12 April 2022, 17:16 | #481 |
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Dungeon master for the amiga, I never got around to finishing it, one of the first games I will try on my amiga mini.
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12 April 2022, 17:21 | #482 |
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13 April 2022, 23:53 | #483 |
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You are a better man than me, I never got around to finishing it, hopefully, I will this time around.
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24 January 2023, 22:43 | #484 |
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When I run the game with the Aros ROM (WinUae) it says 'échec ouverture écran' (google translate: screen opening failure). Is this because the game uses the default monitor perhaps?
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25 January 2023, 07:27 | #485 |
son of 68k
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25 January 2023, 13:26 | #486 |
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25 January 2023, 14:34 | #487 |
son of 68k
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25 January 2023, 16:10 | #488 |
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Any chance of a PAL/NTSC option being added? Don't know if it would help with the Aros ROM (built into WinUae), but if it works, a 'stand alone' WinUae version of the game can be set up which might be nice for the Dungeon Master Forums.
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25 January 2023, 16:45 | #489 | |
son of 68k
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Quote:
It may also fail for another reason. I don't have aros setup, but if you want you can play with OpenScreenTagList on it and find the tags that prevent 320x200x5 screen opening on it. The screen opening code isn't specific to this program at all. Any other of my programs opening a screen uses the same code, and IIRC you had access to it - it's my system frame. A standalone version is a nice idea and i have distant plans for it, but it would be using my own VM, not Winuae. |
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26 January 2023, 12:23 | #490 | |
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I actually don't have it set up either, which makes doing anything a pain. Yeah, you mentioned a VM a while ago. How's that going? |
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26 January 2023, 13:40 | #491 |
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I would enjoy playing the custom dungeons again. They were very hard (for me) last time I tried. But I applauded the stories.
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26 January 2023, 14:15 | #492 | ||
son of 68k
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Quote:
Quote:
Amiga version works fine but is probably not fast enough for real life usage on legacy hardware (under winuae it's ok). PC-windows version is being worked on - currently buggy and incomplete. Some are designed to be real hard so this is normal, but not all are. |
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26 January 2023, 17:07 | #493 | |
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Not if your version of DM can run without a startup-sequence. WinUae's built in Aros rom has a boot menu with the 'boot without startup-seequence' option. I've tried running the game like that, but it can't open a screen for some reason. The question is if it's because of the missing default monitor or not. Are you using existing libraries or writing everything from scratch? |
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26 January 2023, 17:43 | #494 | ||
son of 68k
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Now, can Aros run a pre-installed OS like some 3.x kickstart would ? There are no existing libraries for doing that. Or what would they be ? |
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26 January 2023, 18:57 | #495 | ||
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I mean stuff like SDL for graphics. Writing everything from scratch for OpenGL (or something) doesn't seem like too much fun. |
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26 January 2023, 19:30 | #496 | ||
son of 68k
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Why don't you just write simple screen opening code to make a few tests yourself ? Quote:
Also i don't want to go thru all that, just to discover it wasn't the monitor spec that made the openscreen fail... It's DirectX11, actually. Indeed not fun but not the worse part. |
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26 January 2023, 20:25 | #497 | ||
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Quote:
What's worse, then? |
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26 January 2023, 20:48 | #498 | ||
son of 68k
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Anything requiring low latency and/or stable timing, for example audio. Tried with several apis (waveout, xaudio2, directsound, wasapi), all failed in one way or another. |
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27 January 2023, 00:05 | #499 |
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Tested, and doesn't seem to work, sadly. Guess your hunch was on target, sadly This really makes me wonder why it doesn't work, it just makes no sense.
What a pain in the backside Does it work with a large circular audio buffer that just gets playd back continuously? If not, it might work with that (although it's just a guess). |
27 January 2023, 08:13 | #500 | |
son of 68k
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Back-porting it to 68k does not magically make it 100% compatible. Seems we're quite OT here (we can discuss further by PM if you want) but large buffers can't do the trick - you don't want a monster scream happen several seconds after the attack, do you ? |
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