03 November 2021, 22:46 | #441 | ||||||||
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And here we have it again....mo arguments, just lame words.... Quote:
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Because it's pointless to turn something off that can only be useful? |
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03 November 2021, 23:28 | #442 |
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@ajk:
What you say about C64 Basic and Geos etc. is all true, but it is not the point of this discussion and I NEVER claimed the C64 Basic was good! Geos had the same problem like Workbench...and guess why? It had to be loaded before you could do anything with it, and was not available at the start of the computer. But I was never talking about Basic, but about OS commands, and gave DIR as an example. And yes, the fact it overwrites a Basic program is a flaw which was also corrected by 3rd party systems (just like the missing switch of the memory expansions on the Amiga ) But this was only a problem if you were right at programming a Basic program. But the advantage was that loading a directory was otherwise always possible without waiting for a directory command to load from a different (sytem-) disk than the one I wanted to list. @Chucky: Yeah, so you had your 'dos disk', and you had all your accessories for thousands of Euros like a second drive, harddisk, 2MB memory expansion, etc. Good if you were able to afford it. Oh, and what's the point in knowing that a game stops working because of the memory expansion? I prefer being able to switch off the expansion and have the game still working But as we have seen we are quite different from each other..... I only had an Amga 500 without any additional stuff. And this Amiga cost about the same what a C64 with diskdrive cost. But doing anything with that plain Amiga 500 other than gaming involved annoying diskjockeying.... And, btw, an A-590 harddisk cost at least 4 times the price of a 1541, not less!! Seems you have no idea about what it all cost back then? |
03 November 2021, 23:32 | #443 |
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well the harddrive costed about the same as the diskdrive to the C64. so. what is the problem. you could have a diskdrive to your C64 that was as expensive as a 40MB harddrive was to the Amiga?
(as a floppydrive had aprox same price as the c64. and a HD for the amiga had same price as an Amiga.. so. aprox same thing) my memoryexpansion had a disable switch but that is a kludge to do just as people programming the amiga didnt follow the rules. it is not a c64 it is an amiga.. |
03 November 2021, 23:33 | #444 |
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it is weird that you do accept addons to the c64 (to do dirs etc) but not on the Amiga? this is just trolling
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03 November 2021, 23:52 | #445 | |
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But this whole discussion is quite ridiculous anyways... |
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03 November 2021, 23:53 | #446 |
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you need a buffer to read the MFM data to decode it
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03 November 2021, 23:54 | #447 | ||||||
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But I am an Amiga user for 30 years, and as such I have lots of experience. And one of these experiences is that some games did not work any longer when you added a memory expansion. And what could have been done to prevent that? A simple on/off switch, which obviously WAS missing. Same with diskdrives without a switch. Quote:
But unfortunately for all you Amiga lovers it is still faster and less annoying when it comes down to doing simple disk operations like a DIR command. Quote:
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We are talking about using an external floppy disk drive. But seriously, one question: Why does the internal DF0 drive not eat up some ram of the Amiga as well? Why only the external one?! Or maybe it does, but since the internal drive is always present, programmers could not access this ram anyways? Quote:
But I have already noticed that some guys here really do not know what 'fully hardware compatible' means, which is shocking since they claim to have good computer knowledge. Quote:
Just because developers of those drives were funny and had nothing else to do? You telling me to stop trolling but you yourself are unable to recognize such extremely obvious reasons for a needed switch. |
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03 November 2021, 23:55 | #448 | |
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04 November 2021, 00:01 | #449 | |
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In 1987, a 20MB A-590 diskdrive for the Amiga (since we are not talking about 3rd party stuff) cost at least 1500,- Euro, maybe even 2000,- back then, while a 1541 cost something like 500,- Euro if not less. Yeah, C64 means that all C64 software is working on it, while Amiga means that only some Amiga software is actually working on an Amiga.... |
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04 November 2021, 00:07 | #450 |
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But not the buffers for a second drive, that you are not going to use (e.g. in a game).
Or if your game or program for some strange reasons will not access the drive after it is finished loading and you really need every byte ... My point was just: yes, you CAN do it. The RAM is still there. There is no hardware limitation not to use it for something else (and lose disk functionality in the process of doing so...) |
04 November 2021, 00:08 | #451 |
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A590. but not an ALF that I had..
