11 May 2024, 12:34 | #4181 | |
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To completely rework the Chipset, go full 32bit or better 64bit and give Alice some DSP functionality and Paula 16 channels at 16bit ... sure ... but that is nothing that could have been done in 90-92 by Commodore Adding a DSP would at least mitigate some of the obvious or perceived deficits of the A1200. |
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11 May 2024, 12:39 | #4182 | |
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It definitively would speed up raytracing, which was also quite big on the Amiga. It would also help in the video-processing field And it would give the AGA machines multichannel 16bit sound capabilities - still using the same old Paula was pointed out as malus. |
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11 May 2024, 12:54 | #4183 | |
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Only starting from this high point allowed the development of the multitasking OS and the impressive gfx-capabilities that would make later low-cost machines a huge success. Same would have been necessary for the next generation - but Commodore had lost the drive to do cutting edge technology. The result was a mediocre product that failed to replicate the success of the first generation. The wrong people were in charge. Steve Jobs explained the problem nicely: [ Show youtube player ] |
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11 May 2024, 12:56 | #4184 |
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11 May 2024, 14:18 | #4185 | |
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After the original Los Gatos Amiga team was removed, there was an R&D winter between 1987 and 1988. The unproven teams (who can convert workstation graphics for the masses) tried the Moonshot AAA in 1989 while AA and C65 were the backup plans. Sales teams could have reported an increase of 256 color competition from PC VGA/SVGA (passed the 50% market share threshold in 1989, Dataquest) and SNES (1990 release). I remembered a Commodore sales rep answering questions about A3000's aging ECS from the press. Commodore sales rep made promises to address this issue. This is for the year 1990. A2410 (256 colors with foreign TIGA) was released in 1991. 1. C64's declining sales and C65's cancellation in 1991 by Irving Gould led to A300. Commodore UK "sales" advised Ali to develop the A300. 2. Commodore Germany's "sales team" demanded hard disk mass-produced Amiga after agreeing to A300's specification discussions. A300 specifications were largely driven by Commodore national-level managing directors. 3. Ali/Bill Sydnes declares IDE directive. PCMCIA was pitched in. 4. PCMCIA and IDE delayed the AA-based A1200 in 1991. PCMCIA would have impacted Fat Gary/Super Buster/Ramsey for cost-sensitive 32-bit A1200. ECS-based A600 was developed (with Gayle replacing Gary, two TTLs for the bridge between Custom Chip and PCMCIA "memory only" mode buses) and released. ECS-based "A1000Jr" was developed. No change for Fat Gary/Super Buster/Ramsey despite IDE (interface and extra chips) inclusion. Caused "more than six-months" delay. 5. A600's IDE and PCMCIA weren't system sellers and A600's sales have flopped during 1992. No Commodore national sales team ordered the ECS-based "A1000Jr" despite having an IDE interface (no Gayle). Meanwhile, competitors already released ET4000AX in 1989 and SNES in 1990. Last edited by hammer; 11 May 2024 at 15:10. |
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11 May 2024, 15:01 | #4186 | |
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11 May 2024, 15:45 | #4187 | ||
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And it is how almost all 3d-games are done on the Amiga as well, if you want to focus on this area ... only without the help of a DSP, which could speed things up (see Falcon) We are talking about 91/92 and why the AGA machines were largely perceived as lagging behind or not as innovative as expected. A DSP would have been a viable option to push things forward. I would of course prefer Commodore being a different company and driving the development of the chipset further as soon as OSC was finished and having AAA in 89 and so on ... But in a more realistic scenario a DSP would have been a good option for the AGA machines and the work to integrate one was already done, the parts were available and cheap. Would a DSP and FastRAM solve all problems? No. Would it be better to have one? Yes. |
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11 May 2024, 15:49 | #4188 | ||||
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I also agree that sales of 3000 would have largely doubled if the box had been designed to be compatible with the videotaoster. Quote:
What the 3000 really needed was a new chipset. Possibly the AGA, but it would have been better if it was the AA+. In hindsight, the AAA was a stillborn project, as it was far too ambitious for Commodore's resources and excessively expensive to produce even in its "low-end" version. An AGA or better AA+ project seriously started in 1987 or 1988 could have been on the market for september 1990. I think. Especially AGA which is just a little hack of the ECS. Quote:
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11 May 2024, 15:57 | #4189 | |
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my point here was that the chips were already done and ready in spring of 91 and an AA3000(+) could have been released that year, if management would have allowed it. But Commodore was busy burning money with the CDTV - very large sums of money (I did a little research lately on the CDTV disaster and the damage it did was far greater than I would have expected ... they really went all in for that one ...) |
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11 May 2024, 16:26 | #4190 | |||
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11 May 2024, 16:30 | #4191 | ||
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AAA it was impossible anyway. We clearly saw that in reality, even in 1994 this chipset was not even finished and already obsolete.
