12 January 2019, 12:29 | #401 |
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Amazing release
New example Golden Axe in ECS and AGA mode : 1. Sometimes clipping and slowing sprite 2. Behavior walk up and down does not work in the left direction 3. Level exits does not work 4. AGA mode, when the sprite is in front of the trees, the sprite is not drawn correctly. Test this behavior in example : |
12 January 2019, 15:26 | #402 | |
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Quote:
Please could you give me more details about 1? For 2, you don't need to check for direction if you use mirror animation. You need that Right has as mirror the left anim. And just by playing the right anim if the character is facing left RP will play the left anim. https://gyazo.com/76cdc73b5abf11c5b72ed47f1e13106d For 3 you need a couple of extra things, first you need to add the trigger Check Exits. And second you need to define the map limits, this is done in inside level->Edit map. In the camera limits, try to put 10 instead of 84. |
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12 January 2019, 17:51 | #403 |
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Ok, the thing with the trees in AGA mode.
When I sliced the sprites the game was not AGA, that means the sprites were saved with less bitplanes than they need now in the AGA setup. Sorry, for now you need to slice them again to solve the issue. |
13 January 2019, 07:27 | #404 |
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Every time I try to load a sheet in redpill it makes my entire Amiga guru!
No matter how many times I try it gurus my Amiga ! This is the sheet I am using! (The graphics are all my handiwork) Can someone help me please what I have done wrong? |
13 January 2019, 09:56 | #405 | ||
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When you said "Amiga becomes guru", you mean it crashes the whole app? Is that happens when you click "auto slice"? If that is the case, my guess would be that RedPill have troubles auto finding your sprites, because background color is not your transparent color. 1) How do you convert png to iff file? 2) Is your zero color transparent color (you can check that in Personal Paint) 3) What is the resolution of your biggest sprite (that head)? From my experience, it can stuck in auto slice, if you go over 55-60px in width... or some number like that. Here is how I do it, with the sprites, and you can try that. I recorded you a quick video: [ Show youtube player ] Quote:
@Yoz Montana How is that gorgeous game Guardian of yours going? And where did you learn all that stuff on RedPill? I am struggling with simplest actions, is there any help I can read what conditions and actions means? For example, I am looking at samples Galaga and MomoSpace, and still can't recreate out how the simple spawning of enemy works. I understand that there is a big long object, that spawns enemy. I create that, I create timer, then I put in condition my timer, and in action instantiate enemy, but it's either not working, or spawns too many enemies (no matter I increase my timer value). But basically, did you learned all that stuff, just by trials and errors? I am not sure I am smart enough, to figure all that without any help file, with at least basic explanation what each condition and action means. |
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13 January 2019, 13:31 | #406 | |
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For use RedPill, you have to know how to program, to have programming logic. With RedPill, you program without typing a line of code. Just by using the properties offered in the software. I am a developer, using Redpill is easier for me. The most important thing is to have programming logic. Simplify your tasks per session by using custom triggers. Make Triggers for fire, jumps, ect, in Object -> panel Edit Triggers, save fire.triggers, save jumps.triggers, ect. In your global project, Object -> panel Edit Triggers load the triggers corresponding to the object in question. Condition Parameter ______________________|__ Actions Parameter [Input Right] [Keep] [Player] _________________|__ [Set speed Y] [2] if you stayed press the right key, the player object | moves on the X axis at a speed of 2 Hoping to have answered your questions. |
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13 January 2019, 13:50 | #407 |
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Thanks Yuz
Yes, I get that about player or enemy movement. I did player movement with no problem, enemy movement, also played with collisions, then triggering camera shake, or just dying. Those simple tasks are not problem. Some other simple tasks are problem. I am trying to think like programmer, but not works always. Here is the concrete example: I want to spawn small object from big (long) object, and that those small object fall... Ok... so I first create variable timmer (let's say 1000 value), and call it... spawn Small object: Condition: none (or always) (I don't really need condition here) Action: Set Speed Y=2 Play anim (whatever sprite) ----------------- Big object (spawner) Condition: none (again, I don't see why I would need a condition here, because I want to start right away) Action: Activate Timer: Spawn Instantiante: small object (I guess, that means that times start counting to 1000, and whenever it counts, it spawns (instantienate) small object) and it's not working.... ----------------------- All in all, I like to experiment, and I've learn a lot for past 2 days, just would like to read some help file on conditions and actions, and what each of them means. |
13 January 2019, 14:07 | #408 |
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d4rk3lf : You want create a object generator. you want object create a another object in in a definite time.
