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#4381 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,348
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#4382 |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,179
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#4383 | |||
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,139
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Quote:
VT was released in 1990 which is during Amiga's golden era. The Amiga install base was rapidly increased from 1987. VT's announcement was in 1987 which is the same year as A2000's release along with A500. ------------- [ Show youtube player ] For 1990, both PC and Amiga have Disney Animation Studio software. Quote:
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Commodore West Germany modified the baseline Amiga OCS design for A2000. A500 with ZII bus board and Buster. Commodore Germany demanded a hard disk mandate that led to the A300 being scope creep into the A600. PCMCIA was inserted with A300's project. This led to A500's cancellation and large unstainable P&L losses by the end of 1992. A600's profit margin is less than A500's. Just from UK and Germany AGA numbers, A1200/CD32 vs A4000 (Germany's 11,300) ratio is about 50:1. The UK's A1200/CD32 sales in 1993 were near A500's golden era which is not replicated in Germany (second strongest Amiga market) or other European countries. Amiga AGA install base from Amiga's two largest markets Germany: Amiga 1200 = 95,500 Amiga CD32 = 25,000 Amiga 4000/030 = 7,500 Amiga 4000/040 = 3,800 Sub-total: 131,800 UK: Amiga 1200 (Oct - Dec 1992) = 44,000 (Amiga Format May 1993) Amiga 1200 (Jan - Aug 1993) = 100,000 (Amiga Format September 1993) Amiga 1200 (Xmas 1993) = 160,000 (Amiga Format 56 Feb 1994) Amiga CD32 (Xmas 1993) = 70,000 (Amiga Format 56 Feb 1994) Sub-total: 374,000 Total: 505,800 AGA units. 1. Reference https://web.archive.org/web/20230726...ory/sales.html 2. Amiga Format 56 Feb 1994 Last edited by hammer; 16 May 2024 at 07:14. |
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#4384 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,914
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All this still doesn't make the Amiga a games system
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#4385 | ||
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,139
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Quote:
2. A4000, a tiny minority in a few thousand units install base. 3. Amiga RTG wasn't matured in the 1990 to 1994 time scale. CGX was released in 1995 and buggy P96 was released in 1996. Commodore promised its RTG solution as FUD against GVP EGS efforts. 4. John Carmack's 1994 statement includes Amiga's tiny install base to run Doom. It's a PR crush for the 1994 operational Commodore UK and Commodore BV(Netherlands). 5. G-Rex 4000D PCI and Mediator PCI 4000D were released around the year 2001. Vampire's "more than 10,000 unit sales" rivals Commodore Germany's A4000 unit sales. LOL. https://amiga.resource.cx/adcoll/pre...cs_1993-11.jpg In Nov 1993, Merlin (ET4000W32) 2MB has $799 USD cost and it's $1685.31 in 2023 with inflation. This is about $799 USD is about $1000 AUD. This is the reason why I switch to the PC. https://amiga.resource.cx/exp/merlin Quote:
PS; My WinUAE configuration has A4000's G-Rex 4000D PCI and Voodoo 3 PCI. I have my "What If" big box Amiga alternate timeline test. Last edited by hammer; 16 May 2024 at 09:06. |
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#4386 |
Registered User
Join Date: Aug 2020
Location: Sydney/Australia
Posts: 1,139
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Sure. "We don't care about games" Amithlon was a failure along with AmigaPPC NG efforts.
There's a good chance the A3000/A4000's 32-bit Zorro III and 32-bit CPU slot market size is less than 30,000 to 40,000. "The NeXT computers experienced relatively limited sales, with estimates of about 50,000 units shipped in total." Commodore is too bloated to support NeXT's unit sale scale. Last edited by hammer; 16 May 2024 at 07:52. |
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#4387 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,145
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eh, if it comes with a keyboard as stock it ain't a console.
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#4388 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,988
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The general term ‘console’ can be related a lot of things, but ‘video games console’ was termed as a device that played video games and connected to the users television set.