"Yeah, C64 means that all C64 software is working on it, while Amiga means that only some Amiga software is actually working on an Amiga...." all amiga software that was written correctly was working. again. software that failed was as it was written by people who did not know whet they did. they broke rules. they did not program the amiga. they programmed the amiga as it was a C64.. blame inmature bad programmers. not the hardware. and you lack of understanding it. |
04 November 2021, 00:10 | #452 |
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@gorf: trackload your game. you can screw all buffers and do "C64 programming..!" and assign any memoryaddress how you like to. it will most likly fail with more modern hardware. then them yeah you can do it.
you can even share the same buffer for all drives (but only use one drive at the time) |
04 November 2021, 00:21 | #453 |
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Ok, thanks for this explanation, I really did not know and also never thought about it.
Still there isa difference: The internal drive was always there, but the second one was an add on, and therefore developers should have thought abouth whether the Amiga would still be 100% compatible in any case, so that they don't need to install a switch. I know, I know, it was all the programmers fault, and the system is doing everything perfectly with it's drive buffering. But did ANYONE here praising the Amiga like it is EVER think about such thigns from a USER point of view? The user experience was that some (mostly games) did not work any longer if you connected a second diskdrive without having a memory expansion connected, and some games did not work any longer after you did connect a memory expansion. As a user, I don't bother why it is was longer working! I don't bother if it is the programmes fault, or if it is some well thought system design or whatever. All I see is that it was clearly working before, but suddenly stopped working after I add the drive or memory expansion. So, a developer with somewhat user experience should have known that such problems will happen. And so it was not surprising that 3rd party developers sold tons more of their drives and memory cards than Commodore did. |
04 November 2021, 00:26 | #454 | |
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Ahh, yes, ofcourse, but you are telling me we should not compare 3rd party expansions with original ones?
Hahaha, this is really a joke... Quote:
And it could have been similar easy on the Amiga....just if they had installed a simple on/off switch.... |
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04 November 2021, 00:33 | #455 | ||||
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No, I am not wrong here.
In Burst Mode the combination of C128 and 1571 transfers 5200 cps, while the C64 only transfers 300 cps (without fast loader) DolphinDOS gives you up to 10x the normal C64 speed... Quote:
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Please: why don't you just stop making these wrong assumptions? Quote:
The Amiga is a computer platform and not a console or just a one never changing 8-bit like the C64. This is NOT a design flaw - quite the opposite. It is indented and allows a computer platform to change an evolve over time. If a programmer follows the rules, the software stays compatible with new iterations of the hardware. So on a platform you do want software compatibility but not strict hardware compatibility. Quote:
Please stop making things up... |
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04 November 2021, 01:12 | #456 | |||||||||
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But, from what I have seen, you have some limited insight about how things look from a user's point of view. Quote:
But again, you only see it from a system design's point of view, or from a programmer's point of view, but you seem to be missing the not easy to solve troubles a user is experiencing when he is using the Amiga. Nearly everything I mentioned here also happened to many other users, not just only me. (otherwise guess why there WAS this switch in all non-Commodore expansions?) Quote:
But this was exactly what you denied in earlier posts! You mentioned the system was a good design right from the start (which it obviously was not if you only had an A-500 without second drive, memory expansion or even a 1500,- Euro harddisk...) Quote:
So this is not the point. But still, most newer games have a fastloader installed and actually load faster than on the Amiga. And if it was too slow for you, then you could get something like an Action Cartridge, and it loads like Dolphindos, which is complete 64K memory in 6 seconds. Just the same like you keep telling me to get a harddisk or second drive if I am not satisfied with the Amiga's performance.... Quote:
To make all software still work after the new hardware has been connected? Simple as that. Quote:
But you are mixing up disk operations like load, open, format, initialize, rename, scratch etc. Those were no real Basic commands, you did not entered them in a Basic program, but in direct mode, just like you enter a DOS comman on the Amiga. Such disk operations were more easy to do on the C64, since they were always available from rom and had not to be loaded from a system/dos disk. And since I came from the C64, it was a disappointment that this was not similar easy on the Amiga. Quote:
You put in the sytem disk, wait for it to load at least 20 seconds, maybe even more if I need more commands,, then you need to remove the disk and put in you own disk, then type the command (and even then typing dir df0: is not sooo much different or faster than typing load"$",8 and list) Quote:
