23 May 2015, 16:14 | #421 | |
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I'm converting all the SFX from the real game to 8svx... What is the best Frequency ? is 11000Hz enough ? here are the Complete Rygar SFX (not music) : https://goo.gl/IfpAbQ Last edited by Foul; 23 May 2015 at 17:26. |
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23 May 2015, 21:02 | #422 |
J.M.D - Bedroom Musician
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@foul
Music uses FM synthetized sounds and i have no MAME handy to try to catch the instruments,so have to use the closest samples possible (or even chip sounds) to redo music, replacing it when i find something more similar; for the FX have no objection. However keep in mind memory restrictions. Not a bad idea if you sample the small jingles like power up and extra life. I would say 11025 khz/8bit should suffice. @sandruzzo if i add the FX in the mod file are then you able to read it from there? |
23 May 2015, 21:03 | #423 |
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they are in the zip and very small
Last edited by Foul; 23 May 2015 at 21:12. |
24 May 2015, 01:43 | #424 |
J.M.D - Bedroom Musician
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@Foul
Can you please provide it to me in .wav since am working on milkytracker on PC (my winUAE is kinda slow) and please no mega, find a more forgiving service because my browser is kinda outdated, thanks |
24 May 2015, 02:00 | #425 |
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24 May 2015, 06:04 | #426 | |
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Never worked with music, but I think it could be done |
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24 May 2015, 13:37 | #427 | |
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https://drive.google.com/file/d/0Bz7...ew?usp=sharing Root Folder : All the sfx wav ripped untouched Cutted : wav with blank removed before and after the sample 8SVX : wav cutted and converted to 8svx 11000Hz (script included, you can modify Frequency in it) I thought TFMX use for the opportunity to have all the samples and musics in a minimum/small files, and his 8 channels are usefull ! edit : BONUS : all the ripped Music/Jingle untouched... need to be normalised/cutted : https://drive.google.com/file/d/0Bz7...ew?usp=sharing Last edited by Foul; 24 May 2015 at 16:08. |
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25 May 2015, 08:17 | #428 |
J.M.D - Bedroom Musician
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More refinements, and now we also have a proper begin music and the out of time music, thanks to Foul, i did capture part of the samples, will refine even more in the future...
track positions: begin 00 main loop 02 end level 0B(11) Game Over 10 (16) Out of time 13 (19) rygar_test_1e.zip |
26 May 2015, 14:49 | #429 | ||
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BTW, sandruzzo, did you already decide how to play sound effects in the game while the music is playing? Do you plan to have a dedicated channel for effects or will you stop the music on a channel whenever an effect is played? |
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26 May 2015, 14:53 | #430 | |
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26 May 2015, 14:54 | #431 |
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Or like many Amiga games, choose beetwen music/sfx but both mixed are better...
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26 May 2015, 17:50 | #432 |
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Use Phx's sound routines, they're excellent. It makes adding in music + SFX easy and would add an extra layer of polish to the end result.
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26 May 2015, 18:23 | #433 |
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The only sources i found are here : http://old.exotica.org.uk/editors/archive/
in http://old.exotica.org.uk/editors/ar...6_7v_Fixed.lha TFMX_v1.6_7v_Fixed/source/devpacmacros.i TFMX_v1.6_7v_Fixed/source/rout.tfmx7v_sid.s TFMX_v1.6_7v_Fixed/source/tfmxed6.s or http://old.exotica.org.uk/editors/archive/TFMX_v1.5.lha TFMX_v1.5/Routines/remove TFMX_v1.5/Routines/remove.S TFMX_v1.5/Routines/replayer.asm TFMX_v1.5/Routines/rout.tfmx.obj_v3.0 TFMX_v1.5/Routines/tfmx.obj |
26 May 2015, 18:36 | #434 |
J.M.D - Bedroom Musician
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@foul
Rygar in-game music is pretty simple even on the arcade game, using only two or maximum three channels so have one channel for SFX (or two) should be possible, and in fact my mod uses only two audio channels (both on the right so far but am going to fix this on future if needed) |
26 May 2015, 18:53 | #435 |
J.M.D - Bedroom Musician
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@Foul
I remember me and some of my friends in 1990 trying to get head or tail of TFMX but since is not just a music editor, rather a low-level music IDE environment in the likes of programming the SID to make music, we did not understood at all what was going on Maybe an optimized xm player for 8 channels might help but so far i also started a main tune (for the splash screens) in protracker - metal style and 4 channels, and is already too big due to samples (250k, need to optimize) |
26 May 2015, 18:57 | #436 |
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i completely understand TFMX is not very easy to use/understand... and protracker would do the job perfectly
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26 May 2015, 20:04 | #437 |
J.M.D - Bedroom Musician
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BTW i think those videos are good to document easter eggs and behaviors (see the million points scroll in round 13 or the prolonged death behavior):
Popular Rygar Videos Playlist |
26 May 2015, 20:07 | #438 |
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I know all this things
I own the original PCB and i'm absolutly fan of this game since i played it on arcade many years ago |
27 May 2015, 12:24 | #439 |
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27 May 2015, 17:05 | #440 |
Natteravn
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