And even in 1994 it was still over-expensive and unusable for entry-level models. So in 1990 it would have been even more expensive to produce and therefore completely useless for anything. In hindsight, it seems clear to me that Dave Haynie wanted to do too much with this chipset. He wanted to make the dream Amiga chipset. But he forgot that Jay Miner always kept in mind that the chipset should remain as cheap as possible while offering the most possible. The OCS offered this without problem. AAA was too far away from it. If the AGA was started in panic, it's because the teams in charge of the entry level made management understand that the AAA was useless to them. Dave Haynie himself later admitted that he was probably too young and not experienced enough to be entrusted with the future of the Amiga. He would have needed a more experienced supervisor like Jay Miner. Don't get me wrong, by reading the AAA specifications at the time, this chipset clearly made me dream and even more than the OCS in its time, but in fact it was just a dream chipset, but not realistic as reality show it. The AA+ would perhaps have been possible in 1990, but on condition that Commodore worked on it from 1987/88 and seriously with sufficient resources. But for that it would have required competent management with a long-term vision. Which was not the case. Maybe if Rattigan hadn't been stupidly fired, things might have been different. Especially since he will win against Commodore and will receive several million in compensation. Quote:
Yes, the management was totally incompetent. But, 1991 was a bit late for the 3000. Ideally, the AA3000 should have been finished by September 1990, from my point of view. With an AGA model (optional DSP) for October/November. And of course with hard drive included, 20 MB would have been enough to stay cheap. Quote:
The CDTV was a project too far ahead of its time. But, Commodore could have just kept it as a research project, just for the Amiga teams to familiarize themselves with CDROM technology. However, Philips made the same "mistake" with the CDI and it was not the success hoped for either. |
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11 May 2024, 17:07 | #4192 | |
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11 May 2024, 17:14 | #4193 | |||||||
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But all these are arguments of the time. Looking back, the Falcon was much more "next gen" in many aspects than the 1200 was. Quote:
So why didn't I buy a Falcon ? Well, because what made me stay on Amiga was AmigaOS and I believed in Commodore's promise that a DSP card for 1200 would quickly come out. But anyway, even without the DSP, it was impossible for me to have anything other than AmigaOS at home. Quote:
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What really killed the Falcon was that Atari management wanted to change of market and move towards consoles. The Falcon was marketed by forcing from engineers. The concept was sold to a third party company which made clones which, it seems, found their market for a time. Quote:
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They are not saying that the DSP3210 was a bad DSP, just that this choice was quite curious in terms of software support for the time. It would have been really interesting if the DSP had been included in the Amiga back in the day. There, we could really see which of the two DSP solutions was the most relevant and/or in which case each DSP performed better. We can really say a big thank you (no, not really) to Commodore management for this missed opportunity. The recent recreation of the AA3000+ is a good thing, but I doubt that demomakers will seize this opportunity to show the potential of DSP on the Amiga. |
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11 May 2024, 17:23 | #4194 | |
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I misspoke. Maybe your right the AAA could have been finalized if Commodore had provided the necessary resources and had focused as much as possible on the project. But it probably wouldn't have changed much, this chipset would have been a waste of time and resources in the end. What I ultimately wanted to say is that we know that the production cost of the AAA was already too high in 1994 for entry-level products. This is why the AAA was only considered for the Amiga 5000 of 1995. The AA+ being for the entry and mid-range of 1995. So in 1990 the AAA would simply have been of no interest at the entry level or mid-range. In the books it is explained that in 1994 the production cost of AAA, if produced in large quantities and in its "simple" version (the cheapest) would have been 60 dollars. In a smaller quantity it would have been $120. We also know that the Amiga chipset which equipped the Amiga had a price of around 20 dollars, already in 1990. So we see that the AAA in 1990 would probably have been around 100 dollars for its cheapest version. A price far too high for any entry-level machine to be marketed with that. And it's not me who says it, but the engineers in charge of the entry level who already in 1989/90 explained to management that they couldn't do anything with the AAA. This is why management accepted the AGA project. |
