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#4781 |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,426
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#4782 |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,067
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& @Promilus: Amiga 1200 did not exist in a vacuum. So mentioning these things can make perfect sense (or at least it would if it was done in moderation).
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#4783 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,001
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#4784 |
Registered User
Join Date: Dec 2015
Location: USA
Posts: 2,972
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I'm workshopping a book "From Backwoods to Billions" subtitled The Mediocre Rise of Maple Syrup and A1200s and the Great Bee Conspiracy.
If the A1200 was more useful to sugar production in the early 1990s, things would have been a lot different. For instance, did you know that a C= 1084 or 1080 running in interlaced mode, actually repelled honey bees? |
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#4785 | ||||||||
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,057
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16 colors are not enough. Quote:
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Note why AMD and NVIDIA maintain gaming PCs and game consoles for expansion into healthcare e.g. AMD example https://www.amd.com/system/files/doc...nd-devices.pdf AMD Embedded G-Series APU Boosts 3-D Visualization for Portable Ultrasound Devices. NVIDIA example https://www.nvidia.com/en-au/industr...dical-imaging/ Quote:
Apple's 14 million Mac install base in March 1994 is mostly a business client base. Apple has made sure that their Macintoshes don't look like a toy, have a stable high-resolution mode for business, and have a software library that is ready for work. Apple didn't repeat the Apple II/III disconnect Mac generation jump. Apple introduced MacWorks XL as a software bridge between the Lisa and the Mac. Commodore killed their early 1980s platforms with a disconnect into the "next-gen" Amiga. The PC continued the early 1980 platform and evolved as a strength for protecting customers' existing software investments while moving forward. Commodore didn't continue the success it made with the C64 into the Amiga. Commodore has many incompatible 8-bit platforms from PET, VIC-20, Plus4, and C64/C128. Jack Tramiel's Commodore didn't give a damn about the customer's existing software investments and existing Commodore customers didn't give a damn about Commodore. My older cousin (in Gen-X) switched from VIC-20 to a 286-16/VGA PC clone in 1988. My older cousin advised my family to not purchase C64C, C128, Atari ST, and Commodore Colt (XT clone). For excellent game potential with other roles, the Amiga was recommended over the Atari STE (1989). For the US education market, Commodore's Educator 64 couldn't repeat the success of PET due to the zero-sum monochrome display against the Apple II incumbent, and C64's "toy form" factor lost ground to the Apple II/IIe. Quote:
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The same "gaming PC" is used for school and university work. Like many others, my selection for gaming PC over the Mac is due to the PC's superior games library. Quote:
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2. IBM sold its PC business to Lenovo. 3. The Wintel PC clone platform survived. 4. Intel, MS, and the "gang of nine" made sure IBM was pushed out of the PC standards governance. 5. IBM's second source X86 insurance AMD works as intended and killed Intel's Itanium IA-64 adventure. Compaq merged with HP. The Wintel PC clone platform survived. The difference with a cloneable platform standard. Sun Microsystems was bought by Oracle https://en.wikipedia.org/wiki/Acquis...le_Corporation Sun's Solaris died with it. Last edited by hammer; 28 May 2024 at 06:32. |
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#4786 |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,067
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#4787 |
AKA Mr. Rhythm Master/AIS
Join Date: Aug 2017
Location: London, UK
Posts: 100
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Look, CBM International (as in the US parent company) was a basket case in terms of management by the late '80s. Irv Gould (as chairman) defenestrated Jack Tramiel in 1984 because he was paranoid that Tramiel and his sons might end up usurping his authority. For better or worse, CBM pulled off a coup by buying Amiga Inc. during that interregnum (and, in fairness, Tramiel's MO would likely not have suited the move), but when it came to the A1000, they didn't have a clue how to market the thing in its original form.
