05 November 2021, 14:03 | #401 |
Puttymoon inhabitant
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Anyway, the proposed box was ugly
Hehe, I just found confirmation email for my AlarCity Silver order. It came 23.12.2016. |
05 November 2021, 17:36 | #402 |
Zone Friend
Join Date: Sep 2001
Location: Germany
Posts: 812
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I'm not saying the AlarCity team was part of any fraud or exhibited illicit behavior. But they did agree to a prepayment scheme - three or four years ago, and the game in question itself is still for from finished even today. Since they never saw (most of) the money the users paid in advance yet the project is still on track - the question is: Why ask people to pay in advance in the first place?
Similar situation with the latest episode in the Gorluth series. When you asked him why he's collecting money a year before the planned release date, he got grumpy. The game should have been released a year ago, but it wasn't - and the author is no longer active in (most?) forums. Definitely not a fraud (he's waiting for the Scorpion Engine), but the ease with which some people ask for the community's money never ceases to amaze me. Even if your business partner doesn't turn out to be a scammer and you yourself have nothing but the best intentions - a million things could go wrong: you could loose interest, technical problems, a fallout inside the team, wife gives birth to a child, new job situation... For at least a decade (two if you count things like the Phase5 G3/G4 accelerator debacle), Amiga users were asked to pay in advance for various products. And more often than not, it backfired badly. So, what was the reason for the AlarCity prepayment scheme? |
05 November 2021, 22:29 | #403 |
Registered User
Join Date: Dec 2014
Location: Netherlands
Posts: 1,406
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I wonder if the team had just decided to finish the game as intended at the time of the pre-order and not have changed the whole game graphics, mechanics and switching to Scorpion would have brought us the game way sooner....
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05 November 2021, 22:35 | #404 |
Registered User
Join Date: Mar 2017
Location: Minehead / UK
Posts: 608
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Preorders or not, I'll admit I much preferred the original characters and demo. But all the same, I'm keen to see the end result and won't judge until then.
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05 November 2021, 22:46 | #405 | |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,609
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Quote:
Doing art without inspiration will be nothing. It is obvious that in the beginning there where people inspired, at some stage everything stalled and a lot started to change. This kind of prosess will mostly lead to nothing. If the guys like our best gfx artist "Tsak" will be inspied again and finshed the game, be gratefull. Last edited by nikosidis; 05 November 2021 at 23:06. |
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05 November 2021, 23:48 | #406 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,039
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Quote:
Thankfully what I was trying to do with Alarcity became a reality with Worthy soon after. Actually Worthy was my 'backup plan' so to speak, the development started in total secrecy and we only revealed the project once it was almost done (so there was literally no public pressure or expectations to deal with). Worthy turned out to be a big success eventually (at least by my standards and what I was trying to achieve) and even though we've lost a big amount from Bitronic's demise recently, it actually payed off in the long run and helped to keep me afloat and active. Worthy's success also proved how wrong was our initial decision to push Alarcity's preorders. So overall and in hindsight I'd say it was a combination of inexperience, romanticism but also pressure from the actual financial reality we had to face by then (plus other factors). |
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06 November 2021, 10:10 | #407 |
MI clan prevails
Join Date: Jul 2010
Location: Belgrade, Serbia
Posts: 1,443
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Me too. When it was cutesy blobs jumping and firing, the controls looked tight, I was drawn into preordering it and supporting the development.
But then: "We are changing the graphics" - Nyeeeeeea... OK, I guess... Then: "We are changing the game completely" - Nyeeeea... No, I'm canceling my preorder, something's fishy. |
06 November 2021, 12:24 | #408 | |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,008
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Quote:
But you can verify your assertions: 1. Please show me where and when I got grumpy? The complete discussion please, if there ever was one. 2. What forums without activity are you talking about? 3. Did you pre-order TOG3? Last edited by viddi; 06 November 2021 at 13:16. |
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06 November 2021, 21:20 | #409 | |
Registered User
Join Date: Oct 2014
Location: Klagenfurt / Austria
Posts: 1,570
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Quote:
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06 November 2021, 23:20 | #410 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,039
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07 November 2021, 09:02 | #411 |
Registered User
Join Date: Oct 2014
Location: Klagenfurt / Austria
Posts: 1,570
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well, i didn't get any reply so i now sent it again. please check spam/junk folders.
this time i also told my nickname (honx) used here on eab in my email. i sent from email account i used for register amiga.net.pl/bitronic.pl and ordering. beginning with "ahonx.n21" before the at sign... //edit: nevermind. i am the one who had to check spam/junk folder, sorry. as it turned out i received your email yesterday. Last edited by honx; 07 November 2021 at 09:23. |
09 November 2021, 05:08 | #412 |
WhatIFF? Amiga Magazine
Join Date: Feb 2021
Location: Chiba, Japan
Age: 46
Posts: 492
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I did a pre-order for AlarCity as well, unfortunately I do not have the order number anymore so I will not e-mail, but it is nice to see that others will be helped out, at least those who were smart enough to keep their order number.
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09 November 2021, 06:43 | #413 |
Registered User
Join Date: Dec 2016
Location: New Zealand
Posts: 63
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just to add my support for tsak & earok.. i also pre-ordered (gold, i think) way back and the situation sucks.. i'm sure they feel pretty shit about it all, but it was obviously just another casualty of some really lousy behaviour by bitronic.. i hope there's eventually some kind of release, but sometimes shit happens and it's not the end of the world.
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13 July 2022, 20:36 | #414 |
Registered User
Join Date: Jan 2018
Location: japan
Posts: 23
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...hmmm its already been 4 years since my purchase of pre-order.
it (almost) completely slipped from my mind. seems the situation becomes messy but ok. i have already sent a mail to Pixel Glass with my order number and just hope the game will be finished in near future. |
16 July 2022, 07:34 | #415 |
Freak
Join Date: Dec 2015
Location: Gladbeck
Age: 47
Posts: 580
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I did also a pre-order for the Gold Edition, but can't find my order number of it...
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16 July 2022, 14:11 | #416 | |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,039
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Quote:
Others have their order number misplaced as well. |
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19 May 2023, 00:40 | #417 |
Registered User
Join Date: Sep 2006
Location: Italy
Posts: 181
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is this game going to see the light some day?
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11 September 2023, 11:26 | #418 |
Registered User
Join Date: Dec 2017
Location: Sassari/Italy
Posts: 877
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another year (more, actually) has gone with no news... at this point I guess that all we backers will be left high and dry...
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11 September 2023, 12:46 | #419 |
Registered User
Join Date: Dec 2013
Location: Auckland
Posts: 3,543
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Here's the thing:
AlarCity is always in the back of my mind. Sometimes I get excited about working on and finishing it, most of the time it's honestly just dread and shame about not having finished it. The latter being stronger than the former, it's difficult to even open the project without unease bordering on panic. It's also difficult to work on in part because, once I've posted any news, I know that people are going to criticise an incremental update doesn't look anything like years of progress. But also whenever I'm told that people have no faith in it being finished - and by extension, no faith in me personally - that doesn't help me feel good about it, that doesn't help me want to sit down and finish it. I do work on AlarCity's engine every day, even if I haven't done a lot on AlarCity proper lately. The Scorpion Engine, and every game that came from it, is ultimately an offshoot of the AlarCity project. And that is something that makes me happy, even if the root of the project is a lingering source of unease. That's not to say that I should be excused from the project. But I do need to return to it when I'm ready for it. |
11 September 2023, 15:30 | #420 |
Puttymoon inhabitant
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AlarCity became Scorpion Engine. Thats it.
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