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Old 14 May 2024, 21:13   #4501
Karlos
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Hmm. That is weird. I'm not doing anything special here except for a CMQ call to write the fast ram plane into bitplane 4 of the display bitmap pair.

Do you have any funky copy mem patches enabled?
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Old 14 May 2024, 21:23   #4502
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I'm not at my computer ATM, could you post a binary? The C 020+ version should be the safest to test. It might be best to choose the test or release version of that since the dev build always has weird WIP guff in it.
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Old 14 May 2024, 21:24   #4503
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I wonder if the palette gets messed up somehow. Do the gamma/brightness controls make any difference? How about toggling between full/small or anything else that would trigger a total redraw?

Last edited by Karlos; 14 May 2024 at 21:38.
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Old 14 May 2024, 21:44   #4504
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Also, does it do it for a build off the main branch? That would help pinpoint it.
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Old 14 May 2024, 21:48   #4505
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Find attached the release version tkgc_020 binary.
Can someone test it on a real amiga in AGA?

@Karlos
I can't test your suggestions currently. I do not believe that I have any patches running (but could be wrong)
Attached Files
File Type: lha tkgc_020.LHA (194.8 KB, 58 views)
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Old 14 May 2024, 23:25   #4506
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Quote:
Originally Posted by abu_the_monkey View Post
Find attached the release version tkgc_020 binary.
Can someone test it on a real amiga in AGA?

@Karlos
I can't test your suggestions currently. I do not believe that I have any patches running (but could be wrong)



Seems to work fine here on my 1200 with PiStorm. I played through to the second level, plenty of healthly looking text, with full moving pictures, in colour! :-)


Seriously, it looked fine.
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Old 14 May 2024, 23:45   #4507
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I will try and do some more testing tomorrow (when the wife is at work)

glad it is working for someone on a 'real' ish amiga
@Angus that was in 2/3 screen size? and defiantly Lowers PAL?

maybe its the roms (can't remember what version in my A4000), or sketchy ram sockets, or the CV643D scandoubler, or, or, or...
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Old 14 May 2024, 23:54   #4508
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No, it wasn't 2/3 screen size. I can check that tomorrow if you like?

It was PAL Low res though.
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Old 14 May 2024, 23:55   #4509
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No, it wasn't 2/3 screen size. I can check that tomorrow if you like?

It was PAL Low res though.
yes please
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Old 15 May 2024, 00:11   #4510
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No, it wasn't 2/3 screen size. I can check that tomorrow if you like?

It was PAL Low res though.
Yes, we definitely need 2/3 mode testing since the text is rendered in a completely different way than in fullscreen. It won't be colourful I'm afraid, because I'm writing only 1 bitplane for maximum speed. The idea is not to make AGA any slower.
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Old 15 May 2024, 09:43   #4511
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Hi. Just tried it.. Entered game, hit F10 for 2/3 screen and all was fine. The white text at the bottom reminded me of the old Level 9 adventures, in a good way.
I played through to the third level with no issues.
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Old 15 May 2024, 11:07   #4512
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So that's a tie breaker situation. Anyone else able to confirm if it works or does not work for them in AGA at 2/3 screen size?
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Old 15 May 2024, 11:38   #4513
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Find attached the release version tkgc_020 binary.
Can someone test it on a real amiga in AGA?

@Karlos
I can't test your suggestions currently. I do not believe that I have any patches running (but could be wrong)
Sorry for the delay, tested on my A1200 Blizzard 1230mkIV at 2/3 screen game works and runs at 7 - 10fps-.

Here OS 3.2.2.1, FBlit, FText, BlizzMagic, exec in 32bit ram.

Last edited by DanyPPC; 15 May 2024 at 11:46.
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Old 15 May 2024, 12:15   #4514
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Do you see the in game messages text below the game view? They should be light grey.
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Old 15 May 2024, 12:46   #4515
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Yes, that would be more accurate than the white I mentioned.
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Old 15 May 2024, 12:54   #4516
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Yes, that would be more accurate than the white I mentioned.
The colour isn't super important beyond the fact that I can get it by writing to just one bitplane on the display, for maximum speed on the minimum spec. My assumption here is that AGA 2/3 screen users are on machines that don't need to spend any more cycles than necessary. I render the text once to a fast ram bitplane then copy it twice to the target bitplane in the two screen buffers. I wonder if the blitter might actually do it faster from one buffer to the other, but as this happens at most about one a second, it's probably efficient enough.
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Old 15 May 2024, 13:14   #4517
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@DanyPPC

Is that the same sort of framerate you were getting previously?
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Old 15 May 2024, 13:32   #4518
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@DanyPPC

Is that the same sort of framerate you were getting previously?
It's little better, first fps was 6 - 10, but generally the game is less playable.

Now there is a little improvement.

I think for a 030 is a good result.

Good work
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Old 15 May 2024, 13:41   #4519
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I think what I take from this is that the framerate is basically unchanged, given the margin of error.
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Old 15 May 2024, 13:46   #4520
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I think what I take from this is that the framerate is basically unchanged, given the margin of error.
There are situations when the framerate goes more down with previous version, even 5 fps.
The new executable is more strong, framerate interval is better.

So I think the new 020 executable is a good result for a 030 machine.
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