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11 May 2024, 17:34 | #4195 |
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Strangely to some participants in this topic i share hammer point of view on DSP - AT&T DSP3210 was cheapest DSP on market, delivering additionally float and speed (normally DSP in those times was fixed point and not so fast in overall) - having DSP3210 on board will open for Amiga for example JPEG/MJPEG real time decode (and perhaps encode) so making FMV possible. Even with 8 bit Paula if proper signal processing applied (beyond regular CPU capabilities but possible with DSP) quality close to 16 bit could be delivered, also it was possible to create virtually more channels (also providing proper panoramic channel layout).
At the beginning of 90's there was no match for price/performance for DSP3210 (not sure about Japanese DSP vendors for example NEC DSP's like 7720) but either Texas Instruments or Motorola DSP's was way more expensive than AT&T (and price difference was like 3..5 times on AT&T favor). |
11 May 2024, 17:50 | #4196 |
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As I said, in no way am I saying that the DSP3210 would not have been a big advantage for the Amiga and a more than welcome addition. Dave Haynie also explains well, in fact, that MPEG and JPEG decoding would have been one of the things that the DSP would have allowed. As well as a software modem (a 2400 bds would have been included as standard). As for sound, he explained that there was a 16-bit audio codec included in the AA3000 for at least 8 channels 16-bit.
It is precisely because I always regretted that the Amiga never had DSP that I wanted to find out what a DSP could provide. And the only real example we had at the time (besides the NeXT one) was in the Falcon. And already the Falcon's DSP 56001 allows for a lot of great things. But, in fact, we'll really never know if the DSP3210 would have made any real difference to the one included in the Falcon. The example of the DSP3210 in the MAC is not really telling, because I don't have the impression that Apple has really done anything to promote its mass exploitation. All I've read is that Photoshop filters use it, but that's it. It seems like a big waste to me. I am convinced that if the DSP3210 had been included in the Amiga, the community would have used and exploited it in many areas and even in unexpected areas (demomakers are creative). |
11 May 2024, 18:47 | #4197 | ||
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But was it?
I would argue the time for such a device actually never came. Quote:
The mistake was the forced release along with the preorder of hundreds of thousands of CD-ROM drives from Matsushita .... Quote:
Which brings me back to what Steve Jobs said in the video above: Management had no clue what makes a great product, they did not understand their customers and they would not even use such a device on their own. P.S.: I love the design of the CDTV and the initial thought was "that's hot!" And CD-ROM with its 600MB was fascinating at the time. But in a matter of days after I read the first articles about it, I realized I would not need or even use such a device ... at least not without keyboard and floppy and then the whole purpose of that device is in question. |
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11 May 2024, 19:09 | #4198 |
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Power is nothing without control Don't forget that professional developer don't like complexity con its hard to exploit. it require a lot of time, effort and above all Money.
A 020 28mhz + blitter and copper enhanced at 32bit 28mhz would have been great... Please, remember PS3S' cell processor: on power a true beast on real life a Nightmare |
11 May 2024, 19:09 | #4199 |
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The insane lineup of CDTV products, that must have cost Commodore a fortune:
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11 May 2024, 19:29 | #4200 |
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