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#4501 | |
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Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,028
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Quote:
Fast RAM equipped A1200 allows for 7 audio channels Turrican 2 AGA during gameplay. CD32 has 16-bit 44.1 kHz stereo audio from the CD path. The same for CD32 FMV module. OPL2LPT V2 could work with PCTask's LPT access. PCX 1.1 has Sound Blaster emulation. With PiStorm-Emu68's compute power, GMplay or TiMidity PCM softsynth is easy. $20 DSP3210 (12.6 MIPS and 25 MFLOPS FP32 @ 50Mhz, dual pipelines for integer and floating point) would have mitigated 3D math, fast MPEG1 decoder, DSP software bilt, and audio issues. Last edited by hammer; 19 May 2024 at 08:12. |
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#4502 | |
Registered User
Join Date: Sep 2013
Location: Poland
Posts: 868
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#4503 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,718
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Quote:
Compared to a Sound Blaster card that you had to buy separately, Paula's sound was indeed 'free' (the external analog filtering circuit and stereo connectors weren't, but that's another matter). In any case, Commodore managed to pack all that and hardware accelerated graphics and a 32 bit CPU, keyboard, disk drive, mouse, multitasking GUI OS in ROM etc. into a package that cost way less than the minimum a PC needed. Of course tradeoffs were needed to do that, but IMO Commodore kept the right stuff. PCs made themselves appear cheaper by not including a sound card. The Amiga's designers wouldn't do that to us - they knew that awesome sound was a top priority! |
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#4504 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,839
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#4505 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,718
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Quote:
AAA didn't 'already include' anything - they couldn't get the chipset working properly and nobody knows what state the sound part was in. But typical of an Amiga fan to get upset about not being given the Moon on a stick. But hey, reason #16 for being disappointed with the A1200, it didn't have AAA! |
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#4506 | |
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,028
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Quote:
VGA and SNES has hardware support for chunky pixels. VGA supports planar and chunky pixels. VGA has some hardware assist features e.g. logic pixel operators and scroll. A low cost Blitter designed in 1987 would be a bottleneck for faster barrel shifter equipped fast 386DX-33/386DX-40 and 486SX CPUs. Since A1200's bulk of its unit sales are in 1993: Australian market's November 1993 for the state of Victoria. From Australian Personal Computer magazine https://i.ibb.co/58mf89F/APC-Nov-1993-prices.png 486SX-33 (4MB RAM, 125 MB HDD, SVGA monitor, SVGA card, 2 serial, 1 printer port, 1 game port, 1.44 FDD) has $1595. 386DX-40 (4MB RAM, 125 MB HDD, SVGA monitor, SVGA card, 2 serial, 1 printer port, 1 game port, 1.44 FDD) has $1450 386SX-33 (4MB RAM, 125 MB HDD, SVGA monitor, SVGA card, 2 serial, 1 printer port, 1 game port, 1.44 FDD) has $1385 Unlike the Amiga, PC's prices includes a monitor. For the Amiga, a user needs a monitor for non-gaming use case. ![]() https://i.ibb.co/0QfMNRb/APC-Nov-1993-prices-ET4000.png The next page has ET4000 for $145. Sound Blaster 2.0 for $135. https://i.ibb.co/jV4T43L/1993-QLD-PC...st-example.png A4 System's 486SX-33 student package, 4 MB RAM, 1.44 MB FDD 130 MB HDD, 512 VRAM VGA, SVGA monitor, desktop case, 101 keyboard, mouse. Price: $1545 AUD. A4 Systems Price List Sept 1993 by A4 Systems, Brisbane, Australia. Sound Blaster 2.0 is not expensive. https://archive.org/details/Australi...ge/n3/mode/2up Australian Commodore and Amiga Review, October 1993. Page 4 of 84 A1200 barebone = $799 A1200 with 40 MB HDD = $995 AUD A1200 with 85 MB HDD = $1349 AUD A1200 RAM card with 0 MB = $249 AUD, just an adapter board for RAMs. This is not backed by Commodore's economies of scale. From Western Australia state. Page 12 of 84 GVP A1230 030 with No Co-Pro and 0 MB RAM =$876 GVP A1230/030 & 68882 40Mhz with 4 MB RAM = $1176 Page 42 of 84 GVP A1200 SCSI with 4 MB RAM = $895 GVP A1200/030 at 40 Mhz and 4MB RAM = $1195.00 A1200 with 40 MB HDD + GVP A1200 SCSI with 4 MB RAM = $1,871 Page 56 of 84 Phase 5 Blizzard A1200/4 with 4MB RAM and clock = $499 A1200 with 40 MB HDD + Blizzard A1200/4 (4MB RAM card) = $1,494. A1200 with 85 MB HDD + Blizzard A1200/4 (4MB RAM card) = $1,848. A1200 barebone + Blizzard A1200/4 (4MB RAM card)= $1,298. No hard disk. A1200 with 32-bit Fast RAM is about a PC with 386DX-16 to 20 and ET4000AX or Trident 8900CL. Page 64 of 84 Seagate 2.5 inch, 128 MB IDE = $245. A1200 barebone + Blizzard A1200/4 (4MB RAM card) + Seagate 128 MB HDD = $1,543. Needs a monitor for non-game use cases. For Doom, A1200 barebone + GVP A1230 @ 40Mhz (add SIMM) + Seagate 128 MB HDD = $1,920. Needs a SIMM and monitor for non-game use cases. 80486SX is equivalent to 68LC040. Your argument is killed by the real world. Last edited by hammer; 19 May 2024 at 09:01. |
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#4507 | |||||
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Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,718
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But pinning down that 'original intent' is tricky. Originally, AGA was a 'half-way-there' insurance policy in case AAA didn't work out - and they needed it! 'Originally' they had ideas of putting it in the A500, or perhaps a mid-range machine that would be 'almost as good as the A3000+' but much cheaper. Eventually those ideas coagulated into the A1200 (A500 replacement) and A4000 (A3000 replacement). The low end machine would not be getting DSP because it was built down to the lowest possible price. And once you give that up, where does it leave the high end? Quote:
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#4508 | |
Registered User
Join Date: Sep 2013
Location: Poland
Posts: 868
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#4509 | |||
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,028
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Quote:
AA3000+ is the prototype AA Amiga. Quote:
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A1200 has "a healthy profit margin"(Commodore UK MD claim). This is illustrated by similar spec CD32 with 2X speed CD-ROM has 299 UKP while A1200 has 399 UKP price targets. My view on ARM CPU is a PA-RISC big-endian RISC substitute. Both ARM and PA-RISC have good code density i.e. better than MIPS or PowerPC. Last edited by hammer; 19 May 2024 at 09:23. |
