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#461 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,478
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Roger. I'll probably update that in a bit.
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#462 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,478
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I've noticed something odd. If I change a wall texture override on disk while the editor is loaded and has seen the previous version, reloading the level triggers a lot of amber warnings. This is true even if the currently loaded level at the time is not the one that has the affected override.
It's not a big issue, it just means having to quit leveled while making changes to any assets. |
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#463 | |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,022
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Quote:
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#464 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,478
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It's an odd one. On my 3.9bb2 the following steps reproduce.
1. Load level A of the mod (which has overrides). 2. Load level B (no overrides yet) 3. Use 256WallChunk to convert a suitable 32-colour iff wall and save as ab3:Levels/Level_A/wall_0 (the tool will add .256wad itself) 4. Load level A again... |
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#465 | |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,022
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Quote:
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#466 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,022
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what are the 'amber warnings' ?
is it a file not found or something else? am I miss understanding, is it the editor giving amber warnings or the game engine? |
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#467 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,478
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Recoverable alerts (yellow guru). I'll try to record a video later.
Last edited by Karlos; 06 October 2023 at 11:14. |
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#468 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,478
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@abu_the_monkey
I have an issue in v3.9.1 that came to light when re-routing the control points for the simplified Level A. It appears I can no longer delete control points. There's no exception or crash, rather attempting to delete a point (already disconnected physically and visually) doesn't work. I have an upper zone point that I just can't delete. I may just have forgotten - is it only deletable if there are absolutely no links / zone associations? |
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#469 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,022
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I disabled the delete function for control points in 3.2 as it would sometimes cause a hard crash.
I will go back and look into it at some point, but I thought it better to have some extra unused control points in a level then to have hours of work lost. |
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#470 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,478
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True that.
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#471 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,478
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If deletion is problematic, the ability to toggle the control point to lower or upper zone mode might be helpful. The two control points I have left over are both "upper" that I have no current use for.
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#472 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,022
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this is already possible, use the 'move control points' tool grab the point you wish to move 'g' point where you want it and place in lower zone with LMB or upper with RMB
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#473 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,478
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#474 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,478
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Teeny tiny request...
In the zone > control point association views, would it be possible to highlight the control point that the selected zone is associated with in a different colour? Something like the bright green that two level zones use, as this is nicely distinct from the black, white blue and magenta that tends to get used everywhere. |
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#475 | |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,022
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Quote:
![]() I will post a build with this change in the next day or so. |
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#476 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,022
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here is v3.9.3
just some extra Catalog stuff and the change you requested for zone > control point association colour Last edited by abu_the_monkey; 17 January 2024 at 01:50. |
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#477 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,478
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Epic, thanks!
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#478 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,022
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bumping this to v3.9.4
added key bindings for zoom and a bug fix to stop zooming out too far and causing a hard crash. main keyboard '+' to zoom in main keyboard '-' to zoom out |
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#479 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,478
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#480 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,478
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@abu_the_monkey
I am running into the corrupted wall texture bug on saving again. This time it's level C. I've overridden wall slots 2 and C with some the new replacement textures while I test them and saving is corrupting. Last time, I think this was caused by some sort of buffer overrun. |
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