21 August 2021, 11:01 | #461 |
Registered User
Join Date: Apr 2020
Location: Calvi Risorta
Posts: 177
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The quality of these titles is endless ...
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21 August 2021, 17:19 | #462 |
Registered User
Join Date: Apr 2010
Location: Amigaplanet
Posts: 645
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Amazing.
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08 September 2021, 09:59 | #463 |
Registered User
Join Date: Oct 2020
Location: Madrid
Age: 40
Posts: 196
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A relevant question:
Why not an Atari STE version? STE machine demonstrates that is capable of; see Metal Slug port running at 50 fps using giant single blitter pass sprites / bobs. All the needed resources and high performance sprite formats are public available; assembly coded with excellent C language interface. Most of the hard work is done, Clearly this is a commercial quality game, 3 companies working; and more audience, means more public for the Patreon... Last edited by masteries; 08 September 2021 at 10:10. |
08 September 2021, 10:15 | #464 | |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 909
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Quote:
Will we do an ST port ? Maybe - but the goal is to finish the Amiga version first. And the modern platform releases would be the next priority after that. People are equally screaming for a Megadrive and AGA ports. Btw the current platforms I have successfully ported Metro Siege to are:
Some other platforms I have done partial ports, but ran out of time and didn't complete them or didn't have access to the hardware to test. Note: It's unlikely all of the above will get a release |
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08 September 2021, 10:39 | #465 | |
Registered User
Join Date: Oct 2020
Location: Madrid
Age: 40
Posts: 196
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Quote:
The proposition is a STE version, not ST. Due to ST is very much limited, due to CPU only for all stuff. |
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08 September 2021, 10:41 | #466 |
Registered User
Join Date: Mar 2016
Location: Australia
Posts: 909
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18 January 2022, 00:07 | #467 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,065
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Hey guys,
This Sunday (January 23rd, 7pm GMT) AmigaBill will host me and Alex for an exclusive interview and reveal of the first 3 levels (plus boss fight) of Metro Siege. https://www.twitch.tv/amigabill |
18 January 2022, 22:27 | #468 | |
Registered User
Join Date: Sep 2016
Location: New York, USA
Posts: 185
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Quote:
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18 January 2022, 23:47 | #469 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,019
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Awesome!!
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19 January 2022, 11:50 | #470 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,801
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Looking forward to that...
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20 January 2022, 21:48 | #471 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,065
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23 January 2022, 19:35 | #472 |
Registered User
Join Date: May 2018
Location: Ireland
Posts: 710
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Ohh forgot about this, looking forward to it
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05 February 2022, 22:53 | #473 |
Registered User
Join Date: Dec 2011
Location: Poland
Posts: 166
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Metro Siege Update: January 19.
[ Show youtube player ] |
06 February 2022, 17:32 | #474 |
Registered User
Join Date: Dec 2020
Location: Philippines
Posts: 45
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How will the netcode work in this game? Since it is only a 2 player beat-em-up and not more, could be good to look at rollback netcode. It's mostly use for fighting games, but in the Fightcade emulator(uses rollback for its netcode), beat-em-up games also support rollback, although only 2 player at the moment.
A video on how to implement rollback netcode [ Show youtube player ] |
25 March 2022, 00:03 | #475 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,065
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Hey guys, new update from Mike & Correy :
[ Show youtube player ]
They go through the first 3 levels (over netplay) and Mike explains a lot of moves and tricks you can do. |
25 March 2022, 01:11 | #476 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,914
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This game looks incredible, and when you thing that it runs on the 500 !!
What an achievement !! well done !! |
25 March 2022, 01:23 | #477 |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,543
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25 March 2022, 12:05 | #478 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,860
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very impressive!
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28 March 2022, 20:43 | #479 |
Registered User
Join Date: Dec 2017
Location: france
Posts: 197
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Very, very impressive .
The details of the levels is impressive Last edited by touko; 06 October 2023 at 14:14. |
28 April 2022, 05:39 | #480 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,866
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Hows it going? anyone tested this on the mini?
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