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#4341 |
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Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,028
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Maybe so, but you could say that without stating that PC was boring. The groundbreaking tech stuff seen in its games was anything but.
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#4342 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,831
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@hammer: Again, none of what you wrote makes the Amiga a games system. Plenty of Amiga owners used their Amigas for other purposes. How many people used their SNES for word processing? Zero.
The Amiga being a game system is such a bizarre thing to claim on an Amiga forum where everyone and their cat knows you can do more than just play games on it. |
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#4343 |
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Join Date: Aug 2013
Location: Marseille / France
Posts: 1,508
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Also, isn't the myth about Amiga being a game console at first quickly turned into a computer false ?
IIRC they always wanted to make a computer. The console design was just a late idea to approach more investor to sell their technology. But the Amiga was designed as a computer till the beginning. |
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#4344 | |
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Join Date: Aug 2020
Location: Australia
Posts: 1,016
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Quote:
Prototype AA3000+'s Lisa was fab'ed by external contractors and Alice was fab'ed by CSG. My A1200 Rev1d4's Alice is fab'ed by CSG. AA1000+ in 1991 would have an AGA version of A500's chips i.e. Alice replaces ECS Agnus. Minor modifications since the Alice is still 16-bit. Lisa replaces ECS Denise. AGA has a two-cycle Fast Page while OCS/ECS has 68000 influenced four-cycle memory access. Fat Gary replaces Gary. Gayle in the A1200. Ramsey for 32-bit memory controller. Part of Budgie in A1200. Four TTL chips for bridging 32-bit CPU bus and 32-bit Chip RAM. This is replaced by Bridgette in A4000 or included in Budgie in A1200. Package changes for the two CIA chips. Package change for Paula. ------------------ A1200's Budgie has a buffered 16-bit link to Gayle's PCMCIA. Gayle also has the 1986-era IDE PIO-0 mode controller. Budgie integrated Buster functions since A1200's internal edge connector functions like Zorro II with 32-bit data lines. 68020/68030 local bus for the edge connector is the alternative. |
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#4345 |
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Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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@Thorham
That's why DSP on Amiga doesn't make sense, but a better processor does! I think the real original sin was the lack of FastMem since A100/A500! Even a little 64kb would have been great! |
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#4346 | ||
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Join Date: Aug 2020
Location: Australia
Posts: 1,016
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Quote:
Non-official emulators (e.g. DosBox) can run on "dev mode" retail Xbox One. https://wccftech.com/xbox-one-archit...stinguishable/ Quote:
Sony provided Linux desktops for PS2, PS3, and PS4. Sony removed the Linux Desktop for PS4 due to DRM hacking. My argument is about the hardware graphics/audio sub-system. Your argument is about software. Last edited by hammer; 15 May 2024 at 08:55. |
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#4347 | |
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Location: Australia
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Quote:
The only reason for DSP3210 is the $20 cost against Motorola's equivalent 68K solution. For rock-bottom prices, Motorola's 68K is getting killed by cheapo RISC competitors. Again, https://archive.computerhistory.org/...-05-01-acc.pdf Page 119 of 981 For 1992 68000-12 = $5.5 68EC020-16 PQFP = $16.06, it's $15 in 1993 Q1. 68EC020-25 PQFP = $19.99, it's $18 in 1993 Q1. 68EC030-25 PQFP = $35.94. On IPC, there is a very tiny difference between 68EC020-25 and 68EC030-25. 68030-25 CQFP = $108.75, it's $92.00 in 1993. 68040-25 = $418.52, it's $337.50 in 1993. 68EC040-25 = $112.50 (useless for the Amiga) --- Competition AM386-40 = $102.50, it's $42.75 in 1993. 386DX-25 PQFP = $103.00, it's $55.25 in 1993 486SX-20 PQFP = $157.75, It's $87.75 in 1993. 486DX-33 = $376.75, it's $205.75 in 1993. 486DX2-50 = $502.75, it's $275.00 in 1993. In 1993, 80486 smashed 68040 into oblivion on "performance vs price". Discounts are not included. Last edited by hammer; 15 May 2024 at 09:13. |
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#4348 | |
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Location: Australia
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Quote:
Acutiator was an attempt to make Amiga's graphics/audio system to be modular like a normal desktop computer. |
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#4349 | |
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Join Date: May 2020
Location: Figueira da Foz
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Quote:
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#4350 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,831
