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#4261 | |
Registered User
Join Date: Sep 2013
Location: Poland
Posts: 868
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Quote:
So you did offload your 020 CPU from heavy calculation and put that workload on DSP. Your code now is relevant on DSP and not 68k. You put faster 68k which does not translate in much of the performance increase. You put much faster 68k and still won't get that much of an improvement because... performance of those apps are relying on on-board DSP from AT&T. Now how many compatible newer DSP AT&T did create afterwards? Hmmm ... Now then let's assume DSP trick did work out and Commodore didn't die. To be backward compatible they'd have to attach that DSP as well to subsequent machines. And with each iteration they'd prove to be more of a burden. And then, at some point commodore would've introduced new architecture but no backward compatibility. Because it'd be next to impossible to emulate both 68k and dsp on PPC or ARM or PA RISC from that era. So... yeah, I love how ppl tend to jump on the first wagon they find driving to desirable location not worrying what comes after that... |
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#4262 |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,030
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Speaking from strictly gaming perspective, if you didn't have at least some degree of PC (or console) envy in 1992 I'd say it'd be a bit suspicious. In 1993, that'd be living in a bubble. Later years, full in-denial syndrome.
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#4263 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,922
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I wouldn't call it envy, but I was certainly looking elsewhere for the next gaming 'fix' by 1993. I guess a lot of people read only Amiga magazines and in them up until the middle of 1994 the world seemed a-okay for Amiga.
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#4264 | |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,030
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Quote:
I don't mind the word "envy" myself, it doesn't have to be a pejorative. I'm always sort of envious if there's something amazing to play on other platforms. Eg atm my semi-powerful PC rig covers most of the bases rather well, but I'd really like to play Bloodborne and new Demon's Souls too. Next year it will be GTA 6 ![]() |
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#4265 | |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,425
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Quote:
you have to provide some substitute in form of a compatible DSP-unit or software emulation or a mixture of both. (same is true for legacy gfx-modes on PC as well or of course the XT mode for DOS on newer CPUs..) DSPs do come with software libraries/drivers and the DSP in the AA3000+ is spoken to via the dsp3210.library and the dsp3210.device https://aminet.net/package/driver/other/dsp3210 If you want to avoid that risk Amiga is the wrong platform, since it always relied on specialized hardware. Apple did use 68K+DSP and it turned out this is not really a problem in the long run, as long as the whole ecosystem is alive and well you can switch architectures - and Apple has not done that once but three times now. P.S.: I am not really a strong DSP proponent and I am only arguing this case, because the objections to it are not really sound. I would indeed prefer a better chipset, a more capable Blitter and Paula and so on. But if the question is, what the A1200 should have been like and what simple solutions could have made it a more capable machine FastRAM + DSP are things that would have been available at the time, were already explored at Commodore, were cost effective and not difficult to implement. Last edited by Gorf; 13 May 2024 at 08:07. |
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#4266 | |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,793
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Quote:
I can safely say that my envy didn't know any bounds then.. lol.. I felt let down by Commodore and the Amiga. It was such a huge promise in 1987, only to get overtaken by 1991 already. |
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#4267 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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Can we do some sort of wrap-up about what went wrong ?
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#4268 |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,425
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#4269 | ||
Registered User
Join Date: Aug 2020
Location: Australia
Posts: 1,018
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Quote:
Quote:
DSP would be relegated to audio work with the new hardware platform. Fat PS3 has PS2 on a chip. Next PS3 revision removes parts of the PS2 chip and emulates on PS3 hardware. When the PS3 game library reaches a certain size, the backward compatibility is dropped. PS4 has an embedded PS2 software emulator for the PSN store's "buy-again" classic PS2 hits. At some point, CPU power has increased to a level that it can emulate the missing DSP at the required performance level. Xbox One has a cutting-edge Xbox 360 software emulator on par with Apple's Rosetta. Certain software mastery is important for the successful emulation of the previous hardware generation. Creating a fast emulator is an art in itself. Missing nForce's SoundStorm DSP (Motorola 56300-based) was annoying at first until I purchased the Sound Blaster Audigy equivalent. SoundStorm DSP was driven by code largely derived from the 3D audio middleware company Sensaura and it has real-time Dolby Digital 5.1 encoding. NVIDIA nForce 2 motherboards with SoundStorm are powered by Motorola 56300-based