As far as i recall the A500 never came with a TV modulator until the A500+ pack in 1991, so for something on the very fringe of being called a video games console, the A500 is not it! As for after this point, feel free to call them ‘Computer Consoles’ ! |
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#4389 | |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,179
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Quote:
![]() I really think it's easier just to follow what this page says: https://en.wikipedia.org/wiki/Home_computer |
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#4390 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,488
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Quote:
Moore's law or at least its effects were well know to all customers of digital devices. This is not even limited to computers. Magazines and newsgroups were full of speculations of how Commodores next Amiga would be like, rumors were widespread and people across the board expected technical advances. My first answer was in reply to your claim, a new advanced custom chipset by end of the 80s would have "osborned" the A500. This is still nonsensical as the Osborn effect describes dropping sales due to premature announcements and NOT by actually releasing a new improved product. This is vaporware vs. real product. The release of the Macintosh II with high-res colour-gfx in 1987 did by no means hurt the b/w Mac Classic line, which would be continued until 1993. Releasing some AA-equivalent 32bit Amiga chipset in 88 or 89 in an high end machine, would not hurt the low end A500, but prove very beneficial in the long run. It also would have given customers the assurance the Amiga custom chip design is no dead end, but can evolve in a powerful way. Last edited by Gorf; 16 May 2024 at 12:46. |
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#4391 | |
Registered User
Join Date: May 2020
Location: Figueira da Foz
Posts: 450
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Quote:
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#4392 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,488
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Quote:
And in addition, there is alway a small fraction of customers, who are willing to pay insane money just to get the latest and greatest, so these top of the line products can still be profitable. An AA-equivalent custom chip could have been done by Commodore and even produced in house by using two Denise chips in tandem. A little bit like the dual Monica setup in AAA: even pixels done by Denise-A, odd pixels done by Denise-B Agnus would only need small changes like one additional select line on the RGA bus and one additional register to tell which Denise is targeted. DMA fetches would be 32bit wide: lower halve goes to Denise-A, upper half to Denise-B. A modified Amber-linebuffer would stitch the output together and feed the Vidiot. So even with minimal R&D and unchanged chip-fab this should have been doable. |
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#4393 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,348
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#4394 | |
Registered User
Join Date: Dec 2022
Location: Las Vegas/USA
Posts: 25
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Quote:
It doesn't matter if that's "niche". It was the primary use case in the US IMHO. |
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#4395 | |
Registered User
Join Date: Jul 2023
Location: Finland
Posts: 11
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Quote:
Expanding the audio hardware for Amiga (1200) was nonexistence and if I'd get some mystical AHI thingy, there was no proper software to support it. Is there even modern 8 channel trackers for Amiga? Sure there was the Midi side of Amiga, but apps like Bars & Pipes was for more aimed people who knew music first, then computers. Amiga was my first touch of music and computers, trackers is like coding the music. I transitioned to PC & FastTracker and eventually to the modern DAWs. |
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#4396 |
Registered User
Join Date: May 2020
Location: Figueira da Foz
Posts: 450
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#4397 |
Registered User
Join Date: Jul 2023
Location: Finland
Posts: 11
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#4398 |
Registered User
Join Date: May 2020
Location: Figueira da Foz
Posts: 450
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Last edited by pixie; 16 May 2024 at 21:57. |
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#4399 | |
Registered User
Join Date: Dec 2022
Location: Las Vegas/USA
Posts: 25
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Quote:
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#4400 |
Registered User
Join Date: Jul 2023
Location: Finland
Posts: 11
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Oktalyzer was for KS1.2 and Octamed has only 4 audio channels.
Quick search resulted with Digibooster and Milkytracker, which both supports more than 4 audio channels.. but with not A1200 since there are no audio soundcards for it. DigiBooster 3.1 system requirements: AmigaOS 3: Minimum: 68020, Harddrive, 8 MByte Fast-RAM, Workbench 3.0, MUI 3.8, AHI 4.x, screenmode 640x480. Recommended: AmigaOS 3.x, 68060/50 MHz, 16 MByte Fast-RAM, graphics card, soundcard. |
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