21 January 2019, 19:41 | #441 |
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Please xboxown, try to do some short post.
So this tread will be more readable. It's not easy to help you with a great post. Sorry, i don't understand your explications on your issue. What the goal of your game exactly ? |
21 January 2019, 21:36 | #442 | |
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Uuuh....okay! The sentence starting from "I am sorry but I have been trying for weeks and it failed." to "Instant X=0 or set position X=0 or whatever and nothing happens." Is the shortest paragraph I can produce and still get my point across. Everything else is simply pasting my trigger event (script) and picture to give you a visualization of what I am looking for! |
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21 January 2019, 23:00 | #443 |
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@xboxown
First of all, you're doing Tic-Tac-Toe game, right? Then why so much big board? Isn't Tic-Tac-Toe just 3x3 board game, like this? https://1millionmonkeystyping.files....-tac-toe-2.jpg Sorry, I already told you I am very beginner at this, and your explanation is hard to follow... tried to understand very first trigger, but couldn't... And I really tried hard. @Yoz Montana I think he want to press fire, then his character spawns at exact position (that's no problem). Then he want to move his character left and right a little bit, and when he press fire again, his character spawns at another place, but copy (or clone) of his character stays where it is... Something like that... not sure myself.. |
22 January 2019, 17:13 | #444 | |
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Thanks for helping though I just have to keep playing with it till I figure out the magic number! |
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23 January 2019, 17:47 | #445 |
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Ok, there is a new version available. In this one you can sort the objects, just add a trigger named "Set Z fromY" with the condition isgrounded a true.
Then in one of the objects use the trigger "Sort by Z", whithout condition. This function is a bit slow right now but works. https://tiny.cc/getredpill |
23 January 2019, 19:01 | #446 | |
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Great Did you consider this post Suggestion : Press ESC is shortcut of Left click OK ------------------------------------------------------------------ Can you add press escape button to return to the previous panel ? It will be faster than pressing ok each time to back in the previous panel. Example : Panel Object trigger ---> click OK --> Panel Object --> click OK --> Main Panel With add press ESC : Panel Object trigger ---> press ESC --> Panel Object --> press ESC --> Main Panel Suggestion : Button [CLONE] Objects with triggers ------------------------------------------------------------------ Can you create a new icon [CLONE] to Objects with triggers ? clone an object with triggers to have an object with the same properties. Example : create another Player (Player2) with triggers cloned, i can just change the appearance of the Player 2 and anim without starting over everything from the beginning for this object. |
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23 January 2019, 19:35 | #447 | |
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23 January 2019, 20:46 | #448 |
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Thanks for the suggestions, I would work on some of this for next versions Here is an example with the sorting it is game002.pill |
23 January 2019, 20:54 | #449 | |
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24 January 2019, 18:20 | #450 | |
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--------------------------------------------- In Redpill, it's tedious to click to reach 256. Can you arrange the icons this way ? Bug Report : Set Z fromY ---------------------------------- [ Show youtube player ] When the sprite jump, Z behavior does not work in my test. Although in your example, it works. In the end of this video, I load the modified file "sprite.iff" [add GFX]. RedPill freeze or Guru Meditation. Last edited by Yoz Montana; 24 January 2019 at 19:59. |
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24 January 2019, 19:30 | #451 |
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In your project it doesn't work because in the player, you need to call the trigger set Z from Y only when the character is grounded. If you still have the var ISGROUNDED, that's the one.
The project you attached is working fine for me, could it be that you are running out of chip mem? |
24 January 2019, 20:00 | #452 |
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My character stopped shooting since v6.11. It still works in 6.9. What changed?
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24 January 2019, 20:12 | #453 | |
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My configuration WinUAE: Chip : 2MB / Z2 Fast : 8MB When you do Autoslice on Spritesheet, you didn't guru meditation or freeze in RedPill ? |
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24 January 2019, 20:17 | #454 |
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It worked normally, I don't know why. In winuae it is easy to add more chip to verify that it is not the issue
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24 January 2019, 20:18 | #455 |
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24 January 2019, 20:35 | #456 | |
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This behavior is strange ! Can you give the functional setup in WinUAE to check the issue ? |
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25 January 2019, 00:08 | #457 |
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Questions:
1. Is there a way to "see" timers for debugging? I want to know if the timer is activated. 2. Can I "print" timers to screen so I can see them? 3. Do timers go 0 -> 500 or 500 -> 0 Thanks |
29 January 2019, 19:54 | #458 |
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01 February 2019, 19:37 | #459 | ||
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Ok, so I got a little time to play with this. As I said, I think "space scene" can be done fairly good with RedPill. Here is my result: (I also browsed through all my option so you can see what I did) [ Show youtube player ] It's in very rough stage (took me only 1-2 hours on this), but I think it gives a "proof of concept", that even these games, can be done with RedPill |
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02 February 2019, 07:32 | #460 |
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I have another question:
I have 32color background picture, in 32color game, but I think it only shows the picture in first 16 colors. Is that normal? This picture, tiles and sprite sheets use the same palette. |
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