23 June 2024, 22:44 | #5541 |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 2,973
|
Warp3DPPC.library 100852 ----rwed 13-Jul-01 10:56:42
3dfxVoodoo.chip 16608 ----rwed Today 22:46:25 W3D_Picasso96_PPC.library 20508 ----rwed 13-Jul-01 09:57:58 w3d_avengerbe_ppc.library 392596 ----rwed 13-Jul-01 09:54:06 w3d_avengerle_ppc.library 359436 ----rwed 13-Jul-01 09:54:22 |
23 June 2024, 23:07 | #5542 |
Semi-Retired
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 2,047
|
have the same installed now. Same issues..hm
|
24 June 2024, 00:04 | #5543 |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 2,973
|
I'm still using the unofficial Picasso 2.1e or whatever it was.
|
Yesterday, 10:08 | #5544 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 405
|
BTW
Steffen Häuser from Hyperion Entertainment released "Gorky 17" for Aos4.1 and AOS 3.x (68k). There is a chance that the game will also be released on WarpOs, but Steffen has a problem with the compiler. Message from Steffen (translated by google): The problem with WarpOS is the compiler. The old 2.95.2 compiler that I used 25 years ago for Heretic 2 is unfortunately not good enough for Gorky 17 (I have the native WarpOS->WarpOS 2.95.3 compiler, but unfortunately it crashes when linking in 68k emulation in OS4 - and on hardware Sonnet also doesn't work - and I don't have any native WarpOS anymore. There are people trying to find a solution (but if anyone has a working WarpOS compiler on cygwin, AmigaOS4, AmigaOS3 or - but that would be the worst solution since I don't have a Linux system and would have to run it on a VM - Linux-x86, please let me know). It should be noted that StormC4 is also not good enough (unless someone has working STL header files for StormC4, but I don't think there are any. So there's the problem). it's not that I don't want to do it (in fact, I already have code that compiles - but doesn't link - for WarpOS), the problem is that I don't have the right tools for the WarpOS version. Is there a chance to help Steffen? |
Today, 05:03 | #5545 | |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 2,973
|
Quote:
Yeah I mentioned this a couple pages ago, is he on here? Basically the way we've built all the stuff for WarpOS was from Hedeon's wonderful this: http://aminet.net/package/dev/gcc/gcc-mos2wos It's using MorphOS to run GCC, it's great and you get all of the nice IDE stuff from MorphOS, but that doesn't help if you're trying to run GCC on AmigaOS 4.1 under really super old WarpOS includes. The other option being building under 2.95.3 on 68K, pretty much worked, Exult I built that way and some other stuff like Hyperion Quake 2 mods. But I ran it under WinUAE with tons of memory, which I wondered if that was part of the problem? |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
WANTED: PCI Sound Card VORTEX2 SuperQuard / SQ2500 or Turtlebeach SantaCruz pci card | keropi | MarketPlace | 12 | 15 March 2017 02:48 |
Wanted:Sonnet Technologies QuadDoubler 50 (Doubler 4000) | kronuz | MarketPlace | 0 | 16 June 2013 00:29 |
eBay : Sonnet Quaddoubler | alexh | MarketPlace | 3 | 07 May 2013 00:50 |
Overlay problem on GeForce 7200 | Leandro Jardim | support.WinUAE | 1 | 10 August 2010 15:50 |
Prometheus PCI & Voodoo 3 PCI GFX Card | Slayer | support.Hardware | 21 | 05 September 2006 10:57 |
|
|