When Tom Rattigan joined as CEO, he oversaw the masterstroke of having the Amiga platform available as a home machine to succeed the C64 (the A500) and a more expandable business machine to take on the PC and compatibles (the A/B2000). This set the stage for the most successful period the platform had - and by way of thanks, Irv Gould fired him. Medhi Ali came into the picture as a management consultant tasked with assessing CBM's business model and in him Gould found his perfect "yes man". Ali focused almost purely on the US market and came to the conclusion that because the Amiga platform had not been a sales success in the US, the platform should be discontinued at that point, and CBM should be reconfigured as a low-cost PC compatible outfit. As such, all work on the AAA chipset - which was well into development - was shut down by 1991. Ali's incompetence was best illustrated by the fact that CBM's USP was having their own chip designers and fabrication plants, which Ali's analysis completely disregarded - and it quickly became apparent that there was no way CBM could compete with the likes of Dell, Packard Bell and Gateway in terms of volume in that market. As such, development of the Amiga as a platform was belatedly resuscitated - but at a point where over a year of R&D effort was already lost. The AGA chipset was developed as a stopgap, and frankly, while the A1200 and A4000 were clearly a rushed and compromised effort, they were more capable than any product developed that quickly and with those limitations had any right to be. I'm old enough to remember the time the AGA machines came out when I was in school, and I remember my ST-owning friends gloating about the Falcon 030 on paper vs. the A1200 (even though in reality the Falcon was crippled by its ST-derived architecture). A lot of my friends made the jump to PC compatibles around that time (which I couldn't afford). So yes, the A1200 was arguably too little, too late... But given the circumstances of the time and the cost limitations, the thing was damn-near miraculous. |
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#4788 | |
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,057
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These 65,000 CD32 motherboards were allocated for Commodore Canada's partnership with AmiTech's A2200 clone. They were still held in Commodore's Philippines warehouse and seized by creditors. https://bigbookofamigahardware.com/b...t.aspx?id=1829 Some posters claim there are 100,000 CD32 motherboards in Commodore's warehouse that were seized by creditors. A financial death spiral occurred and constrained Amiga AGA sales and restricted revenue generation. The A600 debacle was a mortal wound. |
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#4789 | |
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,057
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The remaining engineering and leadership team is unproven compared to the key original Los Gatos Amiga-led 3DO (with VRAM). 2. According to Dave Haynie, there was a "read my lip, no new chips" directive during the "32-bit" A3000 development. A500 Rev 6A's 2 MB Chip RAM reserve capability is already baked in during 1989 i.e. PCB's 2 MB Chip RAM jumpers. 3. According to Lew Eggebrecht, AAA only has 1 year of serious development starting from 1989. AAA reached the silicon stage with bugs before cancelation. AAA wouldn't solve 3D math problems. AGA-based AA3000+ reached a bootable state in Feb 1991. In 1991, Commodore UK advised Ali for the A300 to replace the C64. Commodore Germany demanded a hard disk capable of A300. Commodore management mandated hard disk. Inserted PCMCIA requirements since both IDE and PCMCIA are based on the PC's ISA bus. Scope creep caused the A300 to evolve into A600. High-speed TTLs are used to bridge between Gayle PCMCIA Fast RAM and Agnus side Chip RAM. For PCMCIA, additional TTLs are used for byte swap since the PC is a little-endian. The goal for a cheaper A500 to replace the C64C was nuked. The A600 cost more than A500. In Q1 1992, A600 was released and canceled A500. A600 was a sales flop. PCMCIA's "memory only" mode requirement caused a delay for A1200's Budgie (Buster/Ramsey/Bridgette integration). Buster/Ramsey/Bridgette integration is a cost-reduction measure. A4000's Bridgette replaces the A3000's four TTLs bridging CPU bus and Agnus custom chip bus. This is a cost-reduction measure. Without PCMCIA, A500 with AGA could have been released in late 1991 with the existing support chips i.e. Fat Gary = Gayle in A1200. Ramsey = Budgie. 32-bit memory controller for CPU's Chip RAM or Fast RAM. Four TTLs bridge = Bridgette in A4000 or Budgie in A1200. Buster is not needed due to missing PCMCIA's host adapter mode. Buster is needed for Zorro II-like functions. CD32's Akiko integrates Budgie, Gayle two CIAs, and hardware C2P. This is a cost-reduction measure. Bill Sydnes applied his "PCJr" mentality and removed $20 DSP3210. Last edited by hammer; 28 May 2024 at 08:40. |
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#4790 | |||||||||||||
AKA Mr. Rhythm Master/AIS
Join Date: Aug 2017
Location: London, UK
Posts: 100
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FWIW, I'm old enough to have built a Wintel machine around the OG NVidia Geforce256 back in 1999... Then as now, the concept of a graphical/media subsystem operating independently of the CPU is arguably the Amiga's greatest legacy.
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(Don't even get me started on how borked MacOS9 on the "fruity" iMacs turned out to be...) Apropos of nothing, for a short while, the fastest Mac on the market was an Amiga 4000 with a 68060 accelerator running Shapeshifter. Quote:
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#4791 |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,067
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A new multi-quote challenger appears...