DSP, the same DSP is in the original Xbox's audio solution. SoundStorm's development was funded by Microsoft for their Xbox project. Nvidia decided the cost of including the SoundStorm SIP (Motorola 56300) block on the dies of their chipsets was too high and was not included in nForce3 and beyond. ![]() My K7 Athlon PC's nForce 2 motherboard had Motorola 56300 DSP under NVIDIA's SoundStorm brand. I still have my Athlon XP/nForce 2 with SoundStorm in storage. Reference https://en.wikipedia.org/wiki/SoundStorm AMD's True Audio (based on Cadence Tensilica HiFi EP DSP with Tensilica Xtensa SP float support) and True Audio Next (based on AMD's GCN Polaris, GpGPU) are the next-generation game console-related DSP projects. Cadence Tensilica is a stop-gap measure until AMD completes its DSP solution on GpGPU. Support for True Audio Next was added to the Steam Audio API in February 2018. https://en.wikipedia.org/wiki/AMD_TrueAudio Last edited by hammer; 13 May 2024 at 10:01. |
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#4270 | |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,941
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Quote:
I don’t think the A570 would have harmed CDTV sales, both being offered for totally different markets. (Same for the CD32 and the A1200CD yet Commodore were so scared it would they kept delaying it, not thinking more CD drives = more sales = more developer support = more games = more hardware sales). I can partly see why they didn’t want/need the Amiga name on the CDTV as it aimed at people who wanted multimedia and information/education for the living room, the type of people who bought encyclopaedia’s not who bought computers or consoles. The fact the A570 drive was only released 18 months after the CDTV which now adorned the Amiga name, should Commodore didn’t give too hoots for A500 owners, which as you say needed the A500+ to be fully compatible (and was brought out for that very reason and discontinued 6 months later) is painfully obvious in hindsight, also bringing incompatibilities in the Amiga scene. The AVM prototype card was shown at one of the Wofc Toronto and impressed people saying it easily matched and surpassed AGA in some area’s, basically a budget DCTV card to be sold for £50. ![]() We haven’t got time! In all seriousness, it would be a lot quicker to list the things that went right! |
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#4271 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,793
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#4272 |
Registered User
Join Date: Feb 2011
Location: Italy/Rome
Posts: 2,344
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@Tigerskunk
We're getting nowhere and we are spinning around.. |
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#4273 | |
Registered User
Join Date: Aug 2020
Location: Australia
Posts: 1,018
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Quote:
My 1989 A500 Rev 6A had Agnus ECS 1 MB. CD1200's expansion card for A1200's internal edge connector had a 68030 socket, SIMM slot, FPGA, and Akiko. Commodore doesn't want cheapo A1200 with CD1200 to step on their profit cream A4000/030. Last edited by hammer; 13 May 2024 at 10:12. |
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#4274 |
Registered User
Join Date: May 2017
Location: Munich/Bavaria
Posts: 2,425
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#4275 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
Posts: 2,080
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lolwut you tripping dude
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#4276 | |
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,872
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Quote:
Sometimes (not so rare) even FP80 is not enough for science as such we have 128 decimal and binary float, 256 floats, arbitrary precision floats etc... |
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#4277 |
Registered User
Join Date: Aug 2020
Location: Australia
Posts: 1,018
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My A500 Rev 6A has the ECS Agnus 8372A chip.
My A500 starter pack comes with Crazy Cars, Super Ski, Hole-in-One Miniature Golf, Kind Words 2.0 and Fusion Paint. 1084S monitor purchased along with A500 pack. https://amiga.abime.net/games/view/starter-kit I only need the 512KB RAM card. The two jumpers are on the Rev 6A motherboard. Last edited by hammer; 13 May 2024 at 13:24. |
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#4278 | ||
Registered User
Join Date: Jun 2010
Location: PL?
Posts: 2,872
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Quote:
Same like 68882 emulation - it is probably direct translation from 68882 instruction to native one and using data from virtual 68882 registers... Quote:
Last edited by pandy71; 13 May 2024 at 12:46. |
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#4279 |
Registered User
Join Date: Aug 2020
Location: Australia
Posts: 1,018
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#4280 | ||
Registered User
Join Date: Aug 2020
Location: Australia
Posts: 1,018
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Quote:
Tensor core: FP64, TF32, bfloat16, FP16, FP8, INT8. CUDA cores: FP64, FP32, FP16, bfloat16, INT8. Gaming ADA GPUs has slow FP64. Hopper: Tensor cores: FP64, TF32, bfloat16, FP16, FP8, INT8. CUDA cores: FP64, FP32, FP16, bfloat16, INT8. Ampere: Tensor cores: FP64, TF32, bfloat16, FP16, INT8, INT4, INT1 CUDA cores: FP64, FP32, FP16, bfloat16, INT8. Gaming Ampere GPUs has slow FP64. Reference https://www.cmc.ca/wp-content/upload...ffin-Lacey.pdf -------------- https://www.ign.com/articles/nvidia-...hing-announced Quote:
IBM Power9 and some NEC vector addon card have native support for quadruple precision 128-bit FP. Last edited by hammer; 13 May 2024 at 13:07. |
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