19 April 2017, 12:21 | #481 |
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19 April 2017, 12:25 | #482 |
kLiker
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Guys is Heretic 2 (Demo/Full) working in GL mode for you? Its is freezing to me either I use Gregs or Hedeons powerpc.library. In software it works fine, but under MiniGL when new game or tutorial screen is loaded and I try to move it freezes and picture stay frozen until I do manual reset.
Blitzquake 5.7 and Quake2 in MiniGL works fine and stable. Only Heretic is unstable |
19 April 2017, 16:07 | #483 | |
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SysSpeed still reports about 2 MIPS for my 060, and the pause is still there when starting AmigaAMP 2.25. I'll try your suggestion to rename render.library. |
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19 April 2017, 16:51 | #484 | |
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19 April 2017, 16:54 | #485 | |
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19 April 2017, 17:26 | #486 |
kLiker
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I am testing this with one HDD on two setups once with 040/40 and once with 060/50. Of course I am changing 68040 library to bunch of 68060 libraries anytime I swap disk from Amiga to Amiga.
I am just doing a new article, where I compare Cyberstorm PPC equipped Amiga with Sonnet G3@500 (I have two identical monitors next to each other) and Heretic2 stopped me ( [ Show youtube player ]). Also it would be excellent if I could add Shogo and Freespace to the article, as both games works fine on the CyberstormPPC setup. Thank you Hedeon in advance (I am all the time available for you on Skype) ;o) |
19 April 2017, 17:36 | #487 |
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They all work fine on my setup, btw. Heretic, Shogo and FreeSpace. Rename hyperionvideo.library to something else. See if that helps.
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19 April 2017, 19:29 | #488 |
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19 April 2017, 19:29 | #489 |
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I remember when I tried to run Freespace demo every thing was very very slow, loading and then mouse movement in menus, sound etc. I had to give up.
Is there any guide how to inhibit the cache for the 68k? I have CSMK2 060, maybe that will help. |
19 April 2017, 20:22 | #490 |
kLiker
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Freespace was not running for me on the Sonnet.library system, I have installed full game version now and tested. Games works, but its veeeeery slow. I have glitches in the main screen menu (hangar screen), fonts are not readable and I even the models showroom is very slowe and models does not move smoothly.
I will switch the disk to 040 Amiga now and see how Heretic, Shogo and Freespace works under 68040 library. |
19 April 2017, 23:47 | #491 |
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Freespace seems to work fine for me and smooth. I tried Heretic 2 for a while and it did freeze up for me too. HDD light on, couldn't switch back to native screen.
Here's my freespace.prefs: Code:
[Caches] GfxCache = 20027802 SoundCache = 3040870 [Config] AHIFragmentSize = 2048 AHIFrequency = 22050 AHIUnit = 0 Cd_Device = cybppc.device Cd_Unit = 3 ComputerSpeed = 3 ConnectionSpeed = ISDN DisableMusic = 0 DisableVoice = 0 EnableAudioStreaming = 1 FlightCenterX = 512 FlightCenterY = 768 FlightMaxX = 4096 FlightMaxY = 4864 FlightMinX = -512 FlightMinY = -768 FlightSwapAxis = 1 FlightSwapDirection = 0 Gamma = 1.80 Language = english LastPlayer = Grelbfarlk LowMem = 0 NetworkConnection = LAN ScaleDownTextures = 0 Soundcard = AHI Subspace = 1 Videocard = Warp3D VideoDir = Freespace_1:data/Movies [MasterTracker] Login = Password = [Version] Build = 0 Major = 1 Minor = 6 [Warp3D] CanBlendOneOne = CloseWorkbench = 0 MinimumBitDepth = 16 NoAlphaTexture = 1 NoBlendOneOne = NoChromaTest = 1 NoHidePointer = 0 NumBuffers = 2 RestrictTextureHeight = RestrictTextureWidth = TextureCacheSize = 8 Windowed = 0 |
20 April 2017, 02:09 | #492 |
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Shogo seems to work, in the first mission it did hang or freeze but it eventually recovered and I was able to keep playing, if I had to guess it I would say it had something to do with sound, this happened a couple more times but it never actually froze unrecoverably. I had audio quality set to high in the in-game options I changed that to low and ran around the base for a while and it hasn't happened again yet.
Maybe playing with the sound cache settings could improve things. Also the AmigaAMP hang on start issue it wasn't just render.library that I renamed it was guigfx.library too, again I had the _wos version which failed. I see that when you initially launch it, it does seem to do nothing for a while but then when the progress bar comes up it starts in a reasonable amount of time. |
20 April 2017, 04:01 | #493 | |
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I have 64MB on the sonnet. Also, has anyone tried PicShow? The WOS version of PicShow doesn't work on my system. It freezes after loading the first jpeg/png I try. I think the program tries to pre-load the next image, but obviously it is failing. Thanks Darren Last edited by DarrenHD; 20 April 2017 at 05:17. |
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20 April 2017, 08:34 | #494 |
kLiker
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Guys can you please tell me also your Shogo settings? I have already set low quality and AHI 0 (set to DMA), but still Shogo freezes just before loading Menu items and that "morphing background".
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20 April 2017, 11:14 | #495 | |
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20 April 2017, 11:15 | #496 |
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Picshow wos works on me with no freezing and loadings other images with no problem.
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20 April 2017, 16:50 | #497 |
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I've noticed the hang too in H2. It is actually an infinite loop where the 68K task of Heretic II gets stuck into. I'm looking to fix this, but it has to do with the shared signal system (TC_SIGALLOC is shared between 68K and PPC) and takes some time to solve.
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20 April 2017, 17:01 | #498 |
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Who's using what 060 libs btw?
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20 April 2017, 17:21 | #499 |
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I'm using the latest phase5 060 library with my MK2.
I've also clocked it now at 50MHz to avoid any overclocking issues. So that would be 68060.library version 46.7 from http://www.a1k.org phase5 support page last official release from phase5. I'm just thinking out loud here. The CS PPC has shared memory between 68k and PPC on the same board, same address range I assume, whereas the Sonnet has it's own local memory and then there is also memory for the 68k on the accelerator...wondering how that all works out, and how 68k stuff could get executed from the ppc memory? :-/ Also on my Voodoo4 I have 16MB of PCIDMA memory....not sure how that all works, but I'm assuming it's way more PCIDMA memory than a Voodoo3 which may have only 1-2 MB memory allocated for that? Could that be an issue? Darren |
20 April 2017, 20:03 | #500 |
kLiker
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I am also allocating 12 MB for Voodoo (20 MB remains for pcidma memory), because when I switch from Voodoo4 to Voodoo3 system (for testing purposes) I usually forget to change memory value.
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