...somebody asked why this thread has 200+ pages. Well... |
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#4792 |
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,057
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CD32's FMV module has the following:
1. 24-bit DAC (STM's STV8438CV) for 16.7 million colors display. 2. MPEG-1 decoder (C-Cube CL450, 352 x 240 pixels @ 30hz, 352 x 288 pixels at 25 Hz, pixel interpolation and frame duplication to produce output formats of 704 x 240 pixels at 60 Hz or 704 x 288 pixels at 50 Hz ), https://websrv.cecs.uci.edu/~papers/...LES/060803.PDF CL450 has about 398K transistors with up to 40 MHz. CL450 includes a programmable on-chip "purpose-built" RISC processor with some assist hardware. In quantities of 100K or more per year, the price is less than $50 in 1992. 3. LSI l64111qc (Digital Audio Decoder, 16-bit DAC), 4. 512 KB local RAM, NEC 423260 DRAM 4Mbit (512 KB) with 80 ns. 5. Lattice ispLSI 1024-60LJ CPLD. Commodore is willing to spend on this non-core business by following the failed CDI. Commodore says NO for RISC co-processor @ 40 Mhz with Amiga's general purpose. Commodore says NO for 512 KB Fast RAM with Amiga's general purpose. Commodore says NO for 24-bit color 704 x 288p with Amiga's general purpose. Commodore says NO for 16-bit stereo audio Amiga's with general purpose. The argument against DSP3210 was implemented on CD32's costly FMV module with a very narrow functionality! The fuking double-speaking fools. The Amiga has been sabotaged. Last edited by hammer; 28 May 2024 at 10:42. |
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#4793 | ||||||||||||
AKA Mr. Rhythm Master/AIS
Join Date: Aug 2017
Location: London, UK
Posts: 100
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It's also worth pointing out that while members of the original Los Gatos team developed the 3DO, that platform ended up being financially non-viable due to the expense of producing the hardware. Quote:
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Inserted PCMCIA requirements since both IDE and PCMCIA are based on the PC's ISA bus. Quote:
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#4794 |
AKA Mr. Rhythm Master/AIS
Join Date: Aug 2017
Location: London, UK
Posts: 100
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#4795 | ||||||||||||
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,057
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From 1989, https://old.hotchips.org/wp-content/...S8/HC1.8.2.pdf SUN GX series graphics workstation with CG6 architecture. SUN's TEC features 3D transforms with 51 MFLOPS FP32. For https://en.wikipedia.org/wiki/Curtis_Priem (this person designed the IBM Professional Graphics Adapter and SUN GX graphics chip). ------------- https://pixar.fandom.com/wiki/Pixar_Image_Computer Pixar Image Computer (1988) Quote:
For https://en.wikipedia.org/wiki/Jensen_Huang NVIDIA delivers workstation 3D graphics for the masses. NVIDIA's founders are from the SUN GX workstation and AMD microprocessors. -------------------- I also assembled my Celeron 533A/440ZX/TNT2 Wintel PC. I skipped "Geforce 256" for GeForce 2 MX along with Athlon Tbird 1.133 Ghz. Quote:
During the late 1990s, X86 CPUs engaged in the Ghz race, and the PowerPC camp didn't keep up. I'm aware of Apple's late 1998 difficulties. For the 1994 context, Apple came out swinging with PowerPC and the floating point was strong. The RISC threat is real. Intel released the Pentium Pro in 1995. Quote:
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For the Amiga, 68060 @ 50 Mhz and Shapeshifter was a 1995 experience. Luckily for Apple, the A4000 install base was only a tiny thousands and Escom went bust in 1996. CPU-extensive Mac applications have PowerPC natives e.g. Adobe Premiere 5.1. Quote:
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Backward compatibility is important for PC gaming, hence BeOS X86 can jump the lake! Windows 95 allows backward compatibility with DOS games. Backward compatibility is important for PC gaming, hence BeOS X86 can jump the lake! Nope, Sales of microprocessor-based computers (in thousands of units) after the release of the IBM PC. Source: http://jeremyreimer.com/m-item.lsp?i=137 https://monegro.org/work/2018/2/20/i...-brief-history A reminder of population size in 1984: UK: 56.42 million (1984). JP: 120.1 million (1984). US: 235.8 million (1984). C64's success level didn't continue for the Amiga or C128. British Empire didn't exist in 1984. Quote:
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Software sells the hardware. Quote:
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IBM had a Professional Graphics Controller in 1984 https://en.wikipedia.org/wiki/Profes...ics_Controller The Amiga didn't partition its graphics architecture. Last edited by hammer; 28 May 2024 at 10:12. |
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#4796 |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,067
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#4797 | ||||||||
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,057
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Gold Star(LG)'s 3DO is priced at $399. [ Show youtube player ] Tomb Raider on the 3DO Again, software sells hardware. Quote:
According to Irving Gould's interview with AGA's release. Quote:
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Gaming PC moved into 32-bit texture-mapped 3D gaming experience which is above SNES's strong 2D gaming experience. Quote:
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AT&T marketed DSP3210 as "3D and multimedia DSP". Last edited by hammer; 28 May 2024 at 10:39. |
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#4798 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,847
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#4799 | |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,884
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Explanation: If i use 8514 as example that even PC leading HW vendors realized necessity to deliver some HW acceleration graphic to customers - at some point even fast general CPU was not enough to fulfill customers expectations and per se Amiga was one of the first, widely available platforms where HW graphic acceleration was provided as default functionality - this was paradigm shift - PC was delayed approx decade to start offering this.And this was all about graphic HW acceleration - not which VGA card was fastest in Doom on x86 platform - hope it is clear now. Last edited by pandy71; 28 May 2024 at 12:12. |
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#4800 | |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,884
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