24 March 2024, 07:08 | #421 |
A1260T/PPC/BV/SCSI/NET
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I think one of the problems is how double buffered screen is handled.
You probably open 2 custom screens and switch between them, this gets confused as to what screen is at front and has focus, as a result the rastport is wrong and drawing goes crazy. Also when you press amiga+m the music engine will get locked and pressing it again will resume playback. |
24 March 2024, 22:57 | #422 |
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Could you add twine:lba to the latest build to allow playing Little Big Adventure? Pretty please!
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25 March 2024, 02:22 | #423 |
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25 March 2024, 22:34 | #424 |
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Same pretty please for I Have No Mouth, and I Must Scream with S.A.G.A. game engine and Beavis and Butthead pleeeaaase
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26 March 2024, 04:43 | #425 |
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@NovaCoder is it possible to compile for WarpOS as well? My 060@50MHz can't keep up! :P
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26 March 2024, 05:13 | #426 |
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Sorry, too busy playing on my C64 to do that much coding
Don't forget about my old RTG port of Dosbox which could probably play some of those games on a PiStorm. https://aminet.net/package/misc/emu/DOSBox_RTG Someone else is looking after the WarpOS versions, I wouldn't have a clue. Last edited by NovaCoder; 26 March 2024 at 06:29. |
31 March 2024, 19:09 | #427 |
Amiga is my Religion
Join Date: May 2005
Location: Germany
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Broken Sword 2 seems to be broken in 2.5.x (RTG)
It crashes in the first room while trying to escape. Works fine in 2.2.x (RTG). Last edited by DJBase; 31 March 2024 at 21:20. |
01 April 2024, 02:48 | #428 | ||
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Quote:
Thanks for letting me know, I was suspicious it wouldn't work but didn't get the time to test it properly. I'll try and fix it Quote:
Just don't press amiga+M and you'll be fine LoL If you really want to multitask with one of my ports, just switch to windowed mode then release the input capture (normally control+m). |
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01 April 2024, 14:30 | #429 |
A1260T/PPC/BV/SCSI/NET
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There are many ways to do double buffering, many do it just fine and no issues.
You still have to be looking at the pointers pointing to the active screen, or troubles comes quick. Window mode is too small post stamp size for 320x240 games. |
01 April 2024, 22:47 | #430 |
Amiga is my Religion
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Location: Germany
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its been a while
Is somewhere the 2.3.0 RTG Port available? Seems I missed this version for testing... |
01 April 2024, 23:22 | #431 |
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Try using the 2x scaler + aspect ratio correction.
Version 2.3.0 RTG has the same bug with Broken Sword 2 unfortunately |
11 June 2024, 21:45 | #432 |
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Running the latest 2.5.1 from Aminet on Vampire 500 V2+, I've got a strange issue with FM Towns games giving a black screen, has anyone else tried an FM Towns game?
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13 June 2024, 02:11 | #433 |
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17 June 2024, 23:16 | #434 |
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18 June 2024, 02:00 | #435 |
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No worries, I think I know why it's happening. When I get the time, I'll take a look and do a new release.
Update: That's strange, I had a look and couldn't replicate your issue. Last edited by NovaCoder; 18 June 2024 at 12:37. |
19 June 2024, 15:48 | #436 |
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Hi all, I'm trying to get SCUMMVM to start using WinUAE and an A1200 config with a 68060, 4MB Fast, 128MB Z3 Fast and WB 3.1
I've also configure AHI and CAMD driver. I'm getting an error as per image attached it says it failed to load SCUMMVM Any help would be much appreciated! Thank you |
19 June 2024, 21:05 | #437 |
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Make sure FPU is enabled.
But SCUMMVM exists for Windows, what's the point in running it inside an emulator? |
Yesterday, 05:17 | #438 | |
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Quote:
System is an A500 with Vampire 500 V2+, using ScummVM RTG. I'm happy to provide any debug logs that are useful. |
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Yesterday, 06:11 | #439 | |
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If you can replicate the issue then zip up the game data and email me a link (PM). Nobody else has reported this issue to me BTW and it worked with the FM Towns games I tried under WinUAE. |
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Yesterday, 20:19 | #440 |
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I encoded the audio files as MP3, is this possibly the issue? Should I try WAV?
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