09 July 2023, 01:21 | #501 |
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Without giving too much away I can say that there is a lot of progress that we are keeping to ourselves. We'd prefer people to experience some of the levels for the first time as they play rather than seeing incomplete progress on youtube etc.
The past 6 months has been a bit slow progress wise as day jobs and life have slowed thing down, but we are still fully committed and recently things have picked up again! From the coding side, we have some levels that are really different and require a heap of custom code, which means a lot of work for each level. I hope it's pays off as the effort is huge. |
06 October 2023, 01:10 | #502 | |
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Quote:
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09 October 2023, 21:31 | #503 |
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Hi Estrayk, progress has been slow in the past few months as team members have had other priorities. However the outlook is great as we are committed as ever to the project
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09 October 2023, 21:39 | #504 |
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^
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24 June 2024, 19:14 | #505 |
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Eagerly awaiting this game, any update on release date ?
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25 June 2024, 00:10 | #506 |
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Development had basically paused for the past 12 months for various reasons (life happens) - but the good news is recently the pace of development has picked right up again. It will be a while before we have a finished game in people's hands as it's a big game with lots of assets to create. The good news is, looks like we'll release a tech preview quite soon, so people can get a feel for how things are progressing
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25 June 2024, 00:33 | #507 |
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12 July 2024, 15:47 | #508 |
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The Metro Siege development team are proud to announce the release of
!!! METRO SIEGE - Technical Preview #1 !!! Now you can play some of the levels we've been developing for Metro Siege! The game play and assets in this preview are still a work in progress and will change before the final release! The release includes 3 playable levels, with the choice of two characters. There are three versions of the game included in the release: (1) The ADF version suitable for any 1mb Amiga (2) The Hard Drive version suitable for 020+ Amigas with 2mb of ram (3) The CD32 version - suitable for CD32 consoles The latest version will always be available at: https://metrosiege.com/download/ For info on character moves see: https://metrosiege.com/moves/ We'd love your feedback! Let us know what you think of the game or if you run into compatibility issues or bugs. If you want to chat with the team on discord, please use the invite link: https://discord.gg/GEApATew5x We hope you enjoy this preview, and have more exciting releases planned for the near future! |
12 July 2024, 15:52 | #509 |
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Great news !!
I'll move the game up to 'in development' again on the Lemon New Releases thread, as soon as Lemon comes back up. Last edited by lifeschool; 12 July 2024 at 22:40. |
12 July 2024, 16:00 | #510 |
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12 July 2024, 16:43 | #511 |
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I just loaded this up real quickly on my A1200 with the pistorm32 I'm currently setting up and it plays amazingly. It looks and feels very, VERY good. It's an incredibly professional level game.
It really feels like you're playing it on a devoted arcade machine. This isn't necessarily my favourite genre but it is very satisfying beating up these bad guys. Fantastic work. |
12 July 2024, 18:06 | #512 |
PSPUAE DEV
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Have to agree.
No fighting game has even made me want to keep playing. When it ended , I was like NOOOOOOOO!!!!!!!. It runs flawlessly smooth. Kim for the win, . Last edited by FOL; 12 July 2024 at 18:13. |
12 July 2024, 18:28 | #513 |
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HOL entry (more screenshots to follow): https://amiga.abime.net/games/view/metro-siege
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12 July 2024, 18:33 | #514 | |
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Quote:
Coder: Alex Brown Graphics : Michael Parent, John Tsakiris, Corey Annis Sound : John Tsakiris |
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12 July 2024, 18:35 | #515 |
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Added
Edit: Great music btw (just playing the other levels). Last edited by TCD; 12 July 2024 at 18:41. |
12 July 2024, 18:38 | #516 |
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It really goes on showing what Amiga can do when you target its strengths!
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12 July 2024, 19:06 | #517 |
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Yes! I love the shout out to the copper on the subway level. In the right hands the Amiga can sing and these are definitely the right hands. I also love the use of the 16 wide infinite height sprites for the parallax poles. Could never figure out why more games didn't use this, Metal Law is the one I can remember doing it best, Apidya and Powder too but I think it should have been used way more and now it is!
Last edited by lionagony; 12 July 2024 at 19:39. |
12 July 2024, 19:11 | #518 |
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Great news and many thanks for releasing a demo guys! Been many years of waiting, but at least we can try it out now whilst we wait for the full game!
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12 July 2024, 19:28 | #519 |
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I have just played it and I really like it.
The controls are nice and responsive, the music is cool and the artstyle is amazing! It's been a while, since I played a nice retro brawler game. It's great to see that the genre is still alive and...kickin'! One thing that made me curse at the enemies is not realising that they can kick you while you are down on the ground fast enough..which is entirely my bad (but hey! Once I realised I could kick them when they were down it was revenge time ). Looking forward to see the full release. |
12 July 2024, 22:24 | #520 | |
PSPUAE DEV
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Quote:
You ended up on floor and started rolling out of the way. That was mad when I realised you could do that to avoid being stomped on, lol. |
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