Is it this ? |
13 January 2019, 14:24 | #409 |
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Thanks a lot for trying to help, I appreciate your time.
I want to do many things , and that was just example, of what I've been trying, and couldn't make it. Here is the picture to explain: Blue rectangle is object 1. Red circle is object 2. I want blue to spawn red, and red to fall down. (there's already exactly the same setup in 2 sample scenes (Galaga, and other shooter), but they used few spawns timmer variables, and I want it to try as simple as possible setup (sop I can understand better). ------------- BUT! Here is what really bothers me! Let's take a look at Golden Axe example: Can I make another object (where the red circle is), to spawn right there, when I press fire? I know there's a option that I can align any object to my player object, and I can do that... no problem But how can I offset that new object (after aligning), a little bit on Y and X? Or simply said, how would you go into setup for collision detection on fights in Golden Axe? Last edited by d4rk3lf; 13 January 2019 at 14:32. |
13 January 2019, 20:47 | #410 | |
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I have removed the white back color and used transparency but still gurues...causes my Amiga to enter software failure and reboot. What software are you using that have PS for paint program? I would like to use that! It doesn't crash when it is attempting to slice the images...it crashes when I simply just plain old load the image itself. PLEASE CAN SOMEONE HELP ME!!?? |
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13 January 2019, 20:50 | #411 |
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So it's an object generator.
For your example : "Generator meteor" Object 1 = MY Generator Object 2 = Meteor no need for a rectangle, just triggers "My generator". move My generator to right and left (X = 0 at X=320, Y = 0) in Action Parameter : [Instantiate Y] [Meteor] [0] when you want it another object 2 "Meteor" Triggers 1 : Actions parameter : [Set Speed Y] [2] Triggers 2 : Condition parameter : [Is off Screen] | Action parameter : [ Destroy ] For Golden Axe example: Just collision detection when animation "action sword" [Anim frame is] [ > ] [ 0 ] |
13 January 2019, 20:56 | #412 | |
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Quote:
https://pulkomandy.tk/projects/GrafX2 Save your image .iff [Format lbm] in GrafX 2 |
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13 January 2019, 21:48 | #413 |
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When i load this image, i don't understand why RedPill freeze or Guru Meditation.
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13 January 2019, 22:07 | #414 | |
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Quote:
Try with this one (after unpacking it) |
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13 January 2019, 22:26 | #415 |
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14 January 2019, 04:16 | #416 |
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Does anyone know how to do a Y order on the objects?
I want the objects that are higher on Y axis to be behind of the objects that are on lower Y axis. Is it possible? Thank you. |
14 January 2019, 07:55 | #417 | |
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Please, don't use this big font,
because it looks like you're yelling/screaming! at us. Yes, I use Photoshop (as you seen in my video), and don't really know how to do it in other software (check out Amiga Personal Paint, though, it can load Png, and you can save in IFF). Other people also gave you nice suggestions. --------------- Quote:
These little thing like that, bothers me. Like... how do I actually do moving left and right, or spawn new object at the speed/rate I want. I'll try now, and will let you guys know if I have troubles. |
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14 January 2019, 09:02 | #418 | |
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Ok, I've tried it again...
Quote:
Please, take a look at video I created, and you will understand perfectly what I want. [ Show youtube player ] Again, thanks for your time. I appreciate it. |
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14 January 2019, 12:00 | #419 | |
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Quote:
Panel Objects : z:[ insert number of depths ] Last edited by Yoz Montana; 14 January 2019 at 17:24. |
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14 January 2019, 14:39 | #420 |
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Ah, I just remembered that a new thread was created for support / help / tutorials... so that this thread is used for program updates / bug fixes / problems etc...
RedPill - Support / Help / Tutorials Guess when I get the chance tonight I'm going to have to reorganise. |
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