Not really.... Quote:
But I was happy to have commands like LOAD"$" available at alle times I turned on the C64, not just after having to boot a disk after EVERY RESET, which I had to create myself only after studying the manual intensly for hours. But yes, maybe I would have had a much better first time Amiga experience if a small, fast loading system disk would have been included? Honestly, I only used Workbench whenever I wanted to do anything on the Amiga, and only some month later discovered how to make a DOS boot disk, which made all the most needed commands resident, so that it was actually possible to work with disks without anying diskchanges all the time. |
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04 November 2021, 01:32 | #457 | ||
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C128 buirst mode speeds up about 16 times compared to normal 1541, while Dolphindos speeds up about factor 25 compared to a normal 1541. What you are talking about with factor 10 might be Speeddos? So much about making wrong assumptions.... You see yourself in the mirror? Quote:
This also shows very clearly why some later machines like the Amiga 600 failed so miserably: the Kickrom 2.0 was not compatible with many games. And it also shows why the A-1011 drive is so rare: it was ot compatible with some games, because you couldn't switch it off. Same with the original A501 memory expansion... So, in the end, it would have been wiser to keep the machine compatible as much as possible. Or make a cut one day, and bring a complete new system of the next generation on the market. The Amiga unfortunately failed to do so, and most users (gamers) switched over to the SNES and later Playstation 1 Haha, what a completely wrong message! How many different Amiga 500 memory expansions do you know? I have probably around 50 different ones in my collection, and there is NOT ANY except the original A-501 missing the switch or jumper. |
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04 November 2021, 01:55 | #458 | ||||||
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I can now more understand the need for some ram to be allocated for the drive. Yeah, I learned that already.... I should have known this when I got ma A-500 back in 1990 or so... But yes, I have to admit that it is completely a different thing with a harddisk, especially nowadays with a silent CF card. I use a ACA 500+ today and working something on a disk is a nice task now So, to all who think I am just badmouthing the Amiga -> not at all! But I am also not praising it religiously just because it is an Amiga. Quote:
You are very right here, as an intelligent drive the 1541 was way more complicated in design, and also more expensive because of that. (still, and internal Amiga drive cost about 50% of a 1541 back then...quite overpriced, if you ask me?) Quote:
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But it was not always the case before! Quote:
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But on the Amiga, most games loaded 'directly' into ram, and not from Workbench. And I think this caused the issues if those games were not programmed like the OS developers would have intended to be done? Please correct me if I am wrong here? Not always useful, unfortunately.... |
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04 November 2021, 02:15 | #459 | |
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@Thomas Richter:
Thanks again for the detailed explanations about the diskdrive topic! I really appreciate that, and I can understand it all with these arguments! So, in the end it is a cost factor. since Amiga drives are not intelligent, expensive drives like a 1541 (which is a computer of it's own). From that point of view the allocation of some buffer ram in the computer definitely makes sense. Point taken - we can close the diskdrive topic (still they could have added a on/off switch, tough ) Quote:
You have to keep in mind that 9 out of 10 guys who bought an Amiga simply bought it for playing games, at least that ws the motivation. And, it was well known that many games did not run any longer on Kick 2.0 So, everyone bought an Amiga 500 instead. I even knew guys who sold their A600 to get an A500 instead! The A600 had a harddisk connecor, which was great, but here we again have a 'wrong done from start issue': The Kickrom in the standard A600 (not HD) was a 37.299, which was unable to boot from HD....and therefore, nonbody installed a HD drive. |
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04 November 2021, 03:04 | #460 | |||
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But the dolphinDOS manual claimed only 25x for very special cases - for most operations it is 10x or even less. But this all is of course very much besides the point: Without any expansions the C64 has dog slow floppy speeds. You are constantly comparing a C64 with all kinds of extras to a stock A500 and there you only pick a certain operation and claim the C64 is superior… By now I am sure you know very well this is all very stupid. This all makes no sense other than you are trolling us. Quote:
But that is simply not what the Amiga was intended for. It was good at gaming - sure. But it could and can do so much more. It’s like buying a bike just to push it around and never ride it. It is certainly not the foult of the bike but of the stupid customer Quote:
I would ask you to have a closer look at your "collection", but I do not think it exists. I am out - stop feeding this troll Last edited by Gorf; 04 November 2021 at 03:10. |
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