficulty in collecting energy, for some reason I find it a bit difficult to collect them, especially while busy fighting with many opponents. ... Another thing, it would be really nice to have a scoring system, in two-player games this is often a factor of challenge too! |
![]() |
![]() |
#556 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,969
|
I agree on that point, alot of beat em ups you iirc just press the fire button standing over the item, but here you have to press down and press the fire button which can obviously move the player character off the item if you don’t get it right first time!
|
![]() |
![]() |
#557 |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,135
|
Greetings from MiSTer, runs just fine here
I don't say it too often but - wow. Brawlers are probably my favourite action genre and this one is simply amazing. No doubt the best modern-retro action game I have ever played, and also absolutely on par with old Amiga AND console action AAA classics. This game literally kicks ass! -4 enemies are just fine, no need to crowd the screen more than that -a few more breakables / pick-up-ables wouldn't hurt -the shake effect is initially cool but after a while started to be slightly irritating. Perhaps best reserve it for big enemies, or put it in options? -a modern malady: it might sound silly but I couldn't stop thinking that the 1st level would definitely cause at least some stir in certain quarters. Basically, you have a white dude beating up on only brown/black guys, and then a big white cop comes and whistles them in too. In our kerrazy world it is bound to rub some people the wrong way - even if it might make perfect sense from the game's narrative angle. Just sayin' ![]() |
![]() |
![]() |
#558 |
Puttymoon inhabitant
|
No please.
|
![]() |
![]() |
#559 |
PSPUAE DEV
|
|
![]() |
![]() |
#560 | ||
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,082
|
Quote:
Quote:
|
||
![]() |
Currently Active Users Viewing This Thread: 3 (2 members and 1 guests) | |
Menthos, alpine9000 |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
New arcade quality a500 brawler, called Metro Siege, to be announced! | Tsak | News | 114 | 14 September 2019 14:00 |
AmiStick - high quality arcade stick for classic Amiga | Rosto | MarketPlace | 2 | 08 October 2017 18:04 |
Metro-Cross (Atari ST port) | Asman | Amiga scene | 42 | 08 April 2014 10:16 |
Bad Street Brawler | s2325 | request.Old Rare Games | 3 | 18 September 2007 20:48 |
Legends of Hyboria - Arcade side-scrolling brawler | Rebel-CD32 | project.Amiga Game Factory | 8 | 12 November 2006 08:41 |
|
|