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#441 | |
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,097
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Quote:
This Glitch was fixed in the latest update by the wonderful Prototron ![]() |
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#442 |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
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Where can I I get the latest WHD load, all the links I am finding seem to be for the older version with the bugs.
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#443 |
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,097
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#444 | |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
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Quote:
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#445 |
Registered User
Join Date: Nov 2018
Location: Belfast
Posts: 1,542
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Excellent thanks, graphics bug seem fixed alright!
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#446 | |
Registered User
Join Date: Nov 2019
Location: Croydon
Posts: 594
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you absolute bloody legend you gave me a right laugh
![]() ![]() ![]() ![]() please add some haggis ![]() Quote:
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#447 | |
PascalDe73
Join Date: Apr 2019
Location: Charleroi Belgium
Age: 51
Posts: 185
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Quote:
Hi Brick Nash, Torti has right, on my Real A1200 too the bug is resolved with Your latest version Many thanks for that. Best regards, Pascal |
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#448 |
Registered User
Join Date: Nov 2019
Location: Croydon
Posts: 594
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i know this is built on top of code that existed for 30 years but i found that you can get rid of basically every opponent just by cornering them out of screen now i am no genius or coder but i feel like the baddies don't try to hit you unless they show up on screen is this possible?
i went through the game just by punching at the borders |
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#449 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,386
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do we need a whdload installer or is there something useable with that new version already?
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#450 | |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 769
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Quote:
The game works properly on following system: - A1200 Blizzard 1230 - A1200 Blizzard 1260/PPC (Use NOCACHE for correct speed) - MiST fpga Minimig core 020 64MB - Apollo V4SA OS 3.9/Coffin rom No problem. |
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#451 |
Registered User
Join Date: Mar 2020
Location: UK
Posts: 248
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#452 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,667
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#453 |
Registered User
Join Date: Mar 2020
Location: UK
Posts: 248
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#454 | |
PascalDe73
Join Date: Apr 2019
Location: Charleroi Belgium
Age: 51
Posts: 185
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Quote:
Hi JOTD, Torti already make a good works with his slave. But maybe it will be better to have an official WHDLoad support for this enhanced version. I made some tests till the end of Round 3 with this latest version and all seems to works now. Test was made With my A1200 GVP Turbo+II 68030@ 40 MHZ with 32 MB Fast Ram Best regards, Pascal |
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#455 |
Registered User
Join Date: Feb 2012
Location: United Kingdom
Posts: 3,194
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To be fair to @Brick Nash this version is for the stock A600? If you're running this on something that is accelerated eg Pistorm, just use the MAME version as that works well.
I feel all these issues keep from enjoying the game as intended and prevents him setting himself free from this. I noticed despite saying he isn't planning to update, there was several updates to his credit. |
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#456 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,130
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Would this engine be easy to adapt for SNK-Prisoner Of War? Obviously P.O.W requires 3 buttons for input
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#457 | |
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,097
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Quote:
(and a recent WHDLoad exe version) Check if you use the latest Final Fight Enhanced version. https://drive.google.com/drive/folde...wD7xtn-zmtPPe0 Tested successfully on WinUAE, A4000, Minimig FPGA. I did this also, so JOTD could focus his Mind on the Amiga Donkey Kong Port ![]() greez, Torti Last edited by Torti-the-Smurf; 11 February 2024 at 03:24. Reason: adding link for the most recent FFE version |
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#458 | |
Registered User
Join Date: Jan 2010
Location: Malta
Posts: 85
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Quote:
Issue I noticed still is the energy bars of the enemies still glitches often during game. |
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#459 | |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Quote:
Any good game deserves an official WHDLoad slave. (and I sometimes wish they would not waste time to do slaves for terrible games) |
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#460 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,386
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is MAME smooth enough with a pistorm? Probably with RTG.
about the whdload slave, I'd rather help BrickNash to fix the speed in the original game, which is not a big issue most of the time. Games running at 25Hz expect that they are updated every 2 frames. If the workload is too light at times, the game is updated at 50Hz there, causing temporary speedups. You have to keep count of the VBL interrupts and if you're called too soon, wait 1 vblank. That's how I regulated the speed of a lot of old games. |
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