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#4510 | |
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Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,028
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AAA reached silicon. The problem is AAA doesn't address the 3D math issue. |
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#4511 | |
Registered User
Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,718
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Yeah, in retrospect that was disappointing. But no Amiga did, and in 1992 we didn't see it as that much of a big deal. The main thing was getting 256 colors so the graphics didn't suffer. Converting it to bitplanes shouldn't be hard - or so we thought. Who knew PC developers would just stick with chunky and convert it on the fly? (shades of ZX Spectrum games ported to the Amstrad without making any effort to change the graphics)
![]() If there was one thing I would have added to AGA it would be this, even it didn't work with sprites etc. Just give us 320x200 in 256 color 1 byte per pixel screen and don't worry if it doesn't fit with anything else! Quote:
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#4512 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,839
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#4513 | |
Registered User
Join Date: Aug 2013
Location: Marseille / France
Posts: 1,509
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#4514 | |
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Join Date: May 2023
Location: Norwich
Posts: 428
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Of course if you were doing serious audio work, rather than just playing games, then you might well be on the PC. And while the default solution there was pretty awful, it was much easier to spend the money necessary to get the best audio available. Wasn't really that easy to do the same on the Amiga, even if you had the cash. |
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#4515 | |
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Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,044
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Quote:
No, it's just Bruce doing his thing and complaining about some PC software (which most likely he is unable to properly optimize) not flying on an old, low spec hardware. As if this never happened on Amiga *eyeroll* |
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#4516 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,949
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It surely didn't help that Commodore in a last ditch effort threw everything into the CD32 instead of adding a CD-ROM drive to the A1200 like they announced. |
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#4517 |
Registered User
Join Date: Sep 2013
Location: Poland
Posts: 868
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I wouldn't say SNES had a big audio capability, sure there was DSP with 6502 core but due to constraints on cartridge memory SNES audio capabilities were hardly utilized, it was yet another reason to use some weird tricks and make actual music from basically just few bytes of data. (un)fortunately Nintendo did dump CD-ROM based add-ons to SNES (including Play Station), if they went forward with the initial idea that'd be basically game over for Amiga in gaming market.
Now soundcards on PC. Sure there were plenty of cheap ones (including some clones) with not so great quality but by the time A1200 was released there were pretty decent ones in affordable price level. And - to no surprise - they did support PC CD-ROM titles with proper soundtracks played in the background... with speech during cutscenes and so on. And soon PC gaming industry became a lot more creative. All while Amiga developers were still trying to fit their games into floppies and running on 2MB chipram equipped A1200 ... |
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#4518 | ||
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Join Date: Jun 2010
Location: PL?
Posts: 2,875
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Quote:
Wide spectrum of various PC's - obviously those cheaper 286 equipped units was more frequently bought as home PC with sometimes mono VGA monitor later it become replaced by 386SX and finally when AMD released cheap 386DX@40MHz this become dominant home PC base model. However in terms of audio there was no base very long, even in Windows 95 there is no formal requirement for having audio on board (or as card). First audio standard for PC was founded by Intel in well known AC'97 standard (established in 1997). Practically since 2001 every PC has some audio functionality on board - this is like 15 years after Amiga. Quote:
On PC situation was quite different and affordable technology closest to embedded in Amiga was Covox (in original form single channel, 8 bit PCM driven by CPU as printer port doesn't support DMA - this is odd as using 8254 and 8237 could be quite obvious solution for audio problem yet IBM screwed PC also on this). Anyway my point was that audio PCM was standard on PC way later than 1995 - as i already pointed - first effort to standardization is made by Intel trough AC'97 - we can say that every PC is audio capable since 2000/2001. I owned GUS - it was incompatible with Soundblaster, making lot of problem, not supported by every game for long time - PITA - popular only in PC demoscene for few years. As side effect you had various GUS versions, some of them trying to combine SB functionality in dedicated HW. Once again Paula was obsolete for us and still tempting for many PC owners driving PC speaker in crude 6 bit software PWM to hear something other than beeps. Btw never get why GUS was so problematic for developers but obviously it was problem for customers. |
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#4519 | |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,875
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Quote:
Space that simply could be used for new functionality (like NCO, buffered UART, MFM encoder/decoder etc). |
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#4520 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,425
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Quote:
Since are in quadratic it would only need around 15% of the silicon area ... even with switching to CMOS, which roughly doubles the transistor count, it would still only need 30% ... leaving room for a lot of things ... |
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