![]() |
![]() |
#441 | |
Registered User
Join Date: Feb 2017
Location: Ireland
Posts: 758
|
Quote:
I'll test the new beta release but currently I'm using RC8 020 version, I did not notice this occurring in previous releases. |
|
![]() |
![]() |
#442 |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,171
|
Missiles and F8 (normal and I.R. view) seem ok now!
There is a minor glitch in I.R. mode in the bottom 1-pixel line of the screen which gets stuck switching view with F8 (possibly an original game bug) Last edited by hexaae; 18 July 2023 at 13:52. |
![]() |
![]() |
#443 | |
Registered User
Join Date: Feb 2017
Location: Ireland
Posts: 758
|
Quote:
I have noticed that it does not happen if pressing spacebar to fire the missile it's only when using a joypad and even then I tried a different joypad to rule that out but it's the same result. On a different note, is it normal for the plane to be constantly dipping? I find having to keep the plane level a bit annoying. ![]() |
|
![]() |
![]() |
#444 | |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,171
|
Quote:
I randomly see this small glitch (corrupt background square) under mouse pointer, when cursor is left in the upper-left and I press SHIFT+Q to quit or I open settings panel: ![]() |
|
![]() |
![]() |
#445 |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,204
|
Funky mouse cursor is a feature (or not, but I think it was like that when I "got here"), so not going to bother unless it's an easy fix
![]() Missile thing doesn't cause a crash right? Just that two missiles are fired for every joystick press? I can reproduce that in WinUAE, but not on my 060 (probably because it's too slow). Button press on joystick just fakes a space bar press, and code handling it clears pressed key afterwards, so it's a bit weird that it results in double press, but I'm looking into it. |
![]() |
![]() |
#446 | |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,171
|
Quote:
![]() |
|
![]() |
![]() |
#447 | |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,204
|
Quote:
![]() Also think I see where extra "button press" is coming from, but have to look at how to fix it without breaking something else. Think this is original game logic bug that is masked by 2-frame limit (which is why I was reluctant to start looking into these things... but here we are). |
|
![]() |
![]() |
#448 | |
Registered User
Join Date: Feb 2017
Location: Ireland
Posts: 758
|
Quote:
|
|
![]() |
![]() |
#449 |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,204
|
|
![]() |
![]() |
#450 |
Registered User
Join Date: Feb 2017
Location: Ireland
Posts: 758
|
|
![]() |
![]() |
#451 |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,204
|
TFXAGA_2.1b3.7z in the zone. Changelog:
- Fix double missile fire (plain 020 version only) - Fix glitchy mouse cursor in config menu - Support NTSC tool type/command line option. I think it can only happen if games runs faster than 2-frame, so the sporadic occurrences are probably due to it being just around that point. Aynway, new beta version should fix it (does in WinUAE at least). Last edited by paraj; 19 July 2023 at 19:22. Reason: Beta 2->Beta 3 |
![]() |
![]() |
#452 | |
Registered User
Join Date: Feb 2017
Location: Ireland
Posts: 758
|
Quote:
|
|
![]() |
![]() |
#453 | |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,204
|
Quote:
![]() Bit puzzled why it was only noticed now, but then again, I've only previously been testing with keyboard input myself. |
|
![]() |
![]() |
#454 | |
Registered User
Join Date: Feb 2017
Location: Ireland
Posts: 758
|
Quote:
![]() The funny thing is I didn't notice this problem in any of the earlier release candidates though I'll admit I didn't really spend much time playing them, it's really only now I'm investing some time into the game. ![]() |
|
![]() |
![]() |
#455 | |
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,204
|
Quote:
~~~~~~~~~~~~~~~~ The following is only for very dedicated TFX testers. It is NOT for general testing, and will NOT be part of 2.1. Attached is EXTREMELY hacky build that is meant to test possible speed of chunky-only version (will be removed in not too long). Only interesting thing is whether FPS is significantly improved over 2.1b3. Polyfill routines have been converted, but nothing else, and as such it will look horrible and wrong. For default view it is expected to look something like: Other views should be better, and idea is to see if this is a worthwhile path to explore. From very quick testing on my 060 it seems to be a bit better and more importantly give reasonably stable FPS. It will be a large effort to get properly working though, so no promises. Last edited by paraj; 20 July 2023 at 22:22. Reason: Remove attachment |
|
![]() |
![]() |
#456 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
|
Quote:
It is just cycling the empty selection screen and the "GUILTY" magazine screen. It never actually starts the game to be able to test it. I also tried a lot of CUSTOM whdload options and always the same. |
|
![]() |
![]() |
#457 | |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,171
|
Quote:
![]() I've also experienced strange results running first the config panel... but I will report them later... Double missile bug confirmed fixed! |
|
![]() |
![]() |
#458 | ||
Registered User
Join Date: Feb 2017
Location: Denmark
Posts: 1,204
|
Quote:
Quote:
![]() |
||
![]() |
![]() |
#459 | |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
|
Quote:
![]() ![]() ![]() ![]() ![]() It is 10+ FPS better when gouraud shaded stuff is on screen. Video: [ Show youtube player ] |
|
![]() |
![]() |
#460 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
|
Well, good news for pistorm32 users. User SID-6581 used different WHDLoad.prefs settings - he did not have "NOMMU" tool type set and he got 70 FPS in the Game. To get this performance also use ICNT=255 in EmuControl.
So I had to try this and I get rock solid 70 FPS in "Unlimited" mode... and basically perfect 50 FPS in the "1-frame capped" mode - regardless if the gouraud shading is used or not, it is ALWAYS 50 FPS ![]() Video: [ Show youtube player ] Unfortunetly with the chunky version I don't get these good results. It doesn't go over 65 FPS in uncapped mode, so it is worse than the b3 version. Last edited by tomcat666; 21 July 2023 at 20:58. |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
PiStorm32-Lite problems | tech3475 | support.Hardware | 52 | 23 October 2023 17:49 |
Pistorm a500 & Pistorm32: Can you VNC? | ElectroBlaster | support.Hardware | 4 | 09 March 2023 09:00 |
AGA, Amiga Demos on Pistorm32 | nikosidis | Amiga scene | 8 | 06 March 2023 22:11 |
Unique - Origins on Pistorm32 | nikosidis | Amiga scene | 5 | 01 March 2023 18:02 |
FS: Pistorm32 - GreaseWeazle - ATX Adaptors | RetroPassionUK | MarketPlace | 0 | 14 January 2023 13:34 |
|
|