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Old 12 September 2014, 03:27   #421
ancalimon
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Was the 020ec expensive when A1200 was first released?
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Old 12 September 2014, 14:42   #422
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Was the 020ec expensive when A1200 was first released?
No, it was very cheap. That is why Commodore not chose one 030, to cut costs.

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I really don't think classic Amiga's even with 256mb ram, ppc cpu and radeon gpu would be able to handle such large worlds.
From my ignorance. Being in AGA, memory resources on board, would be lower. No?
256 enough, it is the maximum. A dual layer DVD or two for data.

Last edited by TCD; 27 October 2014 at 09:31. Reason: Back-to-back posts merged.
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Old 12 September 2014, 15:52   #423
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What is RDB?
(hard disk / mass storage related)

Could this be explained in simple words?
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Old 12 September 2014, 16:06   #424
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It stores information about partitions and filesystems amongst other things. Similar to the MBR on a PC (but considerably more advanced).
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Old 12 September 2014, 16:11   #425
ancalimon
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What is RDB?
(hard disk / mass storage related)

Could this be explained in simple words?
And its short for Rigid Disk Block
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Old 13 September 2014, 03:21   #426
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Thanks
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Old 14 September 2014, 23:42   #427
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The 68020 is a multiprocessor capable cpu. So why is it that when you add a cpu card to a 1200 the cpu on the motherboard cannot also be used?
The 68020 (and 68030) was designed for loosely coupled multiprocessor systems, where (a bit simplified) each CPU has it's own memory and only shares I/O-subsystems (harddisks, display etc).
To make this work in an Amiga would have required a lot of extra circuitry, and a lot of software. And AmigaOS was definitely not designed with loosely coupled multiprocessing in mind.
Much easier, and cheaper, to just disable the slower on board CPU.
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Old 15 September 2014, 14:19   #428
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If you've got a decent accelerator fitted the performance gained from using the 68020 as well would be negligible anyway.
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Old 16 September 2014, 01:17   #429
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Loosely coupled multiprocessing does sound a bit rubbish. Still its a shame the 68ec020 just sits there getting warm. Some Sega arcade boards used multiple 68000s.
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Old 16 September 2014, 11:28   #430
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Loosely coupled multiprocessing does sound a bit rubbish. Still its a shame the 68ec020 just sits there getting warm. Some Sega arcade boards used multiple 68000s.
Using multiple CPU's in arcade hardware and consoles is VERY common. But these CPU's are performing different tasks (eg one for sound and one for everything else). There's no SMP or threading.
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Old 16 September 2014, 12:28   #431
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Using multiple CPU's in arcade hardware and consoles is VERY common. But these CPU's are performing different tasks (eg one for sound and one for everything else). There's no SMP or threading.
I could still totally use something like that though, imagine using the 68020 to do sound channel mixing on its own
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Old 16 September 2014, 13:18   #432
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I can't imagine it being a very useable system with one 020 having 128mb fast and the other stuck with slow chip ram - it'd be a bit of dogs breakfast IMO!
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Old 16 September 2014, 23:39   #433
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what is the best flight game for amiga?
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Old 17 September 2014, 04:57   #434
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what is the best flight game for amiga?
The one you enjoy the most
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Old 17 September 2014, 06:47   #435
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what is the best flight game for amiga?
You should try Elfmania, Fight'n'Spirit, Double Dragon 3, Motorhead, Ninja Mission (Arcadia port), Shadow Fighter, it is most matter of what You like
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Old 17 September 2014, 06:51   #436
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flight, not fight
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Old 17 September 2014, 07:04   #437
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No, it was very cheap. That is why Commodore not chose one 030, to cut costs.
Very unfortunate.

And with the '30, Alice could have been designed to handle synchronous and burst mode to get at the extra chip ram bandwidth available since the A1000 (and even more using page mode).

The A1200 with the '20 was notorious for having mediocre chip ram bandwidth numbers.
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Old 12 October 2014, 19:29   #438
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what's the best solution to replace a failing a500's keyboard?
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Old 24 October 2014, 04:38   #439
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Why is that on my stock A1200, I can run the games on the CD32 compilation discs (which use WHDLoad) using the CD32 emu bootable floppy, but can't run the same games (also WHDLoad) by booting into the shell and running them from the HD? No matter what the game, I seem to always get a lack of memory error. I think I'm going to answer my own question by saying that the CD32 discs load them into RAD, and boot from there. Which leads to my main question, how can games be stored in RAD (which I believe is on the RAM) and still have enough memory left on RAM that the game requires to operate?
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Old 27 October 2014, 08:15   #440
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what's the best solution to replace a failing a500's keyboard?
A replacement A500 keyboard?

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Why is that on my stock A1200, I can run the games on the CD32 compilation discs (which use WHDLoad) using the CD32 emu bootable floppy, but can't run the same games (also WHDLoad) by booting into the shell and running them from the HD? No matter what the game, I seem to always get a lack of memory error. I think I'm going to answer my own question by saying that the CD32 discs load them into RAD, and boot from there. Which leads to my main question, how can games be stored in RAD (which I believe is on the RAM) and still have enough memory left on RAM that the game requires to operate?
The CD32 emu bootable disk must be doing something important enough to get the emulation working which is not loaded otherwise? Perhaps a look into the Startup-Sequence file in the S folder may give you a clue of what is happening or needs to happen to get CD32 emu running.

Last edited by TCD; 27 October 2014 at 09:31. Reason: Back-to-back posts merged.
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