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#401 |
Old retro god.
Join Date: Apr 2002
Location: Northolt, West London
Age: 63
Posts: 861
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Thanks Toni, script now fixed thanks to you..We all owe you so much...
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#402 |
Registered User
Join Date: Sep 2008
Location: Athens Greece
Posts: 90
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Zipped ADF disks work again with GameBase but those zips that contain spaces still don't.
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#403 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,574
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Quote:
Are they quoted properly? What exactly is the name, command line, whatever. |
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#404 |
Registered User
Join Date: Sep 2008
Location: Athens Greece
Posts: 90
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This is the command line that GameBase uses to run Theme Park:
-f "D:\Emulators\GameBase\Amiga\GameBase Amiga.uae" -0"f:\roms\amiga\adf\t\theme park_disk1.zip" -1"f:\roms\amiga\adf\t\theme park_disk2.zip" -2%gamepathfile(2)% -3%gamepathfile(3)% -s diskimage0="f:\roms\amiga\adf\t\theme park_disk1.zip" -s diskimage1="f:\roms\amiga\adf\t\theme park_disk2.zip" -s diskimage2=%gamepathfile(2)% -s diskimage3=%gamepathfile(3)% -s diskimage4=%gamepathfile(4)% -s diskimage5=%gamepathfile(5)% -s diskimage6=%gamepathfile(6)% -s diskimage7=%gamepathfile(7)% -s diskimage8=%gamepathfile(8)% -s diskimage9=%gamepathfile(9)% -s diskimage10=%gamepathfile(10)% -s diskimage11=%gamepathfile(11)% -s diskimage12=%gamepathfile(12)% -s diskimage13=%gamepathfile(13)% -s diskimage14=%gamepathfile(14)% -s diskimage15=%gamepathfile(15)% -s diskimage16=%gamepathfile(16)% -s diskimage17=%gamepathfile(17)% -s diskimage18=%gamepathfile(18)% -s diskimage19=%gamepathfile(19)% If it looks monstrous don't blame me, I didn't write the script. I just know that the script worked with 1.5.3, I haven't done any testing on previous betas about this. |
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#405 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,574
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#406 |
Registered User
Join Date: Sep 2008
Location: Athens Greece
Posts: 90
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Thanks, I corrected it. I should have been paying more attention to this thread...
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#407 |
Registered User
Join Date: Dec 2007
Location: Szczecin/Poland
Posts: 424
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While trying the latest beta, I have discovered a problem - if the CPU emulation is set to 68040 or 68060 (the problem does not appear in 68020+68882), LimpidClock has problems with displaying the analog clock. I have tried to bisect - it seems that the problem appeared in beta 15 (beta 14 works fine).
My configuration is: - host: Windows Vista SP1 64-bit - guest: OS 3.9 BB2 + latest AfA OS + lots of updates, fixes and patches Here are the screenshots: ![]() |
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#408 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,574
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Quote:
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#409 |
Registered User
Join Date: Sep 2008
Location: Athens Greece
Posts: 90
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Even with the correction above I found a couple of games that I couldn't get to work. Any idea why ? , they work with 1.5.3
-f "D:\Emulators\GameBase\Amiga\GameBase Amiga.uae" -0 "f:\roms\amiga\adf\t\traps 'n' treasures_diska.zip" -1 "f:\roms\amiga\adf\t\traps 'n' treasures_diskb.zip" -2 %gamepathfile(2)% -3 %gamepathfile(3)% -s diskimage0="f:\roms\amiga\adf\t\traps 'n' treasures_diska.zip" -s diskimage1="f:\roms\amiga\adf\t\traps 'n' treasures_diskb.zip" -s diskimage2=%gamepathfile(2)% -s diskimage3=%gamepathfile(3)% -s diskimage4=%gamepathfile(4)% -s diskimage5=%gamepathfile(5)% -s diskimage6=%gamepathfile(6)% -s diskimage7=%gamepathfile(7)% -s diskimage8=%gamepathfile(8)% -s diskimage9=%gamepathfile(9)% -s diskimage10=%gamepathfile(10)% -s diskimage11=%gamepathfile(11)% -s diskimage12=%gamepathfile(12)% -s diskimage13=%gamepathfile(13)% -s diskimage14=%gamepathfile(14)% -s diskimage15=%gamepathfile(15)% -s diskimage16=%gamepathfile(16)% -s diskimage17=%gamepathfile(17)% -s diskimage18=%gamepathfile(18)% -s diskimage19=%gamepathfile(19)% -f "D:\Emulators\GameBase\Amiga\GameBase Amiga.uae" -0 "f:\roms\amiga\adf\t\tony & friends in kellogg's land.zip" -1 %gamepathfile(1)% -2 %gamepathfile(2)% -3 %gamepathfile(3)% -s diskimage0="f:\roms\amiga\adf\t\tony & friends in kellogg's land.zip" -s diskimage1=%gamepathfile(1)% -s diskimage2=%gamepathfile(2)% -s diskimage3=%gamepathfile(3)% -s diskimage4=%gamepathfile(4)% -s diskimage5=%gamepathfile(5)% -s diskimage6=%gamepathfile(6)% -s diskimage7=%gamepathfile(7)% -s diskimage8=%gamepathfile(8)% -s diskimage9=%gamepathfile(9)% -s diskimage10=%gamepathfile(10)% -s diskimage11=%gamepathfile(11)% -s diskimage12=%gamepathfile(12)% -s diskimage13=%gamepathfile(13)% -s diskimage14=%gamepathfile(14)% -s diskimage15=%gamepathfile(15)% -s diskimage16=%gamepathfile(16)% -s diskimage17=%gamepathfile(17)% -s diskimage18=%gamepathfile(18)% -s diskimage19=%gamepathfile(19)% |
