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#5541 |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 2,972
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Warp3DPPC.library 100852 ----rwed 13-Jul-01 10:56:42
3dfxVoodoo.chip 16608 ----rwed Today 22:46:25 W3D_Picasso96_PPC.library 20508 ----rwed 13-Jul-01 09:57:58 w3d_avengerbe_ppc.library 392596 ----rwed 13-Jul-01 09:54:06 w3d_avengerle_ppc.library 359436 ----rwed 13-Jul-01 09:54:22 |
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#5542 |
Semi-Retired
Join Date: Mar 2012
Location: Leiden / The Netherlands
Posts: 2,047
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have the same installed now. Same issues..hm
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#5543 |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 2,972
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I'm still using the unofficial Picasso 2.1e or whatever it was.
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#5544 |
Registered User
Join Date: Dec 2017
Location: Rzeszów
Posts: 405
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BTW
Steffen Häuser from Hyperion Entertainment released "Gorky 17" for Aos4.1 and AOS 3.x (68k). There is a chance that the game will also be released on WarpOs, but Steffen has a problem with the compiler. Message from Steffen (translated by google): The problem with WarpOS is the compiler. The old 2.95.2 compiler that I used 25 years ago for Heretic 2 is unfortunately not good enough for Gorky 17 (I have the native WarpOS->WarpOS 2.95.3 compiler, but unfortunately it crashes when linking in 68k emulation in OS4 - and on hardware Sonnet also doesn't work - and I don't have any native WarpOS anymore. There are people trying to find a solution (but if anyone has a working WarpOS compiler on cygwin, AmigaOS4, AmigaOS3 or - but that would be the worst solution since I don't have a Linux system and would have to run it on a VM - Linux-x86, please let me know). It should be noted that StormC4 is also not good enough (unless someone has working STL header files for StormC4, but I don't think there are any. So there's the problem). it's not that I don't want to do it (in fact, I already have code that compiles - but doesn't link - for WarpOS), the problem is that I don't have the right tools for the WarpOS version. Is there a chance to help Steffen? |
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