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#5301 |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,456
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#5302 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,774
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Quote:
Imagine if Commodore had marketed the A1200 in 1992 with a promise that in the future it could be upgraded to that level of performance for very little money. Nobody would have believed them! |
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#5303 | |
Registered User
Join Date: Oct 2022
Location: Roma
Posts: 351
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#5304 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,868
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#5305 |
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,095
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Wrong, AGA needs compute power and game-centric SDK with "game ready" optimized C2P. Sony's SDK quality was superior to other game consoles such as Sega Saturn or 3DO. Sony's PSYQ SDK includes many texture mapped 3D source code examples.
AGA display capability is okay for TV texture mapped 3D gaming. Emu68 only offers CPU translation, setting memory map to the AmigaOS's needs and the rest are AmigaOS device drivers and Amiga AutoConfig (TM). Emu68 runs big endian mode, no big endian to little endian translation, there's no Linux host, RPi's memory is Amiga's bare metal Fast RAM. Commodore's $40 Amiga Hombre's PA-RISC clone is "cheap RISC" approach and ARM has "cheap RISC" approach. [ Show youtube player ] Flyin High RTG on Amiga 1200 with Pistorm32 Lite (running Emu68 on RPi 3). This texture mapped 3D game needs 68040 class CPU. AGA runs similar to RTG in this case. [ Show youtube player ] Virtual GP on Amiga. 68030 CPU is the minimum. The problem is compute power for the asking price. Motorola didn't participate in game consoles after 68000 and they were pushed out of smart handheld PDAs and smartphones by ARM. IBM participated in game consoles by offering PowerPC 602(3DO M2), PPE (Xbox 360) and CELL (PS3). PowerPC A2 evolved from PPE and could be the competitor to AMD's Jaguar which won the PS4 and Xbox One contracts. Last edited by hammer; 06 July 2024 at 03:45. |
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#5306 | |
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,095
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Quote:
CD32's FMV module has the following: 1. 24-bit DAC (STM's STV8438CV) for 16.7 million colors display. 2. MPEG-1 decoder from C-Cube CL450, 352 x 240 pixels @ 30hz, 352 x 288 pixels at 25 Hz, pixel interpolation and frame duplication to produce output formats of 704 x 240 pixels at 60 Hz or 704 x 288 pixels at 50 Hz. https://websrv.cecs.uci.edu/~papers/...LES/060803.PDF CL450 has about 398K transistors with up to 40 MHz. CL450 includes a licensed MIPS-X RISC processor with semi-custom extensions. In quantities of 100K or more per year, the price is less than $50 in 1992. CL450's MIPS-X RISC processor still has the usual RISC instruction set. 3. LSI l64111qc (Digital Audio Decoder, 16-bit DAC), 4. 512 KB local RAM, NEC 423260 DRAM 4Mbit (512 KB) with 80 ns. 5. Lattice ispLSI 1024-60LJ CPLD. Commodore is willing to spend on this non-core business by following the failed CDI. Commodore says NO to MIPS RISC processor @ 40 Mhz for Amiga's general-purpose games. Commodore has played with MIPS CPU. Commodore says NO to 512 KB Fast RAM for Amiga's general-purpose games. Commodore says NO to 24-bit color 704 x 288p for Amiga's general-purpose games. Commodore says NO to 16-bit stereo audio for Amiga's general-purpose games. The argument against $20 DSP3210 is implemented on CD32's higher cost FMV module with a very narrow functionality! The Amiga has been sabotaged. Commodore didn't focus on core gaming competency. Commodore's strength is in gaming and the dev platform to create these game content. The Amiga is not a Mac and it's not a VCD player. For intended purpose, the Amiga is the alternative "gaming PC". Microsoft recognizes the value of "gaming PC". IBM later recognizes the gaming market with PowerPC 602 and PPE. When the gaming market generates multiple billions of dollars, it's serious business. Last edited by hammer; 06 July 2024 at 03:17. |
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#5307 | |
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,095
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Quote:
Like PA-RISC, ARM still supports 68K's big-endian mode. ARM's existence was from Jack Tramiel's Commodore's crap MOS 65xx R&D road map. Commodore couldn't repeat the wow factor of MOS 65xx. This led many 65xx desktop platform vendors to switch to Motorola's 68K and the creation of ARM. Commodore couldn't repeat the wow factor of Amiga OCS. There's something wrong with Commodore's leadership team. Without high compute power, AAA is nearly useless i.e. this is like attaching 386DX-16 to VLB capable S3 Vision 968 VLB. PiStorm-Emu test with AGA is to validate AGA's display capability for gaming use case and compare it against similar era competition. AGA is pretty good when paired with high compute power. Last edited by hammer; 06 July 2024 at 03:42. |
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#5308 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,868
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#5309 | |
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,095
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Quote:
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#5310 | |
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,095
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Quote:
Don't detract from facts with irrelevant information. |
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#5311 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,113
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#5312 | |
Registered User
Join Date: Apr 2017
Location: France
Posts: 663
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Quote:
[ Show youtube player ] |
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#5313 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,868
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#5314 | |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,585
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Quote:
I have no issues calling it an emulator, since that's technically correct, I just don't think it does justice to what it is and how it works. It's not as if the 68000 series all have the exact same same internal DNA. The 060 is very different on the other side of the pins to the outside world than it's predecessors. |
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#5315 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,094
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#5316 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,868
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#5317 | |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,585
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Quote:
The Amiga 1200 hardware designers, in their wisdom decided that the whole CPU/FastRAM subsystem should be replacable. They specified the signals and timing that any expansion needs to respect in order to work. That interface, and that interface alone, is all that matters from a hardware perspective. From a software perspective all that matters is that the processor on the other side of that hardware interface executes 68K code. So I don't really get all the bruxism and hand wringing over it. |
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#5318 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,868
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#5319 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,585
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Not *you* specifically, just people in general. People wanting a pure hardware solution have plenty of options. I don't get the antipathy towards PiStorm. It's even more bare metal than Amithlon was.
Last edited by Karlos; 06 July 2024 at 15:01. |
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#5320 |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,456
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