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#4351 | |
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Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,028
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Quote:
Which is why it also doesn't matter it wasn't fully modular (at least A500/1200). Otherwise C64, CPC and every other micro of the time were also consoles, which really is a boneheaded argument, same as saying your dad's friends played games on A2000. Guess what, my mom's massive railway company used ZX Spectrum's for accounting in the Eighties - that doesn't make this microcomputer a PC. Same like Nokia doesn't become a games console because it has Snake, Dreamcast a computer because you can connect a keyboard, etc, etc... |
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#4352 | |
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Join Date: Mar 2018
Location: Hastings, New Zealand
Posts: 2,710
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Quote:
![]() I am so glad that I never bought one of these things - man would I have been disappointed by it! |
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#4353 | |
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Join Date: Aug 2020
Location: Australia
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Quote:
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#4354 | |
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Location: Australia
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Quote:
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#4355 |
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Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
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#4356 |
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Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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is this thread About Playstations and Xbox or what?!?
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#4357 | |
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Join Date: Aug 2020
Location: Australia
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Quote:
1. For most use cases, the Amiga is used as a games machine that is dominated by "kick the OS" games. When the Amiga gaming scene collapsed, it took out the bulk of the Amiga market with it. Without legacy Amiga games, mostly OS-friendly applications AmigaPPC NG couldn't restore the Amiga. AmigaPPC NG is missing the major factor for Amiga's professional video market niche i.e. Video Toaster. Video Toaster NLE and MovieShop NLE couldn't run it. Without legacy Amiga games, mostly OS-friendly applications MorphOS/Pegasos couldn't restore the Amiga. MorphOS/Pegasos is missing the major factor for Amiga's professional video market niche i.e. Video Toaster. Video Toaster NLE and MovieShop NLE couldn't run it. Without legacy Amiga games, mostly OS-friendly applications Amithlon (Bill McEwen: "AmigaOS X86", Bernd Meyer: "we don't care about games" ) couldn't restore the Amiga. Video Toaster NLE and MovieShop NLE couldn't run it. Amiga's games scene is a major entry vector for Amiga's non-game applications. Video Toaster's market niche with A2000/A3000/A4000 sales can't sustain Commodore. MovieShop NLE unit sales can't sustain Commodore. Your argument is based on a tiny minority of Amiga users. 2. Amiga's non-partitioned custom chipset is from a game console origin. 3. The legacy Amiga games-oriented TheA500mini managed to restore the Amiga in mainstream stores. Nearly executed Jack Tramiel's "for the masses". Last edited by hammer; 15 May 2024 at 16:34. |
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#4358 | |
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Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,425
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It you would wait until the price comes down, you would only see a other newer and better product popping up at the high end and therefor wait forever... In the 90 everybody knew this ... In addition to that: the Osborn was only killed be the premature announcement of a non existing product - this is fundamentally different from actually releasing a next gen product with better features even if it is high-end-only at first. |
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#4359 | ||
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Join Date: Aug 2020
Location: Australia
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Quote:
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CD32's MPEG FMV doesn't create an MPEG decoder middleware for the Amiga. CD32's MPEG FMV doesn't improve Amiga's general-purpose IEEE math. FMV's CL450 requires 80 ns 512KB (4Mbit) local RAM. FMV does nothing for 3D games. https://bigbookofamigahardware.com/b...88&fileId=1924 Commodore didn't focus on 3D gaming and wasted time on non-core use cases e.g. FMV module. Apple Pippin's 45,000 units sale with $599 price failed harder than CD32. Last edited by hammer; 15 May 2024 at 17:43. |
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#4360 | |
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Join Date: May 2017
Location: Munich/Bavaria
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everything needs its place. But one has to keep that in mind. Other Boards and forums are more balanced or target a more application centered crowd. |
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