18 May 2024, 14:40 | #4541 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,507
|
I know this has come up before, but I'm still a bit intrigued. Suppose your 50MHz 030 is in a CD32. That means even if you are using the 030 optimised C2P you are spending a fair amount of time in there. Akiko is no magic bullet but I recall some benchmarks on gloom deluxe a while back that suggested it might still make an appreciable difference.
Could be worth looking into now that creating specialised builds is a bit easier to manage. |
18 May 2024, 21:51 | #4542 |
Registered User
Join Date: May 2020
Location: Figueira da Foz
Posts: 427
|
I was seeing some cool videos of your version on a Pistorm running around 35fps full screen, a) would it make it sense to lock it to 30fps/25fps so it would since with LCD screen rate as it is done on PC (they now lock at 40fps also so that if you have a 120hz monitor you can have it at 1 third of the LCD rate)? b) is it even a thing on a crt monitor?
|
18 May 2024, 22:58 | #4543 | |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
|
Quote:
|
|
18 May 2024, 23:01 | #4544 | |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
|
Quote:
|
|
18 May 2024, 23:15 | #4545 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,507
|
|
18 May 2024, 23:33 | #4546 |
Registered User
Join Date: Oct 2020
Location: Bicester
Posts: 2,023
|
@Karlos
I can't remember, but, is the RTG using a 'fake' VBL which is set to 50hz regardless of the screenmode selected? |
18 May 2024, 23:35 | #4547 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,507
|
Yes, I think so. When messing with the AGA modes recently I got the impression it was smoother than the RTG one. It could just be my imagination
|
25 June 2024, 02:45 | #4548 |
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,090
|
Is there a way to turn the FPS counter off and to save the keyboard bindings ?
|
25 June 2024, 09:11 | #4549 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,507
|
|
Yesterday, 21:08 | #4550 |
Registered User
Join Date: Dec 2021
Location: Prague / Czechia
Posts: 32
|
Karlos, I finally found time to compile tkg_c with different CPU optimizations and test it on real hardware, AGA PAL 320x256 68060@80 MHz. I ran straight through the starting corridor in original map level 1, full screen 1x1. The code specifically compiled for 68060 gives ca. 15 FPS, the code compiled for 68040 or 68020 is just slightly slower (ca. 14 FPS). In 2/3 window 1x1, it is ca. 30 vs. 28 FPS. If the FPS counter was not displayed, I would not distinguish the difference in speed.
|
Yesterday, 21:10 | #4551 |
Registered User
Join Date: Dec 2021
Location: Prague / Czechia
Posts: 32
|
And I have to say: The text messages in 2/3 window mode are brilliant. They nicely fit the (otherwise empty) space and make the game much more enjoyable. Good job!
|
Yesterday, 21:20 | #4552 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,507
|
Good stuff. You'll be happy to learn that they actually only cost anything when the text changes too. And for AGA, they are direct to planar writes, no C2P. Which is why they are also monochrome, because I am only writing to a single bitplane.
|
Today, 12:33 | #4553 |
Registered User
Join Date: Dec 2021
Location: Prague / Czechia
Posts: 32
|
One more speed test on real hardware, this time 68040@40 MHz, AGA PAL 320x256. The same test straight through the starting corridor in original map level 1. In full screen 1x1, the code specifically compiled for 68040 gives 8 FPS, the code compiled for 68020 is similar, the code compiled for 68060 is just slightly slower (7.6 FPS). In 2/3 window 1x1, the difference is 16 (68040 and 68020 version) vs. 15 FPS (68060 version).
|
Today, 13:19 | #4554 | |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,507
|
Quote:
I started work on a new sound engine for the game in a separate repository. Would you be able to test a binary later? I need to update it into a set of structured tests first. Last edited by Karlos; Today at 13:46. |
|
Today, 14:21 | #4555 |
Registered User
Join Date: Jul 2017
Location: San Jose
Posts: 681
|
I have a B1240 in an A1200 and a BFG9060/040 in an A3k for testing but I’m currently far away from them :-) Additionally there’s a A3640 if you want to test a really low end 040. I’ll be back in two weeks.
|
Currently Active Users Viewing This Thread: 2 (1 members and 1 guests) | |
Dunny |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Alien Breed 3D II The Killing Grounds RTG patch | Angus | Retrogaming General Discussion | 63 | 14 December 2022 15:20 |
Alien Breed & Alien Breed '92: SE - delay when picking up items / opening doors | Ian | support.WinUAE | 16 | 23 December 2016 15:50 |
Alien Breed 3D II : The Killing Grounds code booklet | alexh | support.Games | 19 | 10 October 2012 22:17 |
Alien Breed 3D 2 - The Killing Grounds | Ironclaw | support.Games | 12 | 13 September 2005 13:07 |
HD Version of Alien Breed I ? | Kintaro | request.Old Rare Games | 20 | 31 July 2003 10:48 |
|
|