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#410 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,574
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#411 |
Registered User
Join Date: Dec 2007
Location: Szczecin/Poland
Posts: 424
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No, I use standard version. TTF fonts are provided by the AfA. To me it looks like some JIT FPU emulation bug was introduced in beta 15 - if I uncheck FPU Support in Advanced JIT settings, beta 15 runs LimpidClock correctly. Disabling JIT also seems to help (but then my OS 3.9 installation becomes unusably slow). I guess I will have to try to isolate the problem a little bit more..
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#412 | ||
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,171
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Quote:
Quote:
![]() I tried to exclude WBStartup drawer but nothing changed. I'll try to boot step by step and isolate the potential problem but I can assure my SSeq + UStartup are quite clean and I don't use hacks... Without SSeq even after 2nd, 3rd... boot Clipboard doesn't crash. But NOTHING has been loaded at this point so it looks like a software conflict with something loaded at 2nd boot that will make Clipboard task crash later at 3rd boot (!!)... maybe with patches applied while I'm booting? I don't use resident patches... Have you tested it with a std WB3.9 installation? -5 mins later- Even without WBStartup and UStartup and with or without Bkick rekicked rom, at 3rd boot there is that Clipboard crash... Last edited by hexaae; 10 April 2009 at 22:57. |
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#413 |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,171
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Attached the logs... (WUAE b23 2009.4.10)
-WUAE b23 2009.4.11 Attached log2 Last edited by hexaae; 11 April 2009 at 12:56. |
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#414 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,574
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#415 |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,171
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#416 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,574
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http://www.winuae.net/files/b/winuae.zip updated. clipboard problem should be fixed now (maybe..) Also includes fix for tiny JIT FPU bug introduced in b15.
Quote:
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#417 | |
Bug hunter
Join Date: Jul 2006
Location: Italy
Age: 48
Posts: 2,171
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Quote:
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#418 |
Registered User
Join Date: Dec 2007
Location: Szczecin/Poland
Posts: 424
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#419 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,574
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http://www.winuae.net/files/b/winuae_1600b24.zip
Beta 24: Only bug fixes left. Really. - debugger T command fixed (b15) - JIT FPU bug, one addressing mode was wrong (b15) - reset clears "native2amiga" command queue (it was possible to have command queued just before reset which would have been executed after reset -> random errors and crashes) [this caused the clipboard crash] - do not include mice in parallel port joystick select menus - add new empty adf files to disk history list - added simple list devices, libraries and resources command to debugger (Td Tl Tr) - log file long datestamps fixed |
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#420 |
Registered User
Join Date: Jan 2007
Location: Røros
Posts: 161
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This version kicks so much ass it's probably illegal somewhere
![]() Anyways, I'm having problems with WinUAE running at low resolutions. It turns out certain areas of the Properties menu cannot be accessed. In the picture below you can see the 4 possible screens you get for the Properties menu at 320x200, stitched together. It doesn't take much to figure out that "Display", "Hard drives" and "Floppy drivers" are missing. If I, for example, want to access the Display menu, I must select it before going fullscreen, but even then, some of the options such as "Remove interlace artifacts" remain unreachable. ![]() Any chance for improvement? Thanks. |
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Thread | Thread Starter | Forum | Replies | Last Post |
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WinUAE 2.3.2 beta series | Toni Wilen | support.WinUAE | 79 | 31 May 2011 19:39 |
WinUAE 2.3.0 beta series (was 2.2.1) | Toni Wilen | support.WinUAE | 229 | 22 September 